I wanna sneak in another question because I saw an interesting documentary about the cistercian monk order some days ago:
The cistercians were (and still kinda are, I guess) a monk order in medieval Europe who started out as very strict, chastely, self-contained monks, but as they expanded more and more, they started producing a surplus of resources, which they then exported and sold for profit, instead of just being self-sufficient. They eventually turned into a profit-oriented megacorporation that spread "franchise" monasteries to almost all of Europe and made so much money that they could fund the Knights Templar, leading to the Second Crusade. (Most of their wealth originates from the fact that they exploited cheap labor, but that's a whole other topic.)
With the current way monastic orders and corporations are implemented, would it be possible for a monastic order to develop itself into something similar to a corporation, or are they two separate types of entities that make use of different types of tools and actions? Mainly, what I'm asking is, could a monastic order become a profitable producer of goods and expand to other locations similar to a corporation?
In the last devlogs I only saw you mention monasteries needing funding by other factions to expand, so I'm not sure if you at all planned for this to be possible. There's something to be said about keeping them as separate, distinct entities. It would be less realistic, but probably more game-like. But I guess it would make sense if for example a monk order who worship the god of wealth would somehow also be a wealth-accruing business.
I know this mostly doesn't matter until we actually have the economy update, but there was a bunch of work done on these kinda entities in the villain update.