Cool that you've got a thread here - man, I played a bunch of DF back right before the multiple Z levels came out. Suppose it makes sense there'd be some crossover. Losing Is Fun.
Welcome! Glad to see you here.
DF is love and life.
Have you considered adding a way to reduce the radiation? Like finding something from the surface that requires the player to install it inside the ship. Shielding or additional armor plating?
I feel like just staying in the medbay should help to, since it is centrally located and I'd imagine being inside the autodock would help. If we could change what the terminals boot to, like rerouting the bridge terminal to the medbay, I could run a rover from the autodock!
I agree. Let's say that currently, out there, there's a rather rare artifact that can mess with.....time. Not to the point of being a feature or gamechanging (I think), but such a nice detail. Adding some artifact along those lines that could help lower the exposure could be fun, but should be really rare.
Still, a bigger part of me wants to see the original game intact. My 54k score run took an hour or two and the rads isn't an issue after you get used to things. You don't need a Status Display, Compass or Microphone, for instance. This allows your first (and second) landing to bring back 6 artifacts each, while keeping a decent exploration loadout. And if you're lucky, with those 12 items you could be all set.
For an expansion or a new game, the ability to install artifacts on the ship would be an amazing addition. Even simply being able to install Data Containers in the ship and be able to open/see/check them on the bridge/lab computer instead of doing it on the drone seems like a natural thing to have.
HoroArch, do you plan on making more games?