I think there just needs to be more ethics tags related to nationality and other social issues such as women's ability to participate in a civ for instance. I know there's a workaround for this in modding, but modders are lazy so having thoses types tags would help. It also add to simlution that's going on as well. More soical simultion is all ways welcome.
I personally feel that would cause a lot of unnecessary fights in the community and I don't think it would be particularly useful addition to begin with. I like dwarf fortress a lot because it doesn't have stuff like misogyny be a thing in it. The closest the game gets to having gender roles is when the female dwarves have to carry their baby around for a year and I feel that's more of a convenience thing, and I personally would prefer it stay that way. I suppose it would be optional if it could be edited in the raws and thus easily taken out by most players, but see my first point. Simulation and realism are only useful for as long as they are fun--if they are hampering the fun, they shouldn't be that way. That's how I feel in my opinion.
Also this isn't the place for suggestions. Go to the suggestion forums for that.
Let's have a topic change before it blows up.
Does the "myth" part of the magic and myths update only include creation myths, or will there be other tales involving the gods as well in the initial worldgen process? Things like that one myth where Amaterasu hid a cave after Susanoo threw a flayed horse at her so the gods had to convene to try to get her out of the cave, for example.
also
Will there be a way to easily understand how a world's magic system works upon worldgen? Obviously there's room for discovery in gameplay, but it wouldn't hurt if there was at least a rough summary of how each world's magic system is set up on worldgen, unless the creation myth is supposed to explain the magic system as well.
I don't believe these are suggestions, just stuff I was wondering.
Edited the post to clarify my question!