Research ResultsBlackscalesTall humanoid lizards with razor sharp claws, their name comes from their scales, which are a dark near black grey color, Blackscales have incredible night vision and natural skills at climbing and stealth.
Normal, 4
Rationale: This is the first time designing a biological creature. It was also requested to add night vision, climbing ability, and stealth. These aren't too much to ask for, as they are all small buffs by comparison- the hardest one being night vision, and that still needs light to function, though a very small amount. Also, your home plane is almost completely dark. So there's that.
A biological creature is a novel concept in this realm, but it turned out well. Standing 6 feet tall, with sharp, wide-pupiled eyes, the lizards stand tall, their claws gleaming in the dim light and their grey-black scales comfortable against the hot sand of your home realm. They see very well in the dim light and shadow that covers your home, and can disappear into the dark with relative ease. Climbing should also be relatively easy for them- with their sharp claws and strong muscles, they should have a fair time of getting around, even loaded with armor.
6 Power
One Handed Blunt WeaponsWarhammers, Maces & Clubs. Designed to break bones and inflict blunt trauma onto flesh. While not terribly effective against soft targets and requiring some measure of strength behind a blow to be effective, the ability to ignore 'hard' armour and break stiffer & more brittle materials isn't something to be underestimated. Typically made out of metal.
Easy, 6
Rationale: This is your first time designing melee weapons, but it's not a hard job. Nice roll, btw.
You look over the plethora of weapons you have crafted. From one handed flanged maces to massive warhammers that the Blackscales will have trouble carrying, let alone wielding, you have a veritable armory on hand. The weapons can be made out of Bronze or Adamant, but given that bronze is heavier, your soldiers seem to do more damage with them in test combats. Adamant does make the two-handers lighter though. The weapon testing against hard armor goes well, and the blow is typically felt very well through hard shells and the like, so long as the soldier is able to swing properly.
1 Power (Bronze) 2 Power (Adamant)
Light Chainmail ArmourDesigned to be protective, easy to move around in and relatively plentiful supply for our forces. Consisting of a chainmail shirt & padded undershirt, metal helmet, leather gloves and boots. The arms and legs are covered by mere padded armour, enough to soften blows and keeping minor wounds from becoming too serious.
Easy, 2
Rationale: Your first time developing proper armor, but it's very simple.
The Adamant links flow like thick water in your grasp as you examine the chain shirt. The links are connected together beautifully, each ring welded together by divine power, the fit tailored to each different species of soldier. The padded armor is by comparison plain, simple layers of rugged cloth with leather bracing at points to protect the wearer. It is cheap but effective, and will serve as an excellent base for further, more comprehensive armor. In a boon to the designers, the bronze version of the chain shirt is not overly heavy, despite being twice the weight of its Adamant counterpart, due to the power-fueled welds and limited coverage.
1 Power (Bronze), 2 Power (Adamant)
Units:
Imps- 2 Power
Blackscales- 6 Power
Bolter-3000 Power
Equipment:
Shadow Blades- 1 Power
Flame Casters- 2 Power
Blunt Weapons- 1 Power (Bronze) 2 Power (Adamant)
Light Chainmail Armor- 1 Power (Bronze) 2 Power (Adamant)
Blackscales: Tall humanoid lizards with razor sharp claws, their name comes from their scales, which are a dark near black grey color, Blackscales have night vision and natural skills at climbing and stealth
Imps: short leathery red skinned creatures with small claws and horns, imps have a minor affinity for fire.
Bolter: A low-slung creation of the darkness, the Adamant gears that form this golem softly clink together as it winds up the ballistae mounted on its back. This golem is capable of unleashing deadly barrages at range and destroying towns at range. (Champion)
Flame Casters: roughly two feet long, Flame casters shoot small balls of fire roughly several inches across, and require several minutes of time after each shot to recharge.
Shadow Blades: short, vicious daggers formed from a semiclear crystal with a very sharp edge.
Blunt Weapons: Warhammers, Maces, and Clubs meant to be good against armor. Designed to be made out of metal,
build quality varies by material.
Light Chainmail Armour: Designed to be protective, easy to move around in and relatively plentiful supply for our forces. Consisting of a chainmail shirt & padded undershirt, metal helmet, leather gloves and boots. The arms and legs are covered by mere padded armor, enough to soften blows and keeping minor wounds from becoming too serious.
Fireball Enchant: the enchantment on the fire casters.
Innate Fire Magic: basic fire resistance and minor rough control.
Adamant: A divine metal, stronger than bronze but half as heavy, only you and your master know the secrets to its creation.
Dark Crystals: Solidified dark energy, making for strong gem-like weapons that are sharp but brittle.
Etching Darkness: Magical gloom that subsumes all in its path, leaving only smoking acid and empty space.
Imps: you know how to make imp-like creatures.
Biologicals: you know how to make biological creatures.
Golems: you know how to make golems.
Hand Weapons: you know how to make hand weapons.
Light Armor: you know how to make light armor.
Note: Power costs have changed. Yes, your gear reduced in cost. Namely the armor, as I overpriced it. This means you get some free troops.