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Author Topic: Gods Race Rebirth: Dark (Turn 3, Design)  (Read 15145 times)

Failbird105

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #120 on: March 05, 2018, 05:15:37 pm »

Can our imps use them one handed? I know the blackscales probably can because they casters are sized for imps, so they're pretty small, but they are apparently staff sized for the imps.
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Doomblade187

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #121 on: March 05, 2018, 05:59:11 pm »

Can our imps use them one handed? I know the blackscales probably can because they casters are sized for imps, so they're pretty small, but they are apparently staff sized for the imps.
They can, but it won't be as accurate. They fire from the top of the staff, unless you change that.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Failbird105

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #122 on: March 13, 2018, 08:51:45 am »

Mmm... I think I'm gonna change votes.
Quote from: Production
Plan A (1): Taricus
Plan D.U.N.C.E (3): RAM, zomara0292, Failbird105
Because I think it's better to have a solid, and much larger, force than it is to have lots of new and potentially better things, and I don't feel like the fire casters are a waste now that we know how effective they are.
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RAM

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #123 on: March 13, 2018, 05:17:00 pm »

Oh, just to be clear, "Dunce" refers to my own plan, and was mostly a convenient acronym. It in no way is intended to insult Plan A. A is a solid approach to capitalising on new material, I just prefer the alternative.

Oh, does anyone have any thoughts on production plans being easier? I would like to see more production plans but they seem like a little bit of work, so might discourage people who don't have much time or effort to spare.
 My own tip is to calculate the cost of a single complete piece, a creature and all its equipment for example, and then multiply it to multiple of 500.
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Urist has been forced to use a friend as fertilizer lately.
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Taricus

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #124 on: March 13, 2018, 05:51:12 pm »

Fire casters aren't that particularly effective though, and we shouldn't squander imps in close combat with only a dagger.
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RAM

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #125 on: March 14, 2018, 01:25:49 am »

Those are intended to fulfil a sort of light-infantry/skirmisher role. Mostly they would stay with the archers and provide some basic defence against close-combat whithout compromising my approach of extreme meanness in giving most of the ranged attackers no other weapon. But they could potentially rush a breach or something if the enemy has completely defenceless archers or they massively outnumber someone. And there is always the possibility that there is just nobody else to call upon against the enemy breaching...

I am the first to admit that my plan falls towards the "cheap and nasty" side of things. Those numbers come at a price...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

crazyabe

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Re: Gods Race Rebirth: Dark (Turn 4)
« Reply #126 on: March 21, 2018, 08:46:57 am »

Quote from: Production
Plan A (1): Taricus
Plan D.U.N.C.E (4): RAM, zomara0292, Failbird105, Crazyabe
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Quote from: MonkeyMarkMario, 2023
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Doomblade187

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Gods Race Rebirth: Dark (Turn 4 Research)
« Reply #127 on: May 17, 2018, 03:13:45 pm »

Research Results

Blackscales
Tall humanoid lizards with razor sharp claws, their name comes from their scales, which are a dark near black grey color, Blackscales have incredible night vision and natural skills at climbing and stealth.

Normal, 4

Rationale: This is the first time designing a biological creature. It was also requested to add night vision, climbing ability, and stealth. These aren't too much to ask for, as they are all small buffs by comparison- the hardest one being night vision, and that still needs light to function, though a very small amount. Also, your home plane is almost completely dark. So there's that.

A biological creature is a novel concept in this realm, but it turned out well. Standing 6 feet tall, with sharp, wide-pupiled eyes, the lizards stand tall, their claws gleaming in the dim light and their grey-black scales comfortable against the hot sand of your home realm. They see very well in the dim light and shadow that covers your home, and can disappear into the dark with relative ease. Climbing should also be relatively easy for them- with their sharp claws and strong muscles, they should have a fair time of getting around, even loaded with armor.

6 Power

One Handed Blunt Weapons
Warhammers, Maces & Clubs. Designed to break bones and inflict blunt trauma onto flesh. While not terribly effective against soft targets and requiring some measure of strength behind a blow to be effective, the ability to ignore 'hard' armour and break stiffer & more brittle materials isn't something to be underestimated. Typically made out of metal.

Easy, 6

Rationale: This is your first time designing melee weapons, but it's not a hard job. Nice roll, btw.

