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Author Topic: Future of the Fortress  (Read 3137519 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #1275 on: December 08, 2018, 06:21:50 am »

The links you're creating between all of the people in the world are really fascinating. Large world Legends should be great fun to read through. How well do you think the villains system will scale down though? With a small pop pocket world, are we likely to see either no real plots going on due to a lack of links, or the opposite situation of every histfig in the world plotting against every other histfig? Or do you think it'll scale relatively smoothly?
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Inarius

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Re: Future of the Fortress
« Reply #1276 on: December 08, 2018, 07:36:04 am »

Two questions
Can people "enlarge" an already existing religious infrastructure if there are more people believing in this particular god ?
And are there several "levels" of temples, like churches vs cathedrals ?
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FantasticDorf

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Re: Future of the Fortress
« Reply #1277 on: December 08, 2018, 08:50:13 am »

Two questions
Can people "enlarge" an already existing religious infrastructure if there are more people believing in this particular god ?##

And are there several "levels" of temples, like churches vs cathedrals ?


You can infer from the development log that people presently in power especially when smaller establishents all join together will have a stake. etc

Quote
This happened because the ruler of Bunnygears for the last 47 years has been Baroness Erab, an ardent worshipper of Ashi Mirthumber, the aforementioned god.

Bunnygears also features many small religious structures specifically related to the Fellowship of Sheens, an Ashi-focused religion that coalesced about halfway through the fifty year period we are considering.

Toady will have to answer on the limitations/challlenges of designing new sites to properly fit into towns if such a thing were to be, so i think this is unlikely especially with the added problem of having to demolish a enormous cathedral simply because the religion became extinct suddenly with the death of its followers/idol or switched to a more popular god thanks to new site government forcing or convincing them to.

Quick question: How do majority faiths in the rework retaliate to "heresy" and opposing sphere beliefs in town?
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #1278 on: December 08, 2018, 11:57:11 am »

Fascinating devlog, Toady. Something I'm curious about?

Does the religion rewrite just apply to proper pantheons, or to any religious figure? Would elven immigrants in a human town start erecting little shrines to the nature spirit of their woods back home?
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Beag

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Re: Future of the Fortress
« Reply #1279 on: December 09, 2018, 03:28:54 pm »

1. You mentioned in one of your recent dev logs that soon gods will be able to do more things for mortals than just give them vampirism, were beast ism and secrets of life in death in the new villain update that will occur before the myth and magic wait. Would our player adventurers be able to receive theses new blessings or curses from the gods? And if so how would we go about receiving these new boons or banes from the gods?
2. I remember a while back you were going to release an update that allowed us to have multiple party members and pets at the start of our adventures. Is that update going to be combined with the villain update? I ask this because you haven't released it or talked about it recently.
3. Seeing as religious groups are becoming bigger players in the villain update will our player adventurers be able to join some of these religious groups similar to how we can become hearth people for rulers? And if so will we be able to receive special religious quests from them similar to how hearth people get military quests? And if so would our player adventurer gain fame within that religious group and or getting special worldly or divine rewards?
4. What sort of plots do you think religious groups will undertake? Also would the sphere of the deity the group worships affect what kind of plots they try to pull off?
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #1280 on: December 09, 2018, 03:59:11 pm »

I thought the "increasing influence of deities" thing was only vaguely implied at the end of the latest devlog. Did Toady state it directly anywhere?
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Buttery_Mess

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Re: Future of the Fortress
« Reply #1281 on: December 09, 2018, 04:30:13 pm »

How accurately do you plan to make the map rewrite simulate geology? The 3 yards to one vertical block scale would make it unlikely for dwarves to get to magma, so I'm assuming not that accurately, but can we expect to see proper geological folds and igneous intrusions, with accompanying rock types, as well as the sorts of structures on the surface that one would expect to see due to erosion? How about glacial deposits? Would geological ages be included in the pre w.g. myth stage?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1282 on: December 09, 2018, 05:40:52 pm »

Quote
2. I remember a while back you were going to release an update that allowed us to have multiple party members and pets at the start of our adventures. Is that update going to be combined with the villain update? I ask this because you haven't released it or talked about it recently.
Last time it was mentioned it was said as to have been completed for the upcoming release (back when it was "upcoming"). That was starting parties, giving orders, starting pets, riding pets, starting equipment. What wasn't mentioned specifically (as I recall) was work on tactical party combat.

