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Author Topic: Marga Inventor's (Merchant's) Guild HQ  (Read 3132 times)

UristMcChladni

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #30 on: March 07, 2018, 04:57:15 pm »

It seems like a lot to add weight on top of everything.

RoseHeart

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #31 on: March 07, 2018, 05:34:00 pm »

It would be easy to count.

[ | ]
[ |A]


4 slots + 1 used = 5 weight



Alternatively there is:

Bag price: If this is the only factor people will just gravitate to the most massive thing.
Bag durability: Not sure what would wear it down.
Something else, fashion? Camo, idk?

The player would update the weight themselves, so Guild Jobs would not need to for each service.

(It also is kind of fun/math puzzle game-like)
« Last Edit: March 07, 2018, 05:43:27 pm by roseheart »
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bloop_bleep

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #32 on: March 07, 2018, 08:02:02 pm »

How about the larger bags would have more weight per square? That way we can charge extra for bags that weigh less.
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RoseHeart

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #33 on: March 07, 2018, 08:18:14 pm »

I know you likely have the wizardy tech, to make that doable.

However I am preffering to keep things, simple, in peoples hands, and on the forum when ever possible.

Edit: Oh you mean like a penalty multiplier.
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RoseHeart

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #34 on: March 07, 2018, 08:21:29 pm »

Yeah, it could work. Hmm.

It is doable but means by default people would have mutliple weight multipliers on their carpy bags.
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RoseHeart

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #35 on: March 08, 2018, 12:13:47 am »

I would like you to consider my offer to be Jester Guildmaster.

As the head of minigames you have a guild of testers, and can try out anything.
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bloop_bleep

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #36 on: March 08, 2018, 12:15:32 am »

Sure. I accept.
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RoseHeart

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #37 on: March 08, 2018, 12:18:19 am »

I can't actually appoint you the guildmaster, and it's a while till the next election. But there's already enough members for when that happens. You, myself, and Rock.
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RoseHeart

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Re: Marga Inventor's (Merchant's) Guild HQ
« Reply #38 on: March 10, 2018, 02:21:19 am »

We the Rangers have discovered an abundance of iron, in the Trypo Mountain.

We'd like you to decide about how difficult it is to mine.


Basically there's going to be a new, mining table like the gold one. How much iron do you want people to get on average per day?
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