Not gonna lie, as a modder the sheer number of bugs that have gone untouched absolutely does get frustrating sometimes, especially if it's stuff that hinders stuff you're dependent for your content, so I can sympathize. And I'm still said that adventure mode had to get yeeted for the steam release, while it's expected that it'll get re-added eventually, it doesn't stop the anxiety one has that it might not be.
As someone who's contributed to other projects in the past, my experience with Cataclysm has given me a pretty much instinctive "if the implementation isn't feature-complete without something that's promised as something to be added later, plan for the worst-case scenario that it's staying half-implemented for the foreseeable future" mentality. One's experience with open-source projects doesn't really translate neatly into what assumptions are accurate, but the anxiety is still hard to shake (plus multiple features I've personally liked, like curious structures and being able to craft with sentient body matrerials in adventure mode, have all gone the way of Giant Desert Scorpions so precedent already exists).
Related though, have you considered appointing at least one dedicated moderator to this forum? The subforum summaries indicate that a couple other users have been appointed as moderators in the past, but far as I can tell from checking their profiles and posts it looks like they haven't been active in years (Kurtulmak was last active over a decade ago, and Jonathan S. Fox not since last year, and both of those have subforum-specific moderator privileges it seems rather than general moderator authority).
Given the repeated incidents we've had in some of the politics-related subforums in the general section, I've been hit with the realization that having to split your attention between game development and community moderation is probably not ideal for anyone.