1. Can you list all the new types of buildings we will be seeing in large human sites in this next release?
2. Will special owned buildings be exclusive to massive sites like cities or can smaller sites like towns have them as well? I ask this because it takes a lot longer for cities to form than towns during world gen.
3. If our player adventurers can join mercenary organizations and said organization owns a building will our adventurer gain permission to sleep in that building?
4. Will buildings owned by organizations contain items related to the type of organization that owns the building? For example would a building owned by a mercenary order contain spare weapons and armor?
1. Trade outposts, guild halls, town-towers, shrines. Temples, libraries, markets and taverns already existed. So did keeps. Monasteries/Merchant forts/Bandit forts/Castles are new sites which can contain these things. There might be more coming depending on what will get done with prisoners.
2. There's only towns and hamlets, terminologically speaking. :p I suspect the owned buildings and shrines might pop up in hamlets, and the rest in towns. I suspect this because towns are created by worldgen as a nexus for several hamlets to trade with, so there's a lot of money there. On the other hand, some of these new buildings are controlled by entities other than the site government... hm...
3. I'd think so, that's how it works for heartspeople, no?
4. I think this would happen too, sites are already pretty good about tracking the kind of resources they ought to have, such as towns having the proper products(ever visited a market?), and necromancer towers being filled with books.