Design Phase 3 Results
Foundry of the Crusade:
The foundry is a thing for our Thevryn to work in and create weapons for a true divine mandate against the darkness, the foundry can create equipment and vehicles at a much greater reduction of a cost when all of the angelic workers have stratified workplaces and compartments where they can prioritize and build the weapons of war. The drawback to such a design, is the need of a constant angelic workforce in the Crusade Foundry for it to be maintained. These are the grandest and most regal workshops for the Thevryn.
Hard, 1
Rationale: developing crafting systems, developing large structures.
The Foundry of the Crusade is a grand thing, an angelic cathedral designed by artisans for artisans. The Thevryn are very excited, and provide input to you at every stage. The result is beautiful, a work of soaring arches, delicate skylights, and gilded trim at every corner. Every Thevryn gets their own workplace, and they set up basic flows of crafting to make your divine gear. Previously very individualistic, the Thevryn take up roost with speed and competition, resulting in more than a few divine headaches. Each crafting room is connected to a distribution hub where helpers distribute materials for those crafting. The Thevryn want to work in the crafting rooms as opposed to material distribution, and prioritized them in the build out. In the focus to build out these individual workstations, the process for getting the equipment out of the building suffered. In addition, each crafting room got a lot of work area, resulting in a cramped distribution room. Beyond these issues, however, you have designed a divine workshop worthy of the gear you have designed.
1 Foundry has 10 Foundry Hubs.
1 Foundry Hub uses 100 Material/turn and needs 20 workers.
1 Material is equal to 1 power for non-magical equipment. (Mithril counts as non-magical)
1 Material is equal to 0.5 power for magical equipment.
You can use 1 Thevryn to perform armor enchantment, this is allowed if the hub is producing armor and does not shut down the hub, though it does “waste” 5 material.
1 Power = 2 Material (may be rebalanced depending on future developments)
You must run 1 type of equipment per foundry Hub. Any wasted material is not refunded, material is not shared between foundries.
You do not have to run all Foundry hubs in a Foundry. This doesn’t cut maintenance cost, though.
1 Foundry costs 400 Power/Turn to run. You can choose to not run the Foundry if you want, and this will save the maintenance cost.
Foundry Notes:
Manpower needs are based on Thevryn.
The power to materials ratio is basically static. Don't try to improve this, as it's based on the fact that creating metal bars is easier than creating armor. It's less mental effort for the gods.
You can build more than one Foundry. This just makes the overall complex bigger, adding more hubs. Each Foundry contributes to maintenance cost, but currently are run as one cost.
Production/deployment phase next, please stand by.