Do you think it would be possible to simply adventurer mode into a set of rules that could be used as a pen-and-paper roleplaying game? On a purely mechanical level, for things like movement, combat, generic skill checks and so on.
If so, do you think it would be possible to data from generated worlds to use as source material for the game? For example, maps, a bestiary, and so on.
This thought just popped into my head. DF has been described as a fantasy world generator so it's already got good source material for fantasy settings. I wondered if combat could be simplified and abstracted in order to make better use for it as a tabletop RPG, like another game mode besides those we already have. This isn't a suggestion, I'm just wondering if the underlying combat system is too complicated (with armour material, body types and sizes, and so on) for it to be simplified in such a way.
I mean, I suppose you could program automatic statistical experiments into DF to output lists of probabilities for the outcome of combat and use that as a basis for RPG rules... it seems doable in my head. But I don't have a degree in maths, am not a strong programmer, and don't really know how DF works, under the hood.