OP Archive I
1.0.0
###############Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
Roles so far... (please suggest more!)
Guard
Sentry Duty: Open and Close the The Gate to signal day and night cycle. The Guard Guild decides how often this happens.
Guards resolve internal battle outcomes.
Tax Payer
Vote: All players are tax payers. There will be voting to determine which guilds need a bigger budget. Also, players can be promoted to have more votes. Finally those within a guild will vote for leadership.
Lord +1 general vote
King +3 vote (limit 1)
Guildmaster +2 vote (limit 1 per guild, elected internally)
Lord +1 vote (limit 1 per 5 players)
Ranger
Scout Duty: Choose where to hide Resources and Monsters on the map. (Cannot get the one's placed themselves)
How the map is represented is decided by The Ranger's Guild.
Scouts resolve external battle outcomes.
Merchant
Trade Duty: Merchants keep track of transactions with Items and Gold.
The Merchants Guild place limitations on item capacity. Decide which items exist and make sure all guilds affected by them agree on how they work. Determine how the are Created. Must make sure the economy stays healthy and lean.
Thief
Secret Duty: A thief helps a player preform a secret night actions. They inform what transactions need to be reported.
The Thieves Guild decides which actions are possible and how likely/what requirements to succeed.
Bard
Entertainment Duty: A bard decides what fun extra activities are available and runs them, such as fishing, jousting, anything for fun(or wager).
Advisor
Thread Duty: Creates the OC and IC thread. Updates the guild census and sign up info. Upkeep.
Ballot Duty: Sets up elections including ones guilds want set up.
Mage
Prophecy Duty: Decide the system for determining the weather and when the monster hoards rush the kingdom.
You CAN join as many guilds as you wish(though will only be promoted based on your aptitude).
Here are the current guildmembers
[spoiler=Guard][/spoiler]
[spoiler=Ranger][/spoiler]
[spoiler=Merchant][/spoiler]
[spoiler=Thief][/spoiler]
[spoiler=Bard][/spoiler]
[spoiler=Mage][/spoiler]
The population is considered to be 1000 for each active player. Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.1.0.1
###############
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
Roles so far... (please suggest more!)
Guard
[spoiler]
Guard
Sentry Duty: [b]Open[/b] and [b]Close[/b] the [b]The Gate[/b] to signal [b]day[/b] and [b]night[/b] cycle. The Guard Guild decides how often this happens.
Guards resolve internal battle outcomes.
Imic
[/spoiler]
Tax Payer (All)
[spoiler]
Tax Payer
Vote: [u]All players[/u] are tax payers. There will be voting to determine which guilds need a bigger [b]budget[/b]. Also, players can be promoted to have more votes. Finally those within a guild will vote for [b]leadership[/b].
King +3 vote (limit 1)
Guildmaster +2 vote (limit 1 per guild, elected internally)
Lord +1 vote (limit 1 per 5 players)
Imic
Glass
Maximum Spin
roseheart
[/spoiler]
Ranger
[spoiler]
Ranger
Scout Duty: Choose where to hide [b]Resources[/b] and [b]Monsters[/b] on the [b]map[/b]. (Cannot get the one's placed themselves)
How the map is represented is decided by The Ranger's Guild.
Scouts resolve external battle outcomes.
[/spoiler]
Merchant
[spoiler]
Merchant
Trade Duty: Merchants keep track of transactions with [b]Items[/b] and [b]Gold[/b].
The Merchants Guild place limitations on item capacity. Decide which items exist and make sure all guilds affected by them agree on how they work. Determine how the are [b]Created[/b]. Must make sure the economy stays healthy and lean.
[/spoiler]
Thief
[spoiler]
Thief
Secret Duty: A thief helps a player preform a [b]secret[/b] night actions. They inform what transactions need to be reported.
The Thieves Guild decides which actions are possible and how likely/what requirements to succeed.
