Yeah, I guess the "warhammer to the head" was a bit of a bad example, but there definitely is a problem with it being too flimsy. I've been hit in the finger with a rock and had it tear my arm into pieces. I don't care much about realism or balance (as long as its not TOO bad) but the nervous tissue makes it really hard to justify armor or two handed weapons when I can focus purely on shields and dodging and have much better results
Edit: Also, with the warhammer example I meant it literally just took a love tap. I don't mean a hard swing or a lucky hit or a cyan (!) hit, just a Quick hit is enough. Taking someone out with a hit to the head from a warhammer through a helmet should be a bit more luck/skill/strength involved than that
well a Love tap in Dwarf fortress is when your Sparring with someone and lightly tap them which can't really get access too unless you dfhack a flag on your adventurer or the second best choice is Hitting someone with an item that Weights so light it phases through or applys no force at all(uhh kinda seen that there is such an attack where no force is applied and it was a push).
Everything else is hits going as hard as they can with mix amount of strength depending on if they are weak or insanely strong via attributes.
like there many Factors that are hidden in an attack that depends on the character's Raws,
like aren't quick attacks just fast not accurate but I don't know if it weakens the Attack.
probably an better example is seeing if a training hammer made out of the lightest wood being swung by a strength Attribute weak person will Rip someone's arm off with one swing?
like below average strength
so I figured why not experiment and screencap a study of what would be the Weakest attack where the Force multiplier would have no effect.
here a hamsterman with a bronze maul swinging at a peasant while stealth in a quick attack.
here the hamsterman doing an attack on a finger at no attack modifiers
and the hamsterman's stats to show that yes they are grandmaster hammerer while having No strength at all.
if there anything to (personally) learn from this is that yeah it seems like quick attack does Do less damage, and it possible for a grandmaster at a Skill Doesn't amp your hit to Murder or rip their limb just makes you able to hit them... or maybe that was the Stealth strikes clearing the difficulty of hitting that part.
also it seems like No force = didn't take any damage.
and a clear up to the no force bit here the wounds the peasant I was bashing with a maul.
might not be the weapons or skill but the characters your facing might be above average in strength to pull off feats like these... best treat everyone as secret hercs until Dfhack comes out and you can check otherwise.
or more SCIENCE is needed and not on the Adventurer side aswell. shoot this peasant probably insanely strong for all I know from the description.