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Author Topic: The Three Kingdoms: The Bay 12 One  (Read 13892 times)

RoseHeart

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #150 on: February 25, 2018, 03:05:54 pm »

I would like to see each guild adopt a crest.

Edit: I found this site. It is humble and if you want to use something else that's OK. This WILL NOT be final but get something as a placeholder.
« Last Edit: February 27, 2018, 10:42:42 pm by roseheart »
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RoseHeart

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #151 on: February 26, 2018, 02:51:37 pm »

Couple changes to some jobs:

You can now perform multiple guild jobs a day.

You still can only perform one action a day, such as mining or odd jobs.

Wizards: Weather is now to be a service to be changed upon request after the first one of the day. Starting at 2 gold.
If the first "free" weather is not performed this service cannot be provided.

Spoiler (click to show/hide)

Merchants/Guards:

“year + monarch”

ex 4 Mary
This is the traditional calendar for mideival purposes. Since our lower timescale make years unpractical, it will measure game days a player has been ruler in Marga.

As weather may change multiple times during a single phase, this will not be attached to the guard and merchant phase post.

Merchants:

When a guild job is performed, any fees mentioned are to be given to the guild.

Edit: And something for Rangers:

Mining is to not take place at night.
« Last Edit: February 26, 2018, 08:08:07 pm by roseheart »
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RoseHeart

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #152 on: February 27, 2018, 12:01:48 am »

We need a tiebreaker on home region.
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RoseHeart

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #153 on: February 27, 2018, 11:48:01 am »

Seems we are still split on the home region.
...But we know we really saw a Fluffy Wambler the other day.

Fluffy Wambler exist here or a story?
Fact | 6 | UristMcChladni, Rockeater, bloop_bleep, Secheral, Maximum Spin, PaPaj
Fiction | 1 | roseheart

Home Region
Adjilia | 2 | roseheart, Rockeater
Whitsweal | 2 | Maximum Spin, PaPaj



Now it is time for the election, which will end on March 2. This is when guild elections would also take place if a candidates wished to challenge their guild master. Which you can do.
There were only two applicants to become Lord, the number of spots open. But others may join the run late.
Goodluck on your race!

Lord (2 spots)
Glass | 2 |  Glass, roseheart
UristMcChladni | 1 | UristMcChladni
« Last Edit: February 27, 2018, 11:50:26 am by roseheart »
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Rockeater

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #154 on: February 27, 2018, 11:51:16 am »

Vote for Glass for lord
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Imic

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #155 on: February 27, 2018, 12:08:59 pm »

Vote for adjilla as region
Do an inspection of the town, it's back alleys, etc.
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RoseHeart

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #156 on: February 27, 2018, 12:11:38 pm »

Vote for adjilla as region
Do an inspection of the town, it's back alleys, etc.

We will vote on region again soon. Are you looking for the IC thread?
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Imic

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Re: The Three Kingdoms: All Hail the Fluffy Wambler(start your flagart engines)!
« Reply #157 on: February 27, 2018, 12:42:15 pm »

Sorry.
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RoseHeart

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Re: The Three Kingdoms: The Bay 12 One
« Reply #158 on: February 28, 2018, 01:50:15 am »

OP Archive I

1.0.0###############
Spoiler (click to show/hide)
1.0.1###############
Spoiler (click to show/hide)
1.0.2
Spoiler (click to show/hide)
1.0.3
Spoiler (click to show/hide)
1.0.4
Spoiler (click to show/hide)
1.0.5
Spoiler (click to show/hide)
1.1.0
Spoiler (click to show/hide)
1.1.3
Spoiler (click to show/hide)
« Last Edit: March 02, 2018, 04:52:55 pm by roseheart »
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RoseHeart

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Re: The Three Kingdoms: The Bay 12 One
« Reply #159 on: February 28, 2018, 03:18:57 pm »

I would like to propose a standard format for Guild threads like the one used in the Rangers Guild.

That standard would require:
  • Nav bar (featured on all my threads at top)
  • Guild name
  • Guild emblem
  • Member list
  • Actions
  • Guild Jobs
  • Manual to the basics of membership
  • Ballot summary area

How this is expressed is up to the guildmaster(though I would say the nav bar be standard for unity)

Would anyone oppose or wish the discuss this first?
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Rockeater

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Re: The Three Kingdoms: The Bay 12 One
« Reply #160 on: February 28, 2018, 03:24:11 pm »

I think the NAV in the Guild should only be to the main OOC and last thread.
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Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

RoseHeart

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Re: The Three Kingdoms: The Bay 12 One
« Reply #161 on: February 28, 2018, 03:28:56 pm »

I'd be willing to put it to a vote.
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RoseHeart

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Re: The Three Kingdoms: The Bay 12 One
« Reply #162 on: March 01, 2018, 03:47:29 am »

In response to some feedback from various persons I have done the following:

Guards will now be in charge of money, posting the day and night phase.

Merchants will now be called Inventors.

(Also I will go back to calling Wizards - Mages)

I think this rebalance and rebranding will help make each guild a stronger piece of the whole, and make people happy.



Adding Arms Race elements to this is a tricky proposition which has already been discussed at length. In summary, Arms Race is about escalation and conclusion, and 3K is about a perpetual mideival kingdom.

However perhaps one compromise that wouldnt be too hard is a "reverse" Arms Race where we don't change, but perhaps an enemy does. Be they goblins, space bugs, whatever until we eradicate their stronghold.

Anyway I know idle talk is soon forgotten, and who knows what can happen. I ask future elected officials not only consider the design challenge, but the consequences on things like our ability to trade compatible items with other kingdoms, player housing(if Marga was destroyed), ect. This isn't exactly animal crossing but it isn't only about combat, either.



I updated the Nav bar in the version history post. And I'll repost it after an election changes guildmasters/threadlinks.
« Last Edit: March 01, 2018, 10:29:28 am by roseheart »
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UristMcChladni

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Re: The Three Kingdoms: The Bay 12 One
« Reply #163 on: March 01, 2018, 02:33:43 pm »

The new Inventor's Guild thread is up. Let me know if there are any changes that need to be made to it.

Rockeater

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Re: The Three Kingdoms: The Bay 12 One
« Reply #164 on: March 01, 2018, 02:39:27 pm »

How you did the quotes side by side?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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