[/spoiler]
Bard
[spoiler]
Bard
Entertainment Duty: A bard decides what [b]fun[/b] extra activities are available and runs them, such as fishing, jousting, anything for fun(or wager).
roseheart
[/spoiler]
Advisor
[spoiler]
Advisor
Thread Duty: Creates the OC and IC thread. Updates the guild census and sign up info. Upkeep.
Ballot Duty: Sets up elections including ones guilds want set up.
roseheart
[/spoiler]
Mage
[spoiler]
Mage
Prophecy Duty: Decide the system for determining the weather and when the monster hoards rush the kingdom.
Glass
[/spoiler]
[b]You CAN join as many guilds as you wish[/b](though will only be promoted based on your aptitude).
The population is considered to be 1000 for each active player. Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
1.0.2
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
Roles so far... (please suggest more!)
[spoiler=Guard]
Guard
Sentry Duty: [b]Open[/b] and [b]Close[/b] the [b]The Gate[/b] to signal [b]day[/b] and [b]night[/b] cycle. The Guard Guild decides how often this happens.
Guards resolve internal battle outcomes.
[/spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169541.0]-Guard Guild HQ[/url]
[spoiler=Tax Payer (All)]
Tax Payer
Vote: [u]All players[/u] are tax payers. There will be voting to determine which guilds need a bigger [b]budget[/b]. Also, players can be promoted to have more votes. Finally those within a guild will vote for [b]leadership[/b].
King +3 vote (limit 1)
Guildmaster +2 vote (limit 1 per guild, elected internally)
Lord +1 vote (limit 1 per 5 players)
[/spoiler]
[spoiler=Ranger]
Ranger
Scout Duty: Choose where to hide [b]Resources[/b] and [b]Monsters[/b] on the [b]map[/b]. (Cannot get the one's placed themselves)
How the map is represented is decided by The Ranger's Guild.
Scouts resolve external battle outcomes.
[/spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169560.0]-Rangers Guild HQ[/url]
[spoiler=Merchant]
Merchant
Trade Duty: Merchants keep track of transactions with [b]Items[/b] and [b]Gold[/b].
The Merchants Guild place limitations on item capacity. Decide which items exist and make sure all guilds affected by them agree on how they work. Determine how the are [b]Created[/b]. Must make sure the economy stays healthy and lean.
[/spoiler]
[spoiler=Thief]
Thief
Secret Duty: A thief helps a player preform a [b]secret[/b] night actions. They inform what transactions need to be reported.
The Thieves Guild decides which actions are possible and how likely/what requirements to succeed.
[/spoiler]
[spoiler=Bard]
Bard
Entertainment Duty: A bard decides what [b]fun[/b] extra activities are available and runs them, such as fishing, jousting, anything for fun(or wager).
[/spoiler]
[spoiler=Advisor]
Advisor
Thread Duty: Creates the OC and IC thread. Updates the guild census and sign up info. Upkeep.
Ballot Duty: Sets up elections including ones guilds want set up.
[/spoiler]
[spoiler=Mage]
Mage
Prophecy Duty: Decide the system for determining the weather and when the monster hoards rush the kingdom.
[/spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169543.0]-Mage Guild HQ[/url]
[spoiler=Guildmaster]Official advisor on behalf of a single guild. Keeps track of current members and new sign ups.[/spoiler]
[b]You CAN join as many guilds as you wish[/b](though will only be promoted based on your aptitude).
The population is considered to be 1000 for each active player. Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
1.0.3
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
Roles so far... (please suggest more!)
[quote=Guard]
Guard
Sentry Duty: [b]Open[/b] and [b]Close[/b] the [b]The Gate[/b] to signal [b]day[/b] and [b]night[/b] cycle. The Guard Guild decides how often this happens.
Guards resolve internal battle outcomes.
[/quote]
[quote=Tax Payer (All)]
Tax Payer
Vote: [u]All players[/u] are tax payers. There will be voting to determine which guilds need a bigger [b]budget[/b]. Also, players can be promoted to have more votes. Finally those within a guild will vote for [b]leadership[/b].
