The Forge
With the newfound mass production of armour and weapons being necessary for our army, this gigantic forgeworks complex is designed to create untold amounts of equipment for far less effort that what we've previously needed. The only downside is that it needs mortals to operate, though the forgeworks are intended to be easily expandable should we have a larger workforce.
Hard, 2
Rationale: Developing crafting systems, building large structures.
2: The design has several flaws, but accomplishes its general purpose.
A grand factory, its endless halls and lofted rooms churning out equipment for the legions. This is the goal, and this is what you get.
A tall building with a flat roof and simple walls, support pillars are visible through the entry doors. The doors are portals into the dimly lit Forge, allowing mortal workers and carts of equipment in and out of the building. The equipment for the Forge is simple for now, a vast array of work tables adjacent to furnaces with hammers and tongs to work heated metal bars into equipment. More advanced equipment is only present in the armor hubs, a ring-welder to make rings for the mail shirts with tailoring stations nearby to create padded armor. Central to each forging hub is a smelting furnace to melt down stock into bars for the mortals to work. Each forging area is specialized to one type of equipment, and changeover takes some time. Further, imps are too weak to work the machinery in the factory, so stronger workers are needed.
At the end of each production cycle, the workers take the scrap material and rework it to maintain the factory. However, this isn’t quite enough, and the furnace flames need re-enchanting every so often, so it will require some amount of power to keep running.
1 Forge has 10 Forge Hubs.
1 Forge Hub uses 200 Material/turn and needs 50 workers.
1 Material is equal to 1 power worth of non-magical equipment. (Adamant counts as non-magical)
1 Power produces 2 Material (may be rebalanced depending on future developments)
You must run 1 type of equipment per Forge Hub. Any wasted material is not refunded, material is not shared between forges.
You do not have to run all 20 forge hubs. This doesn’t cut maintenance cost, though.
1 Forge costs 400 Power/Turn to run. You can turn off the forge if you want.
Challenge
Pick a name for your god (Or be nameless, your pick) and describe your domain. Also add anything about your god. Let's build a pantheon!