On the old consolidated development page, one of the categories of things to do was called "bloats". Considering that this is a word that generally has derogatory connotations, why was it selected to describe this category?
Bloat, when not describing a decomposing body, normally means extra or too much, that causes things to "swell up" and become worse over time. Common examples like
code bloat or
bloatware, where devs add too much pointless features into a program to the point it's slow to load, takes too much disk space, and becomes too complicated to use. The caption directly above the bloat section on that dev page defines it perfectly: "Somewhat superfluous ideas..." Here, it's relating to feature bloat, or "feature creep" as it's more commonly known. Despite feature creep usually having a bad connotation (in programming sense), it is what made DF the game it is now and what formed this community, so I hope the remaining bloat features get included someday. Some of the ones marked incomplete has already been added in recent years I've noticed.
According to Wiktionary, bloat has a derogatory,
dated meaning of "a worthless, dissipated fellow". Is this what you're referring to, or is there a new bad slang? The only times I've heard bloat used to describe a person in a negative light is when describing a juiced up bodybuilder, or somebody who drank too much soda quickly. Or those photos of malnourished babies. There's the frequent "bloated" zombie variant subtrope, but I've never seen anyone get offended by it, after all it IS a bloated, decomposing corpse. Regardless I find it weird that someone would compare a negative connotation of the word to how the word is used in the dev page. You could have easily websearched the word and figured it out on your own.