King +3 vote (limit 1)
Guildmaster +2 vote (limit 1 per guild, elected internally)
Lord +1 vote (limit 1 per 5 players)
[/quote]
[quote=Ranger]
Ranger
Scout Duty: Choose where to hide [b]Resources[/b] and [b]Monsters[/b] on the [b]map[/b]. (Cannot get the one's placed themselves)
How the map is represented is decided by The Ranger's Guild.
Scouts resolve external battle outcomes.
[/quote]
[quote=Merchant]
Merchant
Trade Duty: Merchants keep track of transactions with [b]Items[/b] and [b]Gold[/b].
The Merchants Guild place limitations on item capacity. Decide which items exist and make sure all guilds affected by them agree on how they work. Determine how the are [b]Created[/b]. Must make sure the economy stays healthy and lean.
[/quote]
[quote=Thief]
Thief
Secret Duty: A thief helps a player preform a [b]secret[/b] night actions. They inform what transactions need to be reported.
The Thieves Guild decides which actions are possible and how likely/what requirements to succeed.
[/quote]
[quote=Bard]
Bard
Entertainment Duty: A bard decides what [b]fun[/b] extra activities are available and runs them, such as fishing, jousting, anything for fun(or wager).
[/quote]
[quote=Advisor]
Advisor
Thread Duty: Creates the OC and IC thread. Updates the guild census and sign up info. Upkeep.
Ballot Duty: Sets up elections including ones guilds want set up.
[/quote]
[quote=Mage]
Mage
Prophecy Duty: Decide the system for determining the weather and when the monster hoards rush the kingdom.
[/quote]
[quote=Guildmaster]Official advisor on behalf of a single guild. Keeps track of current members and new sign ups.[/quote]
Guildmembers will now be tracked at the guild HQs
[url=http://www.bay12forums.com/smf/index.php?topic=169541.0]-Guard Guild HQ[/url]
[url=http://www.bay12forums.com/smf/index.php?topic=169560.0]-Rangers Guild HQ[/url]
[url=http://www.bay12forums.com/smf/index.php?topic=169543.0]-Mage Guild HQ[/url]
The population is considered to be 1000 for each active player. Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
1.0.4
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0]Jump to IC[/url]
[center][u]The Three Kingdoms[/u]
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0][img]https://orig00.deviantart.net/3c38/f/2018/046/3/c/mapbay12games_by_roseheartdeviant-dc3a2ct.png[/img][/url]
[url=http://www.giantitp.com/forums/showthread.php?551079-Forum-Fantasy-Kingdom-Sim-(OOC)][img]https://orig00.deviantart.net/be62/f/2018/046/d/0/mapgiantintheplayground_by_roseheartdeviant-dc3a2d0.png[/img][/url]
[url=https://forum.mafiascum.net/viewtopic.php?f=10&t=75128][img]https://orig00.deviantart.net/e694/f/2018/046/6/f/mapmafiascum_by_roseheartdeviant-dc3a2d6.png[/img][/url][/center]
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
Rules
Global
-Only 1 character in the whole crossforum world.
-You can 'migrate' to a different kingdom and take your gold and compatible items with you.
-A kingdom can spawn 5000 gold. It may not create more.
Local
-You can join multiple guilds. Join in the guild's thread.
-A guildmaster can impose requirements to be able vote in guild ballots.
Roles so far... (please suggest more!)
