1: How do you expect multi tile creatures (when they become a thing in however many years) to work?
By this I mean, wagons are 3x3 at all times and cannot change their shape/footprint at all, only rotate (so they're "stiff"), and if they were 2x3 instead presumably they would still be able to rotate, but only still be 2x3 rectangles (ie they don't have limbs that can move separate from the body, and they are basically just boxes shape-wise).
So basically, would other creatures also be "stiff" and non-complex like wagons, and if not, do you expect this do be a problem for the premium version? As an example I can almost imagine a long snakelike creature that can move diagonally (because it's not stiff), but this would be quite disjointed looking in a tileset (though ultimately it would be a worth it even if it looks a bit strange).
2: Maybe a silly question and I expect the answer is yes, but would multi-tile creatures be viewed from the top down (like wagons in the Premium tileset) as opposed to a side profile (like the large creatures are currently)?
3: How big would be big enough to justify a creature being multi-tile?
4: I know smoothly moving creatures between tiles instead of blinking from tile to tile won't be happening on the release of Premium (from what you said before), but is it on the table for being added later at some point?
5: Has the situation with Linux support for the Steam version changed since last time you were asked?
6: When the siege update comes, will siegers have to have a supply line/eat food brought from the outside or with them?
7: Will the likes of clowns and other procedurally generated creatures have some of their generation logic exposed to the raws one day (eg, adding new body types/parts and abilities/interactions that can be had and the like)?
8: You've said you're considering Steam achievements for encouraging players to try new things they might not otherwise ("start a honey industry" for example), but what are your thoughts on achievements for challenges to undertake, like "live on an embark for X years without doing X", or events like "encounter your first X"?
9: To what extent will magic generation be controllable? You've mentioned for example having no deities, or having a slider for "how magical" a world is overall, but how far/specific would this control go? I guess this ties in to question 6 a bit as well.
10: Other than the "stingers" for announcements you mentioned elsewhere, how much new music will be in the Premium release?