So, Did you finish the tactical party combat system for Adventurer?
« Last Edit: December 09, 2018, 05:43:37 pm by Shonai_Dweller »
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FantasticDorf

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Re: Future of the Fortress
« Reply #1283 on: December 09, 2018, 05:44:04 pm »

1. You mentioned in one of your recent dev logs that soon gods will be able to do more things for mortals than just give them vampirism, were beast ism and secrets of life in death in the new villain update that will occur before the myth and magic wait. Would our player adventurers be able to receive theses new blessings or curses from the gods? And if so how would we go about receiving these new boons or banes from the gods?

I thought the "increasing influence of deities" thing was only vaguely implied at the end of the latest devlog. Did Toady state it directly anywhere?

No; details if any up to release still pending but he may just keep us in the dark so there's more to find later.

2. I remember a while back you were going to release an update that allowed us to have multiple party members and pets at the start of our adventures. Is that update going to be combined with the villain update? I ask this because you haven't released it or talked about it recently.

This is still part of the current update, we can reasonably assume the work he wanted to do on it is done or they will be going back and polishing up later. If you want to direct any questions that haven't been said already at that, go ahead.

3. Seeing as religious groups are becoming bigger players in the villain update will our player adventurers be able to join some of these religious groups similar to how we can become hearth people for rulers? And if so will we be able to receive special religious quests from them similar to how hearth people get military quests? And if so would our player adventurer gain fame within that religious group and or getting special worldly or divine rewards?

This is three questions (/pseudo suggestions) at once almost, so to answer broadly because im sure Toady might pick up to answer atleast one point. It all hinges on in my opinion whether sharing a common hearth with a organisation is really quite the same and gameplay engaging in terms of content to do compared to just asking for quests from significant people anyway abstract from outside it with some maybe specialised issues.

On the topic of rewards, I have no idea because it seems like Toady is a bit more preoccupied with making the shared spaces, mechanics and places work more than singular people who aren't villians right now. I can't see how being any more or less famous with a particular group in a town can really benefit you more than overall general worldy fame but it'd be a nice accented touch to have somewhere to rest rent free due to their gratitude away from your self built abode.

4. What sort of plots do you think religious groups will undertake? Also would the sphere of the deity the group worships affect what kind of plots they try to pull off?

The death & necromancer religion connection is pretty much synonomous in terms of villians, i dont think Toady will have particular non-general religious organisation plots without the nessecary acting supernatural masterminds/agents to carry it out in the Magic arc, such as sealed away or awaiting ressurection gods but Toady can really answer that better.
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therahedwig

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Re: Future of the Fortress
« Reply #1284 on: December 09, 2018, 06:15:21 pm »

I thought the "increasing influence of deities" thing was only vaguely implied at the end of the latest devlog. Did Toady state it directly anywhere?
I think people are being excited. :) 'later date' has usually meant 'I am going planning to change this, but not right now, probably in a later development cycle'.

So what you guys think the individual religious interactions will be? Marriage, due to that traditionally affecting property won't be tackled in more detail till the law/customs rework. So that leaves... becoming part of the religion?  Like baptism? Or rituals associated with becoming a priest? (There's no point in limegreening this, we'll proly see next week what they've cooked up, but speculation is fun :3 )
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Beag

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Re: Future of the Fortress
« Reply #1285 on: December 09, 2018, 06:45:32 pm »

1. You mentioned in one of your recent dev logs that soon gods will be able to do more things for mortals than just give them vampirism, were beast ism and secrets of life in death in the new villain update that will occur before the myth and magic wait. Would our player adventurers be able to receive theses new blessings or curses from the gods? And if so how would we go about receiving these new boons or banes from the gods?