[b]If you want to join a guild, say so in the guild thread[/b](if there is one)
Basic Guilds ~ You can join as many as you wish
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169541.0][b]Merchant Guild[/b][/url]
Main Guild Responsibilities
-Create new game items and remove obsolete ones, crafting requirements
-Track all player inventories and gold
-Create the Day Phase thread
[url=http://www.bay12forums.com/smf/index.php?topic=169569.0][b]Guard Guild[/b][/url]
Main Guild Responsibilities
-Create the Night Phase thread
-Design, balance, DM combat
-Organize player housing
[url=http://www.bay12forums.com/smf/index.php?topic=169560.0][b]Ranger Guild[/b][/url]
Main Guild Responsibilities
-Create and DM missions
-World ecology and monsters
-World resources
[url=http://www.bay12forums.com/smf/index.php?topic=169543.0][b]Wizard Guild[/b]
[/url]
Main Guild Responsibilities
-Weather, Prophecies, Chaos, and Balance
-Spells and requirements
-Historical records and Advising difficulty adjustments[/spoiler]
Secondary Guilds ~ Must be a member of a basic guild to join
[spoiler]
[b]Thief Guild[/b]
Main Guild Responsibilities
-Balance secret actions
-Help secret actions be anonymous
-Balance werewolf and vampire
[b]Jester Guild[/b]
Main Guild Responsibilities
-Create minigames
-Create festivals
-Entertain[/spoiler]
Elected Positions ~ Every 2 weeks there is an election
[spoiler]
Lord
1 per 5 players. You get 2 votes on the general ballot and can become a king.
-Can have the king undo a change they made
-Can prevent another lord from doing this
King
There must be 2 lords first. You get 3 votes on the general ballot.
-Create the OOC thread
-Resolve disagreements
-Balance guild responsibilities and allowance
-Conduct general votes
Guild Master (Elected internally)
There must be 3 guild members first. You get 2 votes in your guild ballot and can become a Lord.
-Track guild membership, promotion, and payment
-Resolve guild disagreements
-Conduct guild votes
Tax Payer (All)
-Purchase and upgrade a house from the Guard Guild
-Have possessions recorded by the Merchant Guild
-Go on missions offered by the Ranger Guild
Steward
Someone in charge of an elected position that was not elected.
-They can perform all duties, but do not have any of the authority or privileges
-First come first serve, others interested must wait for an election
Declare your run for Guildmaster, Lord, or King in this thread.[/spoiler]
The population is considered to be 1000 for each active player. Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
1.0.5
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0]Jump to IC[/url]
[url=https://discord.gg/X3jepyD]Global Discord[/url]
[center][u]The Three Kingdoms[/u]
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0][img]https://orig00.deviantart.net/3c38/f/2018/046/3/c/mapbay12games_by_roseheartdeviant-dc3a2ct.png[/img][/url]
[url=http://www.giantitp.com/forums/showthread.php?551079-Forum-Fantasy-Kingdom-Sim-(OOC)][img]https://orig00.deviantart.net/be62/f/2018/046/d/0/mapgiantintheplayground_by_roseheartdeviant-dc3a2d0.png[/img][/url]
[url=https://forum.mafiascum.net/viewtopic.php?f=10&t=75128][img]https://orig00.deviantart.net/e694/f/2018/046/6/f/mapmafiascum_by_roseheartdeviant-dc3a2d6.png[/img][/url][/center]
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
Rules
Global
-Only 1 character in the whole crossforum world.
-You can 'migrate' to a different kingdom and take your gold and compatible items with you.
-The population is considered to be 1000 for each active player.
-A kingdom can spawn 5000 gold. It may not create more.
-All voting must take place in the kingdom's forum. (not Discord ect.)
Local
-Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
-You can join multiple guilds. Join in the guild's thread.
-A guildmaster can impose requirements to be able vote in guild ballots.
-Elections are to give 48 hours for voting after announced.
Roles so far... (please suggest more!)
