Crusader Kings 2 was never on GOG. None of the new generation Paradox games were except Stellaris and EU:Rome recently. It used to be on Gamersgate and that was before workshop integration. With it the GG version was discontinued. That's why that problem never happened with Crusader Kings 2: Workshop killed the alternative versions.
Not enabling Steam Workshop on a game which people love to mod and use mods with is just shooting yourself in the foot.
So you expect the modding scene to all take off to Steam since it would be a shoot in the foot to leave it in the forums? Interesting.
Regardless, I'm not saying it is a problem, I'm raising it as a potential problem that might split the community. It's in the realm of possibility and it happened before.
The main selling point as far as I understood was the graphics, sound and accessibility. If the whole point was workshop access it would become a Steam exclusive. I just raised the question, to Toady, if he considered that possibility and how much of a problem it would be if it happened. I'm not interest in yours or anyone else opinion on this, just his.
And he answered it already in the Reddit Q&A. As I said.
(Incidentally, no, that's not what I said at all).
--edit
15 seconds of Google-fu later...
Do you think the modders on the workshop will take resposibility in keeping mods accessible to people on the free/itch.io version? I know for a fact that some people really dislike steam so I wouldn't like to think that accessibility would have some unexpected drawbacks (say, people only posting on steam, making steam the only viable way of playing modded DF).
TarnAdams
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18 days ago
The thing about responsibility is that it's an individual thing if you don't try to enforce it, I guess, so really, it's up to the modders. We'll have an open format. A mod that works in one place will work in another in principle, though Workshop is meant I think to streamline the installation process. But we have a huge modding forum over at Bay 12 that isn't going anywhere, so if somebody has, say a creatures.txt mod that they post there, it can be used anywhere, even if they also put it on Workshop. My txt files are all explicitly public domain -- I didn't gpl them or anything, so if somebody restricts their mod, that's their own thing. If somebody wants to post it everywhere, that's great, and of course it is nice when people share! If this does somehow lead to a concentration of mods on Steam, I'm not sure how to avoid that. But DF itself is always going to have a free version, and people that are into that will mod with that in mind.