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Author Topic: Future of the Fortress  (Read 3136310 times)

Buttery_Mess

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Re: Future of the Fortress
« Reply #3855 on: February 16, 2021, 01:11:57 pm »

With the map rewrite, coupled with the Myth & Magic release, will there be a possibility of solid clouds that we can walk around on- that will float over the scenery beneath?
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But .... It's so small!
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Naturally, we'd like to make life miserable for everybody, randomly, but that'll take some doing.

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3856 on: February 16, 2021, 04:45:39 pm »

With the map rewrite, coupled with the Myth & Magic release, will there be a possibility of solid clouds that we can walk around on- that will float over the scenery beneath?
Kind of a suggestion.
Floating castles have been mentioned, so likely quite possible to do clouds.
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PatrikLundell

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Re: Future of the Fortress
« Reply #3857 on: February 16, 2021, 05:49:36 pm »

With the map rewrite, coupled with the Myth & Magic release, will there be a possibility of solid clouds that we can walk around on- that will float over the scenery beneath?
Kind of a suggestion.
Floating castles have been mentioned, so likely quite possible to do clouds.
Flying ("solid") clouds, islands, castles, cosmic shards (or something like that) should be enabled by the map rewrite. The time at which any of these will be introduced won't be known until it happens, though. However, placing it above another piece of terrain (as opposed to just have it as it's own kind of "island" from which you can fall to a certain death) probably requires more work than just "another dimension".
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Hellrazor

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Re: Future of the Fortress
« Reply #3858 on: February 23, 2021, 04:23:26 pm »

Are there any plans to add off-site (wildlife) hunting missions?
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PatrikLundell

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Re: Future of the Fortress
« Reply #3859 on: February 23, 2021, 05:01:12 pm »

Are there any plans to add off-site (wildlife) hunting missions?
Nothing has been mentioned so it almost certainly shouldn't happen before Myth & Magic. I would assume that to be some generalization of the army logic, in which case it would fit in with things like geological surveys, natural resource inventory, magical effect loci localization, threat scout missions, etc. However, with the current abundance of food hunting expeditions would be somewhat pointless, so it probably wouldn't happen before a revamp of agriculture.
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Broms

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Re: Future of the Fortress
« Reply #3860 on: February 24, 2021, 06:38:54 pm »

Any plans to allow the creation/filling of a wagon and sending it to trade off-site?
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PatrikLundell

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Re: Future of the Fortress
« Reply #3861 on: February 25, 2021, 03:24:40 am »

Any plans to allow the creation/filling of a wagon and sending it to trade off-site?
A return of the economy and trade is in the future somewhere after Myth & Magic. It's not unreasonable that trade "armies" could be introduced after that. It's probably better to make this suggestion in the suggestion forum, though, as Toady won't look back to this thread at that time, but he does look at the suggestions.
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clinodev

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Re: Future of the Fortress
« Reply #3862 on: February 27, 2021, 05:52:07 am »

Currently on the Steam store page, you have listed as a requirement:

Quote
Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT

which I'll note are all 10-12 year old.

Now that you have a lot of work into the new graphics, and your multilevel view and so on, does that still seem like a reasonable requirement for Premium, or is it likely to be revised up?


I suspect it's probably not far off, but they're old enough graphics solutions that it might have been the default text filled in on the store form or something.  :D

(I've been asked about this a few times recently, which I take as a compliment for you and the artists.)

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FrankVill

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Re: Future of the Fortress
« Reply #3863 on: February 27, 2021, 01:01:44 pm »

Today some modern roguelikes are starting to simplify the user interface. For example, Caves of Qud uses the Space key to perform any action on an element that is close to you, Cataclysm DDA uses Enter to concentrate, classify and order all the actions that your character could do at a given moment (they are still not easy to play for those who are not experts in this genre, ha ha).

In order to make Adventure Mode a little more newbie friendly to the Premium version, what do you have in mind about the user interface?
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Beag

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Re: Future of the Fortress
« Reply #3864 on: February 28, 2021, 11:55:36 am »

The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3865 on: February 28, 2021, 04:13:59 pm »

The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?
Generated playable races were demonstrated in the Mythgen prototype. Then it's just a matter of whether the Centaur Problem itself gets addressed with a nice generator at that time. Seems like it would be a lot of fun to have both generated from scratch races and "combined raws" races in our worlds.
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PatrikLundell

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Re: Future of the Fortress
« Reply #3866 on: February 28, 2021, 05:20:08 pm »

The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?
Unless Toady solves the Centaur Problem in a side project it's unlikely it would be tackled in the shock full context of the first Myth & Magic arc. It's not critical to either Myth or Magic, and probably not a core pillar for future functionality (like the map rewrite is).
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3867 on: February 28, 2021, 05:27:29 pm »

The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?
Unless Toady solves the Centaur Problem in a side project it's unlikely it would be tackled in the shock full context of the first Myth & Magic arc. It's not critical to either Myth or Magic, and probably not a core pillar for future functionality (like the map rewrite is).
You don't see the link between "generating new races" (Mythgen core feature) and "generating new races (from existing raws)" (Centaur Problem)? Seems a perfectly natural time to approach the problem. When else would you do it? Culture & Society rewrite? Boats?
« Last Edit: February 28, 2021, 05:31:01 pm by Shonai_Dweller »
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voliol

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Re: Future of the Fortress
« Reply #3868 on: February 28, 2021, 09:35:47 pm »

The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?
Unless Toady solves the Centaur Problem in a side project it's unlikely it would be tackled in the shock full context of the first Myth & Magic arc. It's not critical to either Myth or Magic, and probably not a core pillar for future functionality (like the map rewrite is).
You don't see the link between "generating new races" (Mythgen core feature) and "generating new races (from existing raws)" (Centaur Problem)? Seems a perfectly natural time to approach the problem. When else would you do it? Culture & Society rewrite? Boats?
Myth & Magic will likely come as multiple (waves of) releases, PatrikLundell probably means it won't come in the first of those, the one which will partially be focused on the map rewrite. And features that fit well within an update thematically have been skipped/suspended before, such as tavern games and recipes for the tavern release. Another example are the various 0.47 night creatures that didn't make it in when vampires and werebeasts did, but were unexpectedly added through a tangent for the villains release.

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3869 on: February 28, 2021, 09:59:24 pm »

The recent interviews have made me wonder: in the myth and magic update will possible generated playable races include hybrids similar to centaurs? For example a human upper half and a tiger lower half?
Unless Toady solves the Centaur Problem in a side project it's unlikely it would be tackled in the shock full context of the first Myth & Magic arc. It's not critical to either Myth or Magic, and probably not a core pillar for future functionality (like the map rewrite is).
You don't see the link between "generating new races" (Mythgen core feature) and "generating new races (from existing raws)" (Centaur Problem)? Seems a perfectly natural time to approach the problem. When else would you do it? Culture & Society rewrite? Boats?
Myth & Magic will likely come as multiple (waves of) releases, PatrikLundell probably means it won't come in the first of those, the one which will partially be focused on the map rewrite. And features that fit well within an update thematically have been skipped/suspended before, such as tavern games and recipes for the tavern release. Another example are the various 0.47 night creatures that didn't make it in when vampires and werebeasts did, but were unexpectedly added through a tangent for the villains release.
He said "arc", but OK, maybe my mistake. We all know Mythgen is likely to be multiple releases. Mythgen without a Myth Generator and nothing but a map rewrite which doesn't do anything would seem like a bit of an anticlimax.
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