Basic Guilds ~ You can join as many as you wish, do so in their thread
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169541.0][b]Roslin's Merchant Guild[/b][/url]
Main Guild Responsibilities
-Create new game items and remove obsolete ones, crafting requirements
-Track all player inventories and gold
-Create the Day Phase thread
[url=http://www.bay12forums.com/smf/index.php?topic=169569.0][b]Edward's Guard Guild[/b][/url]
Main Guild Responsibilities
-Create the Night Phase thread
-Balance combat and mortality
-Organize player housing
[url=http://www.bay12forums.com/smf/index.php?topic=169560.0][b]Roslin's Ranger Guild[/b][/url]
Main Guild Responsibilities
-Create and DM missions
-World ecology and monsters
-World resources
[/spoiler]
Secondary Guilds ~ Must be a member of a basic guild to join, can join multiple
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169543.0][b]Seth's Wizard Guild[/b]
[/url]
Main Guild Responsibilities
-Weather, Prophecies, Chaos, and Balance
-Spells and requirements
-Historical records and Advising difficulty adjustments
[b]Thief Guild[/b]
Main Guild Responsibilities
-Balance secret actions
-Help secret actions be anonymous
-Balance werewolf and vampire
[b]Jester Guild[/b]
Main Guild Responsibilities
-Create minigames
-Create festivals
-Entertain[/spoiler]
Elected Positions ~ Every 2 weeks there is an election, lasting 48 hours
[spoiler]
Lord
1 per 5 players. You get 2 votes on the general ballot and can become a king.
-Objection: Can have the king undo a change they made
-Sanction: Can prevent another lord from doing this
-Should initiate the election cycle if the king is not prompt to do so
King
There must be 2 lords first. You get 3 votes on the general ballot.
-Create the OOC thread
-Resolve disagreements
-Balance guild responsibilities and allowance or taxes
-Conduct general votes, if they last 1 week and allow a 'no change' option, Lords cannot object to the outcome.
Guild Master (Elected internally)
There must be 3 guild members first. You get 2 votes in your guild ballot and can become a Lord.
-Track guild membership, promotion, and payment
-Resolve guild disagreements
-Conduct guild votes
Tax Payer (All)
-Purchase and upgrade a house from the Guard Guild
-Have possessions recorded by the Merchant Guild
-Go on missions offered by the Ranger Guild
Steward
Someone in charge of an elected position that was not elected.
-They can perform all duties, but do not have any of the authority or privileges
-First come first serve, others interested must wait for an election
Declare your run for Lord or King in this thread. Guildmaster in the guild thread.[/spoiler]
1.1.0
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0]Jump to IC[/url] | [url=https://discord.gg/X3jepyD]Global Discord[/url]
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
[center][img]http://i.imgur.com/lrf9BwW.png[/img][/center]
Marga was the first town to form. We honor the Fluffy Wambler with our flag(flag not final).
LEADERS
Steward Monarch Roslin Jolly (me)
Steward Lord Seth Richards (Glass)
Steward Lord Honore Kitt (UristMcChladni)
[quote=Rules]
[color=orchid][b]Global[/b][/color]
[spoiler]
[u]The Three Kingdoms[/u]
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0][img]https://orig00.deviantart.net/3c38/f/2018/046/3/c/mapbay12games_by_roseheartdeviant-dc3a2ct.png[/img][/url]
[url=http://www.giantitp.com/forums/showthread.php?551079-Forum-Fantasy-Kingdom-Sim-(OOC)][img]https://orig00.deviantart.net/be62/f/2018/046/d/0/mapgiantintheplayground_by_roseheartdeviant-dc3a2d0.png[/img][/url]
[url=https://forum.mafiascum.net/viewtopic.php?f=10&t=75128][img]https://orig00.deviantart.net/e694/f/2018/046/6/f/mapmafiascum_by_roseheartdeviant-dc3a2d6.png[/img][/url]
(map by roseheart)
-Only 1 character in the whole crossforum world.
-You can 'migrate' to a different kingdom and take your gold and compatible items with you.
-The population is considered to be 1000 for each active player.
-A kingdom can spawn 5000 gold. It may not create more.
-If a kingdom is wholy inactive for 2 months, the others can choose a replacement.
-All gameplay and responsibilities should be accessible to PC and smartphone users.[/spoiler]
[color=orchid][b]Local[/b][/color]
[spoiler]
[u]Marga Township[/u] (draft)
[img width=600]https://s18.postimg.org/5qs3pdz53/image.jpg[/img]
(map by Imic)
-Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
-You can join multiple guilds. Join in the guild's thread.
-Elections are to give 48 hours for voting after announced.
