Choking is already part of unarmed combat.
When is that quote from? Never seen repeated eye gouging in fortress mode. Once an enemy is down it gets hit in the head until it's dead (or until the attacker collapses exhausted).
It is a dramatization of a recent fort combat. Version is 43.05. The gem cutter never attempted to choke out the unconscious crundle, he just repeatedly gouged the left eye or the right eye (with results of 'tearing the tissue' and something else that I forget), and only occasionally punching the head (I'd say roughly 1 out of 10 of the time, only bruising). The gem cutter was unarmed of course.
What they're getting at is they're suggesting that unarmed AI should be smart enough to figure out that, if punching an unconscious enemy in the head is doing jack shit, they should be able to switch to grabbing the throat (when the target has a throat) and strangling instead. Like how the AI will acknowledge that helmets are an impediment to head blows.
Spot on. Seems to me that choking them out would get lethal results faster than gouging eye sockets when unarmed.
With dwarves smart enough to remove a helmet to get a faster kill, it seems like it'd make sense that that logic could maybe be extended to going for a choke when unarmed. Sorry if that wasn't clear.
Ideally we'd want to see combatants attempt various lethal methods, even if some of them are rare, to break endless combat loops where they are doing something ineffective (like that scholar banging away with a book).