Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 17

Author Topic: Gods Race Rebirth: Dark (Turn 3, Design)  (Read 15153 times)

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #90 on: March 01, 2018, 08:13:18 am »

We need to come up with an end goal, that way we can argue about which path to take, instead of which way the wind is blowing. Maybe we should start with what kind of end goal units we want in our army. A light, defensively based, infantry unit, a flying tank, a wall like artillery, a rapidly deplyable mid ranged unit, a massively effective medic unit, etc. . .
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

RAM

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #91 on: March 01, 2018, 06:25:11 pm »

Ehh, I suspect most of that comes down to specifics and counters. A medic will stop being effective if they invest in one-hit kills or something. We could get a similar effect with a mobile golem factory deploying replacements, but then that is subject to long-range strikes against a large, low-mobility target. Skirmishers have their own issues. Armoured artillery is reliable, but can be out-competed by dedicated artillery. Flying tanks tend to be slow and easy-pickings for fast anti-air. Light infantry is similar to skirmishers, a difficult point between lacking the stopping power to defend against cavalry, so needing support, but being too specific to work well in a formation. They can be great to have, but it takes effort to make use of them, and some sort of cavalry with a retreat feature, like teleportation, would be terrifying against them...

But it is still a very good approach to take prior to meeting the enemy.
Hrmm...
Well a heavy infantry to anchor formations is a nice basis. This may turn into trench warfare or something so it would be good if it was flexible enough to do something other than stand and be a big target, but magic armours can get pretty impressive...
I would love a dedicated reinforcement unit. Something very versatile. Able to modify itself in the field to provide whatever is needed, be it armour-penetration against a boss, mobility against something with devastating attacks, armour against something with area attacks, precise ranged weapons against aerial threats... I like amorphs for this, but some sort of golem with an assortment of attachments, or cavalry with very diverse weapon training and a choice between fast but vulnerable mounts or slow but secure dismounted combat...
Artillery is a given. The ability for long range to concentrate fire is massive, and a dedicated unit can pack massive ordnance.
Antiaircraft is going to be necessary. Not necessarily dedicated, but our current fire wands don't seem suited to the task so it would need a big investment in ranged armaments or something specialised like air-burst-homing. Or we could try to deny the airspace by producing clouds of acidic steam that loiter over our battles.
Numbers are also valuable. With a heavy anchor infantry we would want an expendable filler. A mobile golem factory spitting out weapons on legs could do it. Undead are always fun. Or we could try something with an insane gestation rate that injects eggs into enemies...
Assassins and scouts are important. Some sort of moving cloud of shadow with a sealed core of etching darkness that it can use as a suicide attack but generally avoids combat and concentrates on scouting?
Archers... Well we already have those fire wands. I feel as though artillery can do much of what archers should, but massed ranged attacks can keep air opponents at bay so long as they can't be out-ranged and are devastating against an enemy approach, especially against morale.

I consider this a draft and hope it more inspires than is supported...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Taricus

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #92 on: March 01, 2018, 06:29:57 pm »

Anything that can self-modify itself physically in the field in a massive way would be unreasonably expensive to deploy and difficult to research that we may well not bother and reap the benefits of working upon something else.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #93 on: March 01, 2018, 06:55:48 pm »

Anything that can self-modify itself physically in the field in a massive way would be unreasonably expensive to deploy and difficult to research that we may well not bother and reap the benefits of working upon something else.
You are gods.

You are gods.

You are gods.

You can totally do it.

Also, please vote to tiebreak.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #94 on: March 01, 2018, 06:57:11 pm »

Just because it can be done does not mean it's worth doing.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #95 on: March 01, 2018, 07:02:01 pm »

Quote from: da box
Research
Biology ():
Vampirism ():


Improved Adamant ():

Design
Ballistae (2): Failbird105, RAM
Adamant Shield ():
Grue ():
Irongears (1): Crazyabe
Light chainmail armor (3): zomara0292, Taricus, Piratejoe


Revision
Forgebound ():

The Lord god Kyuu favors defense...for now anyway.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

RAM

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 3)
« Reply #96 on: March 01, 2018, 07:04:38 pm »

Not in the mood for chainmail(Feels like something that could easily become redundant with tougher skins), but ballistae didn't work and a start in factories sounds like a good step with golems...

I figure that oozes could easily switch roles. Give them the ability to form hard planes and transfer pressure and they can morph into all sorts of things from giant axes to walking shells to rock cannons, all for just a little more cost than any one of those things. Golems also could have different attachments as stated, or transforming parts... Yes there would be extra mechanisms and parts, but they would be far more efficient at any given role than a dedicated force would be outside of its role. And given how the game works, something that can't be easily countered while being able to counter a mess of other things is worth a bit less potency.

Quote from: da box
Research
Biology ():
Vampirism ():


Improved Adamant ():

Design
Ballistae (1): Failbird105
Adamant Shield ():
Grue ():
Irongears (2): Crazyabe, RAM
Light chainmail armor (3): zomara0292, Taricus, Piratejoe


Revision
Forgebound ():

Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Gods Race Rebirth: Dark (Turn 4)
« Reply #97 on: March 04, 2018, 03:08:50 pm »

Production Phase

10,000 Power to Spend

Spoiler: Production Costs (click to show/hide)

Spoiler: Units (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Magic (click to show/hide)

Spoiler: General Knowledge (click to show/hide)
« Last Edit: March 04, 2018, 03:37:48 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Failbird105

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #98 on: March 04, 2018, 03:22:28 pm »

What about our starting equipment? The daggers and flame casters?
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #99 on: March 04, 2018, 03:49:13 pm »

Fixed!
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #100 on: March 04, 2018, 04:04:01 pm »

Production Plan A:
1 x Bolter (3000 Power)
583 x Blackscales w/Light Adamant Chainmail, Bronze Blunt Weapons & Flame Casters (12 Power Per Unit, 6996 Power Total)
1 x Imp w/Flame Caster (4 Power)
« Last Edit: March 04, 2018, 04:25:11 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #101 on: March 04, 2018, 04:11:27 pm »

A quick reminder: Adamant is as strong as bronze with half the weight.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #102 on: March 04, 2018, 04:16:19 pm »

Yeah give them shadow blades, who made blunt weapons out of adamant?

Taricus

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #103 on: March 04, 2018, 04:21:28 pm »

They already have claws, no need to double up on slashing damage. Just swapped the blunt weapons to bronze instead. Cheaper AND more effective.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Failbird105

  • Bay Watcher
    • View Profile
Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #104 on: March 04, 2018, 04:59:05 pm »

Quote from: Production
Plan A (1): Failbird105
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 17