Great posts
I do wish Scott Manley would pick it up. There were pretty meh alpha/beta games that he showcased in the past, so would be cool to see him giving SV-4 a shot - given that it's a great, and complete, game.
Heh HoroArch, I really love your game, so you did accomplish the goal of putting something [very] cool out in the world. Have been telling a bunch of people to try that out, and even had some discussions about the game design and implications, and how it makes the game unique.
Gotta say that since I was a kid (so around 15 years ago) I've been wanting to see games explore "modules as features" more. Like how adding or removing a microphone/camera allows you to hear/see or not, and how you can assign any module to any UI screen in the rover control screen.
Things like X series "Trading System Extension" which allows you to see prices in far away locations, as long as you have something nearby to acquire/relay the info (like a ship or satellite), Flatspace that had different radars and scanners that would be better suitable for certain playstyles (miner vs. bounty hunter, for instance). Deathwar 3030 Redux has a bunch of systems that make your UI richer, smarter and more useful that are "released" [unlock] the further you get into the game.
Guess what I try to mean is, over a decade I've been eager to see not only wider/deeper of progression in weapons/armors/items/parts/skill-trees and so on, but enabling progression of features* themselves.
The risk is that a gaming.."illiterate" might drop the game thinking it has a barely any features, that the game has false advertising, or that it takes too long to unlock a certain feature. Mount&Blade, for a rough example, you gotta put in some hours before you get to manage fiefs and meaningfully participate in large battles and sieges.
With SV-4, you pick features and mount them on your drone, and get to decide which features will have UI readouts. People might not bat an eye, but this makes it so every time you're sending your rover, you might get to discover not only a new artifact/item/curiosity/lore piece, but a feature in itself. That's poetry to me.
Just to be in the clear, I haven't played a ton of AAA games (or even indie games) to affirm this "feature progression" is lacking or rare..but I just can't remember too many games outside the sci-fi and sandbox genres to have much of it.
*: In this post I make a broader use of the word "feature" than normal. Although SV-4 does not open up new game systems per se, like "you found X and unlocked the crafting system", found artifacts might have medium to high impact on gameplay and how you perceive and navigate the gameworld, which is something I could do with a lot more in games.