Being raised a goblin, Bax was a natural for villainy
Just pointing this out, but this is implicit support for the (statistically false) political notion that refugees are dangerous.
Given the status of goblin civilizations in DF and the fact that a lot of the histfigs changing civs do so seemingly because they can, it's arguably closer in implication to the "post-war German hiding in Argentina" thing than modern scenarios...
There was a thread that was locked that talked about refugees awhile back.
http://www.bay12forums.com/smf/index.php?topic=169380.0Toady tries to avoid problematic things in his game (eg, you cant ban goblins from your tavern, it represents lgbtq people etc.) but as alot of people are responding, its a game, and an incomplete game at that, the current way values work is they have their civs values as a baase (and its somewhat randomized which values they actually have, as you can see when creating your adventurer, you never exactly align with your culture, and sometimes dont even closely align with your culture or align with your culture at all, you just skew towards your culture slightly) and those values can "mutate" with experiences and they can change based on new civs they go to etc.) so i think he shows that he doesn't support that refugee stereotype in other aspects of his game, in fact his game shows the opposite, that peoples values don't necessarily align with their civilization at all, and everyone is an individual, and you cant generalize. So i feel like this conversation is unproductive, and is simply a person misconstruing toady's implementation.