Welcome to Rendask, The land of Suffering; In this Bleak world, much has been corrupted by the god Morte regis; All suffer under his reign... But soon some may rise from the ashes of this apocalyptic life, to blaze in this shadow of existence... They are known only to you and your people...
Name of your force of worship: (No you don't play as them)
His/her Spheres: (max of 2, No madness or corruption gods)
Description: (Not needed but wanted)
Your Name: (Does this need explaining?)
Your description: (Dido)
how you came to power: (Make it somewhat believable)
What are you: (Your race)
Civilization name: (What they called in terms anyone can understand)
Location: (See Spoilers below)
Race: (See Spoilers below)
Strength of laws: (Between Anarchy and Communism)
Type of Religion: (Do the priests own everything? or are all religions legal?)
Elves: a long lived race, elves were the most magical race before the corruption; now elves are divided between the groups known as low and high elves.
Low Elves: The descendants of the first elves to become corrupted, these elves are between 2 and 3 meters tall, they have great magic potential and are commonly eyeless...
High Elves: the few elves that were found to be immune to the corruption, High elves now rule over their corrupted kin, High elves were often very powerful mages, but do to the corruption have lost most of their magic around 2% of the elven race is made up of them.
Dwarves: The deep dwellers are among the least affected by the corruption, the few who are corrupted are known as Gealtach by the unaffected, and used as beasts of burden.
Gealtach: between 4 and 7 persent of the dwarven race is made up of the Gealtach; Gealtach are large apelike beasts between six to seven feet tall, they are normally between three to five feet thick, but some larger ones have been spotted.
Gnomes: Creative and magical, they are strangely unaffected by the corruption; but some say they are still affected to an extent…
Capillum Nigrum: Black skinned and Haired Gnomes, The Nigrum are Corrupted gnomes and are LESS Chaotic than their kin, Creating more Successful inventions than most other gnomes; They are better with magic as well…
Humans: Humans are almost all ‘corrupted’ if one could believe it, most humans are Raiders or Marauders; they are divided into two groups of three tribes…
The barbaric men of the West, who are named after where they live…
The men of the Forest who have great magic and Cover themselves in Shamanistic tattoos...
The Men of the Mountains who forge great weapons...
And the Men Western deserts, Who trade with all who are willing.
The Men of the East, who are named after what they are known for...
The men of Black Blades, Who slay in the night...
The Women of the Arrow, Who are known for their Skill at archery...
The men of Silver Steeds, Who are known for their horses.
Orkoids: Originally The Creatures of Morte regis, the Orkoids are divided into ‘Orcs’ ‘Trolls’ ‘Ogres’ and ‘Goblins’.
Orcs: Large, Bloodthirsty, green skinned barbarians is the best way to describe Orcs, with large Pointy Tusks Orcs are Not something you should be Poking with a stick.
Trolls: Trolls have Thick skins and regenerate at an alarming rate, but are even less intelligent than Orcs.
Ogres: Large Two headed behemoths that use magic, Ogres are more intelligent than Orcs and rule over the Hoards, but are rarely spawned by the brood mothers.
Goblins: Smaller than Orcs, Goblins are more intelligent than Orcs and hold a place as the creatures that fix everything when it gets broken.
Brood mothers: Often Called the Queens of the Orkoids Broodmothers are the Only Females within the Orkoid Race.
The Dmattue: Those that did not leave the old lands are now known as the Dmattue; they have taken the forms of beasts and hold hunger for the flesh of the uncorrupted, they fall into two groups; the Shadows, and The Hunger...
The Shadows is a Tribe of Dmattue, they are mostly Snake, and Rat based and focus on Poison and Stealth based tactics, they live mostly below ground and in the old world’s ruins.
The Hunger is a Tribe of Dmattue, they are mostly Ape, Cat, and Bear based, they focus on Brutality and Raid based Tactics, they live mostly above ground.
The Lost: Not even the dead were safe from the Corruption, Leading to the Lost; a race of undead abominations…
Custom: Through PMs you may request a race not mentioned here, That will be (Hopefully) decided between me & Crazyabe.
Forests
Desert
Jungle
Mountains
Ice plains
Grasslands
Every update = one season
One main action per season or three minor actions per season
Your people can starve, your starting pop is 100
Every race and land gives bonus and negative effects, i’m not saying what they give until it starts
Moral does effect how well your actions do, it starts at 50
Their will be a random event at the end of every cycle of seasons, this can be helpful or bad.
Mortis regis well act if you draw too much attention to yourself, they can be either side of good and bad effects
ABOUT THE GM’s I and Crazyabe will be running this, Or more specifically I Will (Hopefully) post Crazyabe Points things out to me In and out of this game.
If there's a map it will be a hex based and made by me and Crazyabe