I thought the "increasing influence of deities" thing was only vaguely implied at the end of the latest devlog. Did Toady state it directly anywhere?

No; details if any up to release still pending but he may just keep us in the dark so there's more to find later.

2. I remember a while back you were going to release an update that allowed us to have multiple party members and pets at the start of our adventures. Is that update going to be combined with the villain update? I ask this because you haven't released it or talked about it recently.

This is still part of the current update, we can reasonably assume the work he wanted to do on it is done or they will be going back and polishing up later. If you want to direct any questions that haven't been said already at that, go ahead.

3. Seeing as religious groups are becoming bigger players in the villain update will our player adventurers be able to join some of these religious groups similar to how we can become hearth people for rulers? And if so will we be able to receive special religious quests from them similar to how hearth people get military quests? And if so would our player adventurer gain fame within that religious group and or getting special worldly or divine rewards?

This is three questions (/pseudo suggestions) at once almost, so to answer broadly because im sure Toady might pick up to answer atleast one point. It all hinges on in my opinion whether sharing a common hearth with a organisation is really quite the same and gameplay engaging in terms of content to do compared to just asking for quests from significant people anyway abstract from outside it with some maybe specialised issues.

On the topic of rewards, I have no idea because it seems like Toady is a bit more preoccupied with making the shared spaces, mechanics and places work more than singular people who aren't villians right now. I can't see how being any more or less famous with a particular group in a town can really benefit you more than overall general worldy fame but it'd be a nice accented touch to have somewhere to rest rent free due to their gratitude away from your self built abode.

4. What sort of plots do you think religious groups will undertake? Also would the sphere of the deity the group worships affect what kind of plots they try to pull off?

The death & necromancer religion connection is pretty much synonomous in terms of villians, i dont think Toady will have particular non-general religious organisation plots without the nessecary acting supernatural masterminds/agents to carry it out in the Magic arc, such as sealed away or awaiting ressurection gods but Toady can really answer that better.
I'll try to think up better questions later this month.
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Death Dragon

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Re: Future of the Fortress
« Reply #1286 on: December 10, 2018, 03:03:19 am »

I just realised the next FotF post will actually be next year already.
Happy new year! ;D
Hope Zach is doing alright.


2. I remember a while back you were going to release an update that allowed us to have multiple party members and pets at the start of our adventures. Is that update going to be combined with the villain update? I ask this because you haven't released it or talked about it recently.
I kinda wish he had released the adventure mode party/ mount update as its own little thing beforehand. It at least sounded like it was almost done, but because of all the work on villains, we had to wait 6 months for it to be released.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1287 on: December 10, 2018, 03:46:27 am »

I just realised the next FotF post will actually be next year already.
Happy new year! ;D
Hope Zach is doing alright.


2. I remember a while back you were going to release an update that allowed us to have multiple party members and pets at the start of our adventures. Is that update going to be combined with the villain update? I ask this because you haven't released it or talked about it recently.
I kinda wish he had released the adventure mode party/ mount update as its own little thing beforehand. It at least sounded like it was almost done, but because of all the work on villains, we had to wait 6 months for it to be released.
He didn't know that at the time...
Oh, and fotf often hits on the last day of the year, so there's hope for one more 2018 entry! Unless Toady spends Christmas/New year with family or something...
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Random_Dragon

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Re: Future of the Fortress
« Reply #1288 on: December 10, 2018, 01:23:02 pm »

You could say Toady's in a strange mood and we're watching him grab the reagents for it in real time. XP
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On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

FantasticDorf

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Re: Future of the Fortress
« Reply #1289 on: December 10, 2018, 03:22:22 pm »

You could say Toady's in a strange mood and we're watching him grab the reagents for it in real time. XP

This is "cabnul īteb udos" a artifact DF update release made out of geo-politics DF forum poster bone.

Engraved in DF poster bone is a image of a Toad man, a Guineapig man, a Cat, a bag and a computer, the Toad man is wielding the computer, the Toad man is labouring, the cat is playing in the bag, the guineapig man is resting.
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