You look over the plethora of weapons you have crafted. From one handed flanged maces to massive warhammers that the Blackscales will have trouble carrying, let alone wielding, you have a veritable armory on hand. The weapons can be made out of Bronze or Adamant, but given that bronze is heavier, your soldiers seem to do more damage with them in test combats. Adamant does make the two-handers lighter though. The weapon testing against hard armor goes well, and the blow is typically felt very well through hard shells and the like, so long as the soldier is able to swing properly.

1 Power (Bronze) 2 Power (Adamant)


Light Chainmail Armour
Designed to be protective, easy to move around in and relatively plentiful supply for our forces. Consisting of a chainmail shirt & padded undershirt, metal helmet, leather gloves and boots. The arms and legs are covered by mere padded armour, enough to soften blows and keeping minor wounds from becoming too serious.

Easy, 2

Rationale: Your first time developing proper armor, but it's very simple.

The Adamant links flow like thick water in your grasp as you examine the chain shirt. The links are connected together beautifully, each ring welded together by divine power, the fit tailored to each different species of soldier. The padded armor is by comparison plain, simple layers of rugged cloth with leather bracing at points to protect the wearer. It is cheap but effective, and will serve as an excellent base for further, more comprehensive armor. In a boon to the designers, the bronze version of the chain shirt is not overly heavy, despite being twice the weight of its Adamant counterpart, due to the power-fueled welds and limited coverage.

1 Power (Bronze), 2 Power (Adamant)

Spoiler: Production Costs (click to show/hide)

Spoiler: Units (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Magic (click to show/hide)

Spoiler: General Knowledge (click to show/hide)

Note: Power costs have changed. Yes, your gear reduced in cost. Namely the armor, as I overpriced it. This means you get some free troops.
« Last Edit: May 17, 2018, 03:20:13 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Failbird105

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Re: Gods Race Rebirth: Dark (Turn 4 Research)
« Reply #128 on: May 17, 2018, 03:25:59 pm »

HAHA YES, finally the Dark shall push forth!
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crazyabe

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Re: Gods Race Rebirth: Dark (Turn 4 Research)
« Reply #129 on: May 17, 2018, 03:59:59 pm »

If nothing else, things are going well.
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Doomblade187

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Gods Race Rebirth: Dark (Turn 4 Production)
« Reply #130 on: May 17, 2018, 08:30:24 pm »

Production Phase

The legions march out from the gloom, their weapons shining dimly through the shadow. The fire from the Imps' eyes glows an ominous orange over the sand, like fire. Thanks to some surprise cost reductions during production, some more imps were able to be supplied.

Spoiler: Current Units (click to show/hide)

You send out some scouts during the initial production run. They report by the gate they left through.

Fire Domain

Your scouts return, singed and battered, their aetheric forms wavering. The passage to the fire plane was rough by itself, but once there, it just got worse. They emerged from the portal into a scorched landscape, filled with pools of fire and occasionally molten earth as well. The area immediately around the portal was at least somewhat hospitable- there was ground present and not too much danger nearby, but beyond that… well.

The lead scout reports that as they reached the edge of the portal area, they came upon a vast expanse ahead of them. A massive vista of Fire and Earth, the air was filled with embers as slithering wildlife moved within the flames, swooping through clouds of smoke and fire. There was no ground at the bottom, to their knowledge- the clouds of fire reached above and below, blotting out all. To descend would have been death. The solid ground that is present was fragmented, some pieces reaching all the way down to the clouds below and puncturing through, fire and ash foaming around the base. Some are connected by land-bridges of dark stone, charred into different shades of grey. The portal is connected to one such mass, but to go too far into the mainland would have invited conflict- there are tribes of fire-creatures wandering the solid lands, making their home in carved stone dwellings and floating between sky islands on gliders riding the heat currents. Pools of water live in crevices within the rocks, and it is possible there may be more present, just hidden. The vegetation is surprisingly plentiful for such a burnt landscape, but it stays short and scrubby.

The scouts ran into some wildlife on the way back to the portal traversing the skies as flaming beasts of the sky swept down upon them. As they were about to leave, the landmass rumbled, shaking the earth. The occupants took cover on this occasion, but the cause is unknown.

Earth Domain

Your scouts return, mud tinged around the edges of their forms.

You're missing one, it turns out. They explain.

