I had multiple scripts I had come up with over time, all of which grew from Command Prompt. Included in this random pile of tools are a random weapon generator, a save/load-to-file test, and a friendly keyword-based AI utility chatbot named Temora. All of these are hand-written batch scripts I wrote because I like to challenge myself. (Self-modifying code is fun to make not crash/corrupt itself!)
http://imgur.com/75ScE06(Early version of Temora)
https://www.dropbox.com/s/78w941henwhmyfh/Weapon_Generator_Demo.zip?dl=0(Original goofy weapon generator, before optimizing and worth generation.)
Anyways, I taught Temora a keyword for my weapon gen script, and then it hit me. I've made several simplistic .bat games before, but I hadn't even considered an RPG of large scale. (Previous games include an old escape the room project, "Space Yahtzee," and one I forgot/deleted.) Starting tomorrow, I am going to compile all of my tools, and add a basic story framework. Using variables as simple state flags, it shouldn't be hard to detect player choices. I should have a working "Chapter 1" in a week or two if all goes well.
It's a little ambitious, but I like forcing myself to stick to cmd. I've written a save editor for Exanima in batch, if that tells you anything.
Things I have already:
-Keyword driven engine (I [stab] the [bat].)([ ] is a word it knows)
-Loot table
-Save/Load
-Basic plot
-WAV media player ambient music shuffler
-RNG event tables
Planned:
-Disposition system
-Shopping
-(Possibly)Random level layouts
Is there anything in particular any of you guys would want to see in a project like this? If I can make this work the way I want, I plan to release it as a free PoC game.