With the upcoming "interrogations" to deal with villainous plots, will the player and the AI:
1) Be able to interrogate or "test" (such as a cut to see if it bleeds or even touch to see if its warm) prisoners they suspect of being vampires/undead? In the past you mention the intelligent undead could be captured and if freed, they'd carry on living as normal but they would eventually flee when people start noticing they don't age.
2) If 1 turns out to be true, will civs finally get a way of getting rid of the undead/vampires, such as burning them at the stake? AFAIK the only thing that happens now is that people get suspicious and they flee, but that's it.
3) Since assassinations can happen in player-led forts and since capture and interrogation of agents will be a thing, will we be possible to capture unconscious enemies? Think of an assassination that goes bad: the assassin turns into an invader, the alarm is sound, a military squad would rush and get to the assassin. Right now they would chop them to pieces, but I imagine what we are aiming at is at having him disabled and captured.
4) If 3 is true, will we be able to capture disabled soldiers of invading forces (such as goblins)? Any plans for that (interrogations, etc) if that's the case?
5) Finally, still related to 3, will there be an "alarm" system now? What I mean is, if the assassin succeeds in killing his target but doesn't sneak fast enough, someone discovers the body. The player will be alerted, like when dwarfs are found drained out of blood, but will the dwarfs try and find some authority to tell it, which can then try and find the culprit, or it will all be left for the player?