-All voting must take place in the kingdom's forum. (not Discord ect.)[/spoiler][/quote]
[quote=Guilds]
Roles so far... (please suggest more!)
Basic Guilds ~ You can join as many as you wish, do so in their thread
[color=orchid][b]Merchant[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169541.0][b]Honore's Merchant Guild[/b][/url]
Main Guild Responsibilities
-Create new game items and remove obsolete ones, crafting requirements
-Track all player inventories and gold
-Create the Day Phase thread[/spoiler]
[color=orchid][b]Guard[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169569.0][b]Edward's Guard Guild[/b][/url]
Main Guild Responsibilities
-Create the Night Phase thread
-Balance combat and mortality
-Organize player housing
[/spoiler]
[color=orchid][b]Ranger[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169560.0][b]Roslin's Ranger Guild[/b][/url]
Main Guild Responsibilities
-Create and DM missions
-World ecology and monsters
-World resources
[/spoiler]
Secondary Guilds ~ Must be a member of a basic guild to join, can join multiple
[color=orchid][b]Wizard[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169543.0][b]Seth's Wizard Guild[/b]
[/url]
Main Guild Responsibilities
-Weather, Prophecies, Chaos, and Balance
-Spells and requirements
-Historical records and Advising difficulty adjustments
[/spoiler]
[color=orchid][b]Thief[/b][/color]
[spoiler]
[b]Thief Guild[/b]
Main Guild Responsibilities
-Balance secret actions
-Help secret actions be anonymous
-Balance werewolf and vampire
[/spoiler]
[color=orchid][b]Performer[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169657.0][b]Roslin's Performer Guild[/b][/url]
Main Guild Responsibilities
-Create minigames
-Create festivals
-Entertain[/spoiler]
[/quote]
[quote=Nobility]
Elected Positions ~ Every 2 weeks there is an election, lasting 48 hours
[color=orchid][b]Guildsman[/b][/color] (all players)
[spoiler]
-Purchase and upgrade a house from the Guard Guild
-Have possessions recorded by the Merchant Guild
-Go on missions offered by the Ranger Guild
[/spoiler]
[color=orchid][b]Steward[/b][/color] (temporary)
[spoiler]
Someone in charge of an elected position that was not elected
-They can perform all duties, but do not have any of the authority or privileges
-First come first serve, others interested must wait for an election
-Can be placed by the former steward or leader
[/spoiler]
[color=orchid][b]Guildmaster[/b][/color] (elected internally)
[spoiler]
There must be 3 guild members first. You get 2 votes in your guild ballot and can become a Lord
-Track guild membership, promotion, and payment
-Resolve guild disagreements
-Conduct guild votes, can impose requirements to participate in guild ballots
-Have the king place a question on the general ballot that effects yours and other guilds.
[/spoiler]
[color=orchid][b]Lord[/b][/color]
[spoiler]
1 per 5 players. You get 2 votes on the general ballot and can become a king.
-Objection: Can have the king undo a change they made
-Sanction: Can prevent another lord from doing this
-Should initiate the election cycle if the king is not prompt to do so
-Represent your guild, and those without a lord
[/spoiler]
[color=orchid][b]King[/b][/color]
[spoiler]
There must be 2 lords first. You get 3 votes on the general ballot.
-Create the OOC thread, clearly record changes they make
-Resolve disagreements
-Balance guild responsibilities and allowance or taxes
-Conduct general votes, if they last 1 week and allow a 'no change' option, Lords cannot object to the outcome.
[/spoiler]
[color=orchid][b]Emperor[/b][/color] (global)
[spoiler]
King of the wealthiest kingdom
-Must resolve global gold sums other than 15,000 (their own kingdom taking the majority of the burdon to rectify it)
-Can request other kingdoms report their GDP
[/spoiler]
[color=orchid][b]Advisor[/b][/color] (global)
[spoiler]roseheart or someone appointed by a global vote.
