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Author Topic: Gods Race Rebirth: Light (Turn 3, Design)  (Read 11502 times)

Glass

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #75 on: February 25, 2018, 03:14:45 pm »

The plan is that it would be long-range enough to keep our guys away from where our enemies can hit them, and not have to be recharged often so that they can spend as much time in the air as is possible.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Detoxicated

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #76 on: February 25, 2018, 03:26:33 pm »

Quote
Laser staves: (1) Glass
Thevryn: (1) Madman
Veloci Battle mages: (1) Detoxicated
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Madman198237

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #77 on: February 25, 2018, 03:28:21 pm »

I think we have kind of sealed ourselves into a not-completely-hit-and-run beginning army, now, Glass. We already made plate armor and some sort of ground-based raptor thingy, though resurrectionists ought to be good enough as flying troops for a while. Either way, we purchase one of everything we've invented this production turn and work from there. I just hope we don't need three revisions to fix a bunch of bad rolls...
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Glass

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #78 on: February 25, 2018, 03:42:23 pm »

Why hit-and-run? Just follow our enemies around, always out of reach, and just keep dropping death on them! Our guys on the ground, meanwhile, run interference, making sure that our enemies can't pay attention to what our guys sky-side are doing and where they're aiming, and driving them out of areas where the flyers can't reach.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TamerVirus

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Re: Gods Race Rebirth: Light (Turn 2)
« Reply #79 on: February 25, 2018, 03:44:19 pm »

.
« Last Edit: February 25, 2018, 03:54:01 pm by TamerVirus »
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Madman198237

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #80 on: February 25, 2018, 03:45:52 pm »

And if the enemy uses a horde? Can you kill enough of them fast enough? If they're a huge army of tiny fliers? We can't hyperfocus air.

Also, our fliers can't stay up forever (probably), which means we end up with groups hitting, then running to rest, recharge, whatever.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TamerVirus

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Re: Gods Race Rebirth: Light (Turn 2)
« Reply #81 on: February 25, 2018, 03:53:28 pm »


Design: Burning Light 'Blasters': A long two-handed staff designed to emits beams of burning light in controlled blasts. A medium to long range weapon, this will provide our forces with an alternative method of damage dealing from afar.

Here is the laser staff I proposed earlier, for refrence

Quote from: votebox
Laser staves: (2) Glass, TamerVirus
Thevryn: (1) Madman
Veloci Battle mages: (1) Detoxicated
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Detoxicated

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #82 on: February 27, 2018, 12:15:14 am »

I'm fine with staves
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Madman198237

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #83 on: February 27, 2018, 09:13:13 pm »

Going to breathe a little life into the thread by complaining that if we're going to do the Thevryn we should vote for them NOW, since the staves should be a revision from our already-known magic of burning light beams, which means we'll instantly know the roll, while for the Thevryn we need to either prototype or deploy them to learn the roll.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Glass

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #84 on: February 27, 2018, 09:23:40 pm »

Hmn...
Doomblade, do we get a second round of 3 designs, or do we go into combat as soon as this is done? If the former, I'm good with the Thevryn; otherwise, I want those weapons available to us now.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #85 on: February 27, 2018, 09:30:26 pm »

Former, IIRC Discord discussion properly.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Doomblade187

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #86 on: February 27, 2018, 09:34:55 pm »

Yes, a second round of three designs. Then combat.
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Glass

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #87 on: February 27, 2018, 09:41:31 pm »

Former, IIRC Discord discussion properly.
I've been staying away from Discord for a while. Ergo, :/

In that case, yeah, let's do the Thevryn.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #88 on: February 27, 2018, 09:42:00 pm »

Former, IIRC Discord discussion properly.
I've been staying away from Discord for a while. Ergo, :/

In that case, yeah, let's do the Thevryn.

Early in the life of the game, like before you left Discord. Either way.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Glass

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Re: Gods Race Rebirth: Light (Turn 3)
« Reply #89 on: February 27, 2018, 09:51:26 pm »

My memory is pretty universally terrible.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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