"...Seriously? If you say so..."You neither hear nor see any trace of the cosmic facepalm currently happening in the future. That's not important right now anyway. What matters is that after one boring night hidden away in a small copse of trees nearby, you have the old man's hut all to yourself. Sure enough, he set back out for the town sometime around noon - And it shouldn't be a surprise that such a shoddily made place doesn't have a functional lock on the front door.
Inside, everything is just about as you would expect from a place like this. It's cluttered, but nothing special - A simple bed, a table and some ceramic dishes, all the odds and ends and tools needed to live such a remote life, and- A fur rug, covering up a trap door. Has that trick
ever worked? Regardless of the wisdom behind Forsier's 'security', what's down below is rather more interesting. This place must have been built on top of the entry to a natural cave system. At first, it's just a cellar, a nice cold place to keep his food away from animals and the elements. But as you continue, those mundane trappings fall away. There's runes carved into the walls down here, reading much the same as the man's rambling back in town - And just about as coherently, unfortunately. If anything, it's more vague. He must have written these himself.
The tunnel opens up into a small cavern once you reach the end. It's almost empty, save for one thing: A well in the center, filled with glowing green water, and with what has to be some sort of shrine built around it. The air here is tense and heavy. If you proceed any further, to get a better look, you'll be entering holy ground. Holy to
what... That's still up in the air, really. As is how they'll react.
Inventory:
Runed staff
Rations
Maps
A DnD character's worth of useful trinkets
Skills:
Rune-Speaker 2
Survival 1
Fitness 2
:
Survivor +5
Inquisitive +4
Burglar -4