-Can steward in multiple kingdoms simultaneously
-Can change global rules (Kings can Object or Sustain like a Lord)
[/spoiler]
Declare your run for Lord or King in this thread. Guildmaster in the guild thread.[/quote]
1.1.3
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0]Jump to IC[/url] | [url=https://discord.gg/X3jepyD]Global Discord[/url]
Hello. This is a game where it is run by the players, and everyone's job expands the scope of the game for everyone else. Every profitable role has a little bit of DMing built in and pays more gold the more it expands the game for others.
[center][img]http://i.imgur.com/lrf9BwW.png[/img][/center]
Marga was the first town to form. We honor the Fluffy Wambler with our flag(flag not final).
LEADERS
Steward Monarch Roslin Jolly (me)
Steward Lord Seth Richards (Glass)
Steward Lord Honore Kitt (UristMcChladni)
[u]Rules[/u]
[color=orchid][b]Global[/b][/color]
[spoiler]
[u]The Three Kingdoms[/u]
[url=http://www.bay12forums.com/smf/index.php?topic=169542.0][img]https://orig00.deviantart.net/3c38/f/2018/046/3/c/mapbay12games_by_roseheartdeviant-dc3a2ct.png[/img][/url]
[url=http://www.giantitp.com/forums/showthread.php?551079-Forum-Fantasy-Kingdom-Sim-(OOC)][img]https://orig00.deviantart.net/be62/f/2018/046/d/0/mapgiantintheplayground_by_roseheartdeviant-dc3a2d0.png[/img][/url]
[url=https://forum.mafiascum.net/viewtopic.php?f=10&t=75128][img]https://orig00.deviantart.net/e694/f/2018/046/6/f/mapmafiascum_by_roseheartdeviant-dc3a2d6.png[/img][/url]
(map by roseheart)
-Only 1 character in the whole crossforum world.
-You can 'migrate' to a different kingdom and take your gold and compatible items with you.
-The population is considered to be 1000 for each active player.
-A kingdom can spawn 5000 gold. It may not create more.
-If a kingdom is wholy inactive for 2 months, the others can choose a replacement.
-All gameplay and responsibilities should be accessible to PC and smartphone users.
ADVISORS
Bishop Roslin Jolly (roseheart)
Missionary spots open
[/spoiler]
[color=orchid][b]Local[/b][/color]
[spoiler]
[u]Marga Township[/u] (draft)
[img width=600]https://s18.postimg.org/5qs3pdz53/image.jpg[/img]
(map by Imic)
-Players are kicked if inactive for a month. Their wealth's fate is decided by the merchants guild.
-You can join multiple guilds. Join in the guild's thread.
-Elections are to give 48 hours for voting after announced.
-All voting must take place in the kingdom's forum. (not Discord ect.)
-When elected to a position, you can change the title to your liking(ex. King->Queen->Monarch).
[/spoiler]
[u]Guilds[/u]
Roles so far... (please suggest more!)
