So... ummmm.... this is my first RTD.
Here are the Magic’s.
this is based on Skulduggery Pleasant. Very good series, lots of action.
So. There are two main branches to the magic. Adept, and Elemental. Elemental are basically the avatar.(4 elements, air, earth, fire, and water). Adepts are every other kind of magic. So! Here are the types:
- symbol magic. Draw symbols, do lots of stuff. Lots of preparation, but they can do almost anything.
- Kineticist. Absorbs kinetic energy and converts it into strength(so punching them makes them stronger)
- teleportation. Teleport anywhere you want, more experienced sorcerers can travel further
- necromancy. Put death energy into an object, then wield that energy as pure darkness. Yes, you can make zombies.
- wall walking. Walk on walls. Some can also pick locks(with magic) and fortify doors(with magic)
- Energy-Thrower. Throw beams of !!ENERGY!! from you hands, eyes, or mouth.
- bone-breaking, break bones with a single touch
- sensitives. Can see the future, read your mind, and brainwash mortals.
- Linguist. Magically speak anything, in any language.
- changing form
- Throwing lighting and other electricity related attacks.
- Creating Illusions which force the mind to think you look differently.
- Dimensional Shunting: The ability to move between dimensions.
- Impervious to fire as seen by Vindick Leather
- Magiphage, the ability to drain magic for a limited amount of time and to transfer magic to an object.
- Not being hurt in a person's own domain.
- Creating force fields out of blue energy.
- Releasing a gist[invincible magic demon]
- vitakinetic. Heals people, using his/her energy in the process.
How to play:
Standard RTD. 1, epic fail, detrimental effect. 2,3, fail. No effect. Unless you get slugged in the face. By that guy you were trying to fight. 4,5, success! Good job. 6, you did so well, that you accidentally broke something. +1 will change 3 into a success, +2 will change 2 into a success, +3, +4, +5, And +6 will turn +5, +4, +3, +2, into awesome successes that will give you a bonus next turn.
Levels
you gain levels with XP. 10XP a level. You get XP by doing stuff. Every 5 levels, you get to either add a point to your magic, or gain a new ability(Elementals), or gain combat.
Character sheet:
Distribute 5 points into your stats.
You get 1 gun, 2 clips of ammo(for that gun), one melee, and a potato.
Name:
Level:
XP:
Description:
Stats:
Discipline:(your magic)
Health: bonus to damage reduction
Mental:reduces susceptibility to sensitives(probes)
Magic:affects you starting magic
Accuracy:accuracy
Strength: strength
Dexterity:dodging and stuff
Equipment:
Job:pick a job, anything.
Special positions:
Grand mage. Tell Sanctuary people to do stuff 0/1 positions left. shadowclaw777 is our leader!
Sanctuary detective. Fight crime.1/5 positions left. Miles(rockeater), Harold(king zultan) nix(NRDL), Garth(wertyzerty).
Council. Help grand mage.1/2 positions left. Stout(secheral)
So... what do you do?
Every month or so, I will create a random boss/ bad guys that threaten to expose magic to the mortals. Or destroy everything. You have to beat that boss. Other than that, you can do whatever the hell you want.
Also, don’t eat your potato.
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