1. When playing necromancer or vampire in adventure mode will we be able to promise our companions/random people secrets of life and death/eternal life to get them as our minions (if their goals are the same/similar with the promise)
1.1 Will we be able to turn our whole adventure party into vampires/necros with their agreement?
This will probably have to rely on how well the controls handle and whether lures of power/rewards to motivate and enroll villians makes it into the main overall game for fortress mode worldgen. It'd probably be no different to just asking someone to join you on your quest as a follower to check whether they like the proposition &/or are not busy being duty-bound to a local site job.
2. Will loyal adventurers that were with you through some fights with beasts/gobbos/etc. attack you if they find out that you are a vampire/necro?
Interesting question, but im pretty sure there's already some mechanics with you being a nighbeast versus other people's knowledge of it, knowing its you though might hinge them into turning a blind eye, i dont know, Toady will have to answer that one. Especially if you attack, eat & devour your followers in a fit of were-beast induced mania without remembering what'd happened or they crawled away escaping i imagine it might be a good bet the next time you meet them they are hostile.
3. Will we be able to do mischief in fort mode? Make agents, send them to elven forest and make them start a war with humans/do something else
4. You were talking about villains that have a goal but will there be villains without one? Villains whospread chaos/agony/pain? Force of nature Villains as they called. That category might fit demons or beasts[/color]
- Its sort of implied yes, but not a lot of news in regards to self made mischief.
Spreading agony/chaos/pain is still a goal, even if its a vindictive one, maybe they just want to destroy the balance of order in the world, affect a sphere rather than rule over the ashes, it does sound more supernatural though, mortals have mortal concerns with rulership than a immortal diety like being.