The purpose of these experiments is to test the efficacy of using a veteran soldier to train new recruits vs just throwing new recruits in a squad by themselves to spar.
The game version used for these experiments is 43.05.
Experiment 1:
5 Recruits with a teacher VS 5 Recruits without a teacher.
The setup:
10 recruits, split into 2 squads of 5. Squad A, The Orbs Of Oiling, is lead by a veteran soldier, acting as a drill instructor. Squad B, The Helmed Bowels, has no instructor. Each squad has it's own training room and sleeps in a shared barracks.
TL;DR Results:
Skills after 2 years of training:
As can be seen, both squads are approximately on par in the axe, discipline, and fighter skills.
Squad A has a strong lead in biting, dodging, kicking and striking skills.
Squad A has a slight lead in the wrestling, armor, and studying skills.
Squad B has a slight lead in the shield user skill.
Squad B has a strong lead in the Teaching skill.
While these results clearly show the efficacy of using a veteran to teach your new recruits over a training period of two years, the results can be a bit muddier when considering a shorter time frame. Squad B started Sparring sooner and did so much more actively for much of the test. Squad B gained weapon, shield, strength, and agility much more rapidly at first, while squad A had gains in armor user, dodge, striking, and kicking. Once squad A starting doing a lot of sparring, they caught up to and largely surpassed squad B by the end of the test. See the full results below for details.
Very important note - Cog Atollorbam (squad A) was by far the weakest recruit. At first, she had trouble getting training time in due to the weight of her gear slowing her down when it was time to get provisions, sleep, etc. Towards the end of the third season, and in the beginning of the 4th season of the test, she managed to gain some armor skill from demonstrations and then improved her strength through sparring. This allowed her to start keeping up with the rest of the group. I strongly suspect that if she did not have a veteran teacher showing her how to wear her armor, she would still be lagging very far behind the rest of the recruits.
Additional Details:
Recruit Selection:
All recruits have a score of 15 in the "values martial prowess" trait to remove that desire as a variable. From there, recruits where primarily selected by strength, to help reduce the variables relating to movement speed. Squad B got the strongest recruit, Squad A got the second strongest, Squad B got the third strongest, and so on. Looking at the strength, agility, and endurance stats, squad A has the a slightly worse batch of recruits than squad B. This was done so that we know that, if Squad A pulls ahead of Squad B, it was not likely due to initially better stats.
It's worth noting that most of the recruits have ranks in marksdwarf and kills. This comes from untrained citizens being drafted, grabbing a crossbow and getting on the ramparts when goblins attack. Besides just taking pot shots at goblins, they have no prior military training. A few recruits have a few xp from dodging/blocking the occasional stray arrow during goblin attacks. These recruits are evenly distributed across both squads.
Equipment:
All recruits are equipped with:
Battle Axe
Shield
Helm
Mail Shirt
Gauntlets
Greaves
High Boots
Dwarves are set to replace clothing and wear exact matches only. All equipment is masterwork quality steel, to eliminate any variables caused by uneven equipment.
All Data: