Its been awhile since i was active here!
So whats next for adventure mode? (I think im one of the few people on here who plays adventure mode way more then fort mode because i absolutely love it and think even now its one of the best RPG's ever made because of all the options and ways we can interact with the world, (such as the fact that we can join a bandit group, which i do way too often)) anyway, onto my question,
1.any plans for players to be able to say, open up their own shops?
2. Do you plan to expand adventurer banditry? (Right now when you join a bandit gang the bandit leader basically acts just like a lord and gives you the same tasks as a lord)
Current 'small improvements' phase has been extended to make up for the long years we'll spend waiting for Mythgen.
Next 4-5 months for Adventurer (not everything, it's just a list of 'possibilities'):
Adventure overview improvements (partially done)
Prioritize important information
Show personal relationships, latest people met, global
reputations
Show site relations and entity positions, map holdings
Improved character creation
Mounts and pets
Adventurer party support
Adventurer military improvements
Gaining civ-level entity positions (e.g. baron) by reputation or intrigue
Basic command of large armies on travel-scale map
Giving local combat orders to companions (see Your Followers below)
Tactical party controls
Medical improvements
Better quest handling
Better reputation and proximity checks
Can ask about specific opportunities
Changing how reputation titles work
Ability to ask after artifacts
Villainous plots
Work existing mechanics into conspiracy chains
Bandit groups raid and pillage the hill dwarves and extort from the fortress
Steal/demand artifacts
Thieves stealing items
Assassination of position-holding dwarves and meddling adventurers
Prisoner interrogations (both modes)
Receiving tips and rumors (both modes)
Sending out dwarven agents/investigators
Improve fort/adv rumor displays to highlight known plot elements
Hideouts and strongholds
Better alerts and identity checks
Includes bandit forts, return of castles, better necromancer towers
"Villainous plots" onwards seems to be a mix of fortress and adventurer stuff. Compete list here (including everything further down on 'improved sieges' except moving fortress part related stuff like traps and siege engines).
http://www.bay12games.com/dwarves/dev.html