Exciting devlog, i guess some people haven't been this excited since the worldmap opened up for the scope of features, before the magic arc nontheless!
If the primary method of founding the new government if from the handful of soldiers you send, outside the defined next release (as the devlog explains, thin for good measure)
would you be able to manually "claim" empty settlements using civilian populations as a peaceful option given that the player can already send missions out to destroyed settlements to scavenge?May or may not be worth fighting a resident dragon angrily guarding its clutch and loot who razed it in the first place, who knows? Im aware it sounds a tinge suggestiony but i guess its virtually similar to the reclaimation methods we have currently and what is already proposed so i may as well ask for the sake of picking your brains and what intention you might have going forward with the remaining hill dwarf goals. And i guess finally..
Will there be any inssurection interactions with your imposed group on the existing population?Sort of excluding the logic that a entity transition change for fealty can be pretty much instant without piling on some dwarven propaganda books to bring them round to our way of thinking for something aspriationally less flexible. And beat up some rebellion sieges along the way.
Edit - (Oh i just re-read the devlog, there will be but in a theoretical sense, coolio, ill leave the question up in the hopes of a teeny bit more elaboration)
I personally would hardly call dwarf fortress dwarf centric as toady tends to worry about all civs not just dwarves or player civs (other civs could already do all the things he’s enabling in dwarf mode now. He will probably generalize it Eg hamlets will pop up around cities (human) pits will show up around dark fortresses etc. he tends to generalize things.
They already do remotely (roam around and ask who's the local trading partner to point out the local city they're symbiotic to in adventure mode), but the ability for the AI to switch around and swap out trading partner hamlets for better army distribution by picking out soldiers when the main city gets low after a few wars with lots of surrounding towns would be really smart on the simulator's side.