I'm honestly not too sorry to see the bogeymen restricted, though I will admit I'm biased due to having had a number of adventurers with some promise die to them. The regional effects and the new summoning powers are very exciting to me though. And I do have a couple questions.
With these changes to demons and goblins civs, will it (soon) be possible for playing as adventurers from goblin civilizations without modding? Or are there some other things that are a priority before that? Cause I'm at least partly wanting to make some adventurers who serve the demons leading the goblins with the new plotting system.
Any ideas what effects on the environment the various demonic spheres will have aside from those listed in the devlog? Anything that would be particularly drastic? Would a demon with the sphere of torture have a regional effect of inflicting constant (but just manageable) pain? Would the domain of a demon of lies whisper falsehoods into the inhabitants' ears? Will misery demons cause depression? Anything like these?
EDIT: A couple more questions:
With the expansion to polymorph-like abilities mentioned in the devlog, are these specifically expansions to transformations? And if so, what sort of changes are you planning on?
This one is more about organized religions and the prevalence of various religions in towns. But is there going to be a changed or added personality facet that influences the zealousness of a historical figure's/post-gen figure's beliefs? Or is it still going to be up to chance that a certain person has a certain level of belief?