1. Will the map rewrite make it possible for tiles to stop being considered "on the surface/outdoors" forever if exposed once to the sky?
2. Will it be possible to engrave each side of a wall separately?
3. There are plans for siegers (presumably ones armed with mining tools) to be able to dig through tiles, but will some strong and/or big creatures/monsters be able to dig through tiles and smash through constructions without the use of tools?
4. What sort of limits if any (other than the obvious "no digging through adamantine/slade"), do you imagine instituting for digging siegers (or monsters) for balance purposes?
5. Different places in the real world have different durations of seasons (and in the southern hemisphere they are in reverse order), and AFAIK some places don't experience the familiar 4 seasons but instead have a different set, is this something that is planned eventually? Similar question goes for durations of day and night depending on location.
6. Speaking of seasons (and day/night cycles), does the "list of things to have in the game one day" include more bizarre/random/high magic worlds taking into account different astronomy (amount of suns etc), and maybe even some "magic cycles" that happen alongside (or sometimes replace) natural cycles like seasons and day/night, with their own effects?
7. You've said something about playing as procgen races in fort mode even in the first myth&magic update, provided they tick off a certain number of fort mode necessities (including digging), as some features aren't where they need to be yet (such as above-ground constructions for non-digging civilizations). Other than the digging, are there any other requirements you can think of off the top of your head, or is it pretty much just digging?
8. Right now creatures like hydras and ettins have 1 mind for all heads, and I think you've said you plan to support 1 mind per head, but would that apply to all kinds of multi-headed creature, or would some species and/or creatures have it one way and others the other way?
9a. Are "animated statues and figurines" planned? That is, magic that turns an arbitrary statue/figurine into a bronze-colossus-like creature made of "whatever the statue/figurine was made of", with the anatomy/body shape of the thing the statue is depicting, at the appropriate size of the statue/figurines representation of that thing. The dev notes mention automatons, but I'm not sure if that's quite the same thing (magic automatons are usually custom built to be automatons and aren't fully solid).
9b. A similar question goes for art/engravings (like an engraving of a troll just coming off of the wall, leaving the wall bare).
10. Will bronze colossi ever turn into statues of themselves upon death instead of the statue having a random subject, or is there some other plan in mind for them?
11. How do you think mind reading and/or short-term clairvoyance by reading intentions would work (assuming it's planned)? Wondering particularly about your thoughts on NPC's trying to read the mind/intentions of a player's adventurer.
12. Is it planned for creatures to be able to be eaten or swallowed whole by much larger ones? Like a dwarf being eaten by a dragon or other large enough beast, and maybe being rescuable if you get them out before they suffocate or get digested.
13. What about creatures fighting differently depending on the size and position of their opponent (kind of related to the above question I guess)? By this I mean something like a bronze colossus happily punching, wrestling and headbutting other massive beasts, but preferring to stomp on or kick puny dwarves, unless the dwarves are on a ledge or something and therefore easier to reach with the arms.
14. Regarding creature sizes, will it always be the case that their size is modeled only with volume? Apart from when they're real life creatures or just assumed to be of human proportions, it's often ambiguous whether something is meant to be tall and skinny, or wide and bulky, or really long.
15. The images shown for Steam with the new trade depo seem to imply that wagons no longer overlap with the depo, how does that work now? Will more space be necessary to have a functioning trade depo?
16. Many screens will now apparently no longer pause the game when brought up; will it be possible to set in a menu to pause automatically when opening these?
17. What are all the screens/interfaces/functionality that still remain to be completed for Fortress mode in the Premium update?
18. If the Steam release does well enough to accommodate it, would you consider hiring someone more experienced with optimization to help with that during the map rewrite? Or maybe bringing on volunteers (under NDA of course).
19. With the big map rewrite coming up, is threading or even GPU acceleration (like OpenCL, or whatever its successor is) that something you might try to implement in there, or at least architect the new code with potential for it in mind (so if you decide in the future that it's necessary, it wouldn't require another big rewrite)? Especially if you have help from someone more knowledgeable about threading (and GPU acceleration). In particular, I'm asking about pathfinding, temperatures, and liquid flow, as while I may be mistaken, "map rewrite" sounds like it involves rewriting those to an extent, and they happen to be some of the biggest FPS users.