The portal took the scouts and delivered them underground into a large cavern. Light in the area was mainly provided by the portal, but luminescent crystals with little bugs swarming around them add a dim glow to the cavern. As they branched out to explore the cavern, they discovered the tunnels of cave systems, and more than one underground lake. Vegetation is generally present, but is to a large degree fungal in nature. A tribe of beings with multiple limbs and dull eyes were spotted at least once. Where they make their home in the caves is unknown, but several warriors were sighted wearing a dully gleaming set of armor and carrying matching weapons. Due to the low light, the scouts had to provide their own, and on more than one occasion had to flee swarms of the insects. While they seem fairly innocuous, nobody wanted to risk it. The missing scout had gone off with their partner to explore a deeper cave system, leading to some hot steam vents doubtless hiding a reservoir of molten earth nearby, but when they briefly branched out to explore the nearby caves, they simply didn't return. The earth had shaken gently in the vicinity, but given the proximity to magma, it is unknown what the cause of disappearance was. The tunnel the scout had gone down had been collapsed, the remaining scout gathered before returning to meet with the others in the portal.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

RAM

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Re: Gods Race Rebirth: Dark (Turn 4 Production)
« Reply #131 on: May 18, 2018, 01:54:08 am »

Ravens:
By inverting the process of crystallising manifest darkness, we take the material kin of darkness, specifically ash*, and coax it into forming an immaterial aspect. By taking the examples of impish will and golem animus, we forge these into forms that resemble, in both form and function, birds of pure black. Their immaterial aspect spreads their animus across material separations, allowing them to almost instantly reform themselves from anything that doesn't either completely disperse their matter, too far for their immaterial aspect to spread, or attacks against their immaterial aspect, such as divine light. Further, they can spontaneously form beaks and talons of Dark Crystal, and constantly radiate an aura of darkness, invoking fear, doubt, and weakness in those they encounter, which can accumulate when they congregate in large numbers...

Something for the fire plane with a them of being scary and difficult to defeat with conventional means, but somewhat lacking in direct firepower, what with them just being birds made of ash with a few small spikes. They should make for an effective support unit while being largely immune to fire and falling, which should make them effective at conquering the fire plane. They ought to be able to function in the water plane, but would likely be greatly troubled by being soggy. Still, soggy is better than extinguished which is what you would get from the typical fire minions...

*Ash being to fire what shadow is to light, the remnant of its absence. Shadow is a form of darkness, and fire is a form of light...
« Last Edit: May 19, 2018, 07:23:54 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Taricus

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Re: Gods Race Rebirth: Dark (Turn 4 Production)
« Reply #132 on: May 18, 2018, 02:22:53 am »

RAM, this is the strategy phase, not another design phase.
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RAM

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Re: Gods Race Rebirth: Dark (Turn 4 Production)
« Reply #133 on: May 18, 2018, 04:01:12 am »

Oh, okay...
Huh, I didn't spot a description of the deployment phase. Oh well, unit placements I guess...
Well, flame casters probably aren't much good in fire(unless they also have a kinetic aspect?), and blackscales are made out of meat, which is a thing that cooks.

We could send the 200 blacks and 500 flamers to earth, and the 675 shadow-wielders to fire? Or we could mix it up a bit and hope for the best... Or go all for Earth and hit firw with something that can fly and doesn't cook.

Quote from: divided we fall upon them
Earth:
 200 blackscales
 500 imps + Flamecasters
Fire:
 375 Imps+shadowblades+bronze light chains
 300 Imps+shadowblades+flamecasters
 1 Bolter

Quote
1: RAM: Plan Dwefut

Now I am feeling bad for leaving the 500 archers with only 200 melee forces in what seems to be an enclosed environment. They have plenty of shotgun-like burst-damage, and can cycle out their recharging casters, but it still feels a bit cheap to loan them out ot the only 4000 strength group- make that 3800. Hrmmm...
We had 500 suits of armour, which all had their costs reduced by 1. We got 75 imps which each cost 4. 1x500=500. 4x75=300. And these blackscales cost 9 each, which is only a multiple of- 5 more amroured imps would cost 20, which would drop the blackscale difference to 180, which is am ultiple of 9? So 380(+80x4) armoured imps and 220(+20x9) blackscales might work, or we can take our lumps for being lethargic...
« Last Edit: May 18, 2018, 04:22:09 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doomblade187

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Re: Gods Race Rebirth: Dark (Turn 4 Production)
« Reply #134 on: May 18, 2018, 10:18:07 am »

To clarify, this is a design phase. That said, you can deploy some troops if you want.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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