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Author Topic: Future of the Fortress  (Read 3090742 times)

A_Curious_Cat

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Re: Future of the Fortress
« Reply #6015 on: Today at 07:09:45 am »

Thanks for the answers, Toady One!

Good luck with whatever you have going on on the 1st!
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TheFlame52

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Re: Future of the Fortress
« Reply #6016 on: Today at 08:08:26 am »

Apparently I've been misgendering Putnam for 10 years

Eric Blank

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Re: Future of the Fortress
« Reply #6017 on: Today at 10:06:51 am »

Thanks for the answers

Am i to understand that lua scripting will completely supplant the current interaction format, or is it being implemented to allow randomized raw generation? To what extant will it be necessary when creating interactions and what is its purpose?

I've been doing Spellcrafts for a long time now, and I never figured out how to implement Lua scripts through dfhack, or lua scripts in general. It's a big and scary change for me if it all goes in the trash because it becomes incompatible
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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