Basic Guilds ~ You can join as many as you wish, do so in their thread
[color=orchid][b]Merchant[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169541.0][b]Honore's Merchant Guild[/b][/url]
Main Guild Responsibilities
-Create new game items and remove obsolete ones, crafting requirements
-Track all player inventories and gold
-Create the Day Phase thread[/spoiler]
[color=orchid][b]Guard[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169569.0][b]Edward's Guard Guild[/b][/url]
Main Guild Responsibilities
-Create the Night Phase thread
-Balance combat and mortality
-Organize player housing
[/spoiler]
[color=orchid][b]Ranger[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169560.0][b]Roslin's Ranger Guild[/b][/url]
Main Guild Responsibilities
-Create and DM missions
-World ecology and monsters
-World resources
[/spoiler]
Secondary Guilds ~ Must be a member of a basic guild to join, can join multiple
[color=orchid][b]Wizard[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169543.0][b]Seth's Wizard Guild[/b]
[/url]
Main Guild Responsibilities
-Weather, Prophecies, Chaos, and Balance
-Spells and requirements
-Historical records and Advising difficulty adjustments
[/spoiler]
[color=orchid][b]Thief[/b][/color]
[spoiler]
[b]Thief Guild[/b]
Main Guild Responsibilities
-Balance secret actions
-Help secret actions be anonymous
-Balance werewolf and vampire
[/spoiler]
[color=orchid][b]Jester[/b][/color]
[spoiler]
[url=http://www.bay12forums.com/smf/index.php?topic=169657.0][b]Roslin's Jester Guild[/b][/url]
Main Guild Responsibilities
-Create minigames
-Create festivals
-Entertain[/spoiler]
[u]Nobility[/u]
Elected Positions ~ Every 2 weeks there is an election, lasting 48 hours
[color=orchid][b]♙ Guildmember[/b][/color] (all players)
[spoiler]
-Purchase Services from other guilds
-Perform Guild Jobs
[color=orchid][b]♟ (Promotion)[/b][/color]
-Can take on any Guildmaster responsibilities assigned
[/spoiler]
[color=orchid][b]♘ Steward[/b][/color] (temporary)
[spoiler]
Someone in charge of an elected position that was not elected
-They can perform all duties, but do not have any of the authority or privileges
-First come first serve, others interested must wait for an election
-Can be placed by the former steward or leader
[color=orchid][b]♞ Cavalry[/b][/color]
Someone Steward of multiple positions. Ask if anyone is interested
-Must give up extra spots if so, and election is still far off.
[color=orchid][b]♗ Missionary[/b][/color]
Promoted by Bishop or non-native Monarch.
-Can steward on multiple forums
[/spoiler]
[color=orchid][b]♖ Guildmaster[/b][/color] (elected internally)
[spoiler]
There must be 3 guild members first. You get 2 votes in your guild ballot and can become a Lord
-Create guild thread and track membership, promotion, and payment
-Resolve guild disagreements
-Conduct guild votes, can impose requirements to participate in guild ballots
-Have the king place a question on the general ballot that effects yours and other guilds
(Please link to past guild thread for reference)
[/spoiler]
[color=orchid][b]♜ Noble[/b][/color]
[spoiler]
1 per 5 players. You get 2 votes on the general ballot and can become a king.
-Objection: Can have the king undo a change they made
-Sanction: Can prevent another lord from doing this
-Should initiate the election cycle if the king is not prompt to do so
-Represent your guild, and those without a lord
[/spoiler]
[color=orchid][b]♕ Monarch[/b][/color]
[spoiler]
There must be 2 lords first. You get 3 votes on the general ballot.
-Create the OOC thread, clearly record changes you make
-Resolve disagreements
-Balance guild responsibilities and allowance or taxes
-Conduct general votes, if they last 1 week and allow a 'no change' option, Lords cannot object to the outcome.
[color=orchid][b]♔ Queen[/b][/color]
Feminine.
[/spoiler]
[color=orchid][b]♛ Emperor[/b][/color] (global)
[spoiler]
King of the wealthiest kingdom
-Must resolve global gold sums other than 15,000 (their own kingdom taking the majority of the burdon to rectify it)
-Can request other kingdoms report their GDP
[color=orchid][b]♚ Empress[/b][/color]
Feminine.
[/spoiler]
[color=orchid][b]♝ Bishop[/b][/color] (global)
[spoiler]roseheart or Missionary promoted by a global vote.
-Can steward in multiple kingdoms simultaneously
-Can change global rules (Kings can Object or Sustain like a Lord)
[/spoiler]
Declare your run for Lord or King in this thread. Guildmaster in the guild thread.
[spoiler=Update Log]
This is for non cosmetic changes to this OP. The last number counts up with these changes. It is not a decimal value but a string of numbers. The farther right the more minor the change.
(example ".12" mean the twelve update)
1.
Added Update Log section.
2.
Added local rule to add the ability to change your elected title description. Such as the gender.
3.
Added Calvary role for multi-steward, and Missionary for cross forum steward.
[/spoiler]
1.1.3 | [iurl=#anchorVH]Version History[/iurl]