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Author Topic: Rangers Guild HQ  (Read 5188 times)

RoseHeart

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Re: Rangers Guild HQ
« Reply #30 on: February 23, 2018, 11:50:32 am »

Hmm, perhaps you can go deeper, better ratio, at risk of the spider canaries

That will introduce the need for a death mechanic.
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Rockeater

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Re: Rangers Guild HQ
« Reply #31 on: February 23, 2018, 12:12:48 pm »

Good point,we should try to do it in the guard guild soon anyway.
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Re: Rangers Guild HQ
« Reply #32 on: February 23, 2018, 04:10:58 pm »

PTW (not necessarily joining the guild at this point)
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RoseHeart

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Re: Rangers Guild HQ
« Reply #33 on: February 25, 2018, 12:50:42 pm »

With the humble total of 1 vote, I take the Wambler's lucky foot and rise renewed,
as the OFFICIAL GUILDMASTER of the rangers.

*Throws wild forest party*



Ballot #3

What is the name of the desert termite mound biome?
« Last Edit: February 25, 2018, 01:04:57 pm by roseheart »
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Screech9791

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Re: Rangers Guild HQ
« Reply #34 on: February 25, 2018, 01:59:44 pm »

I guess I'll join this guild for the sole purpose of filling out the bestiary.
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RoseHeart

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Re: Rangers Guild HQ
« Reply #35 on: February 25, 2018, 02:39:22 pm »

We need to fill up our termite mound biome, currently.
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Rockeater

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Re: Rangers Guild HQ
« Reply #36 on: February 25, 2018, 03:34:59 pm »

Forgot to vote but I would vote to roseheart so it dosen't matter.
« Last Edit: February 25, 2018, 03:43:08 pm by Rockeater »
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PaPaj

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Re: Rangers Guild HQ
« Reply #37 on: February 25, 2018, 04:02:59 pm »

What about Canaries Caves
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RoseHeart

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Re: Rangers Guild HQ
« Reply #38 on: February 25, 2018, 07:39:24 pm »

Like, nesting areas in dead ends, or new holes?



We need an emblem for our guild.
« Last Edit: February 25, 2018, 11:45:15 pm by roseheart »
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RoseHeart

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Re: Rangers Guild HQ
« Reply #39 on: February 27, 2018, 11:41:50 pm »

What is the name of the desert termite mound biome?

Canaries Caves | 1 | PaPaj
Trypo Mountain | 1 | roseheart
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Rockeater

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Re: Rangers Guild HQ
« Reply #40 on: February 28, 2018, 12:02:17 am »

Trypo Mountain
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Re: Rangers Guild HQ: Not for the Weak of Heart
« Reply #41 on: March 02, 2018, 01:07:24 am »

Okay, so I have finished developing the specifics of the combat system.

Here's a link, with comment privileges.

We should put this to a vote, but since votes seem to take so long, and the Wamblehunt is imminent, should we just adopt this for now? If you are opposed to using this combat system, you should speak now and we can discuss how to change it, hopefully before any major combat begins.
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RoseHeart

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Re: Rangers Guild HQ: Not for the Weak of Heart
« Reply #42 on: March 02, 2018, 01:09:21 am »

I am resolving that mission now. We will test it before voting on it.
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Re: Rangers Guild HQ: Not for the Weak of Heart
« Reply #43 on: March 02, 2018, 01:17:38 am »

Well, I mean, no-one has weapons or armor yet, since the Merchant/Inventor Guild has been slow in that regard.... I've designed the combat properties for iron swords and wooden shields though, so I guess I'll just bring it up in their thread.

And I actually haven't designed the Spider Canary creature. Maybe we'll just use the Wild Boar template and hope no-one will notice?  :P
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RoseHeart

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Re: Rangers Guild HQ: Not for the Weak of Heart
« Reply #44 on: March 02, 2018, 01:41:11 am »

I'm always going to be a little off put when I see you presenting things as a Google doc of some form, as they require a Gmail to edit.

It's a little late in the hour for me to puzzle this out(no offense) right this moment, for this mission.
Also the Boar mission was promised to be a hard 80% draw, and will be.

I think what we'll do is have a humble arena area, where people can test their luck, and these extra animals won't go to waste. If people are having fun, and I and others can resolve battles without tool aids, in a reasonable and timely manner, we'll see where we go from there.
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