"I... That depends on how you perform out in the field, anything else is beyond my control."
The warden looks to the rest of the crew, and after stewing in the silence, he swipes at the air. the cuffs attaching you to the chairs disengage, although your hands are still bonded together.
"It seems that we are wasting time, come with me and I will lead you to the evidence lockers."
The Three goons following the Warden beckon you to come with him, and after a couple minutes of winding corridors closed doors, you enter a small lobby area, with a small window that sheds light to a truly massive evidence lock-up room.
The quartermaster already is in the process of pulling out things and such, and you receive your box of gear quickly before your directed to a changing room. Inside your box, along with all your things (pistols and all!), you find a Data-Key with Corp-Sec markings. You promptly plug it into your neural hub Connection, and the Control Program is ripped apart. You quickly clean it up, checking over your own software and finding it perfectly as it was, and get to change out of the prison garb. When you finish up changing into your tactical equipment, you find the Warden, who passes his commlink code to the four of you, and without fare, pushes you out of the building.
1
For a couple seconds, you worry about some manic suspicion that he had done something subtle, before banishing it as the others are already in a semicircle, deciding where to go.
A. Offer up your place.
B. Follow them to their Hideout Zone.
C. A Bar would work for now as we discuss the mission.
D. Walk away, they have your commlink code, and they know how to use it.