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Author Topic: Vintage Story - Better than TerafirmaCraft!  (Read 31845 times)

Akura

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #180 on: May 04, 2023, 07:04:51 pm »

Game spawned a bear literally on my doorstep. Didn't notice until I heard it growling and saw it trying to paw me through the wall of my house. Luckily I had reflexively closed the door behind me or it would have gotten in. Had to use creative mode to deal with it, since it went after my sheep, replacing which would not have been easy.

Thanks, game.
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Sirus

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #181 on: May 04, 2023, 08:33:57 pm »

Some progress has been made. I started a in a new world, which has some positives (huge freaking mountains that appear to be snowcapped, and loads of fire clay within easy reach) and some rather large negatives (namely, no reeds anywhere near my spawn point which slowed down the start of the game some). Found some copper (finally!), got my first metal tools done and immediately mined out the nearest copper deposit for more. Next on my list is to try and kit up for exploration - a proper weapon, some armor, probably a hide backpack or two if I can ever scrounge up enough reeds - and go looking for some good high-quality soil so that I can start growing food instead of hunting and gathering.

Had some hiccups. While I never saw a single bear in the last world, this one seems to be swarming with them. I've seen at least four, and killed one after suffering multiple deaths. Dumb thing was hanging out in a cave not too far from spawn so it wasn't a huge deal, and the cave appears to be partly manmade so I'll need to do some exploring sooner or later. For some reason I was under the impression that peat was the ideal fuel for the copper age, and spent a good fifteen minutes hunting for it. Turns out it falls short by more than 100 degrees so I have no idea what the hell peat is good for. Wolves apparently spawn near my shack, and two nights in a row now they've come howling and snarling around my front door. Though, they seem to leave when Drifters show up.

Speaking of whom, there is a portal like ten blocks away from my front door and so they are everywhere come night. I've killed a few in the mornings but thus far none of them have dropped anything at all.
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Great Order

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #182 on: May 04, 2023, 08:58:30 pm »

Peat's better at cooking, easier to get than firewood if you've got it nearby, does pit kilns a bit faster than firewood, and if you hold shift right click on it, it'll catch fire. That last one's mostly useless but great fun.
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crazyabe

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #183 on: May 04, 2023, 09:14:19 pm »

its great fun unless you've the poor luck to have an angry sheep run through a burning pit kiln, and then over it, as happened to me once. fire. everywhere.
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Great Order

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #184 on: May 04, 2023, 09:50:17 pm »

I've had a few occasions where I've gone outside to a small hare massacre around my kilns which was useful.
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I may have wasted all those years
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Sirus

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #185 on: May 05, 2023, 10:23:21 pm »

I swear this world I'm in has more fire clay than blue clay. I've found several large deposits of the former and only one deposit of the latter. I'm making everything out of fire clay because what else am I going to do with it all?

Managed to find a small deposit of tin not far from my shack. It isn't much but I might be able to manage a bronze anvil with it (probably not, with only 45 nuggets), after which I can make a saw and really get some proper wood working going. I also found 24 pieces of terra patra, so I'll be able to start small-scale farming with a little preparation (and possibly finding some other seeds, if I don't have some of each nutrient type).

EDIT: Okay wow, bronze doesn't take nearly as much tin as I was expecting. 15 nuggets' worth is all it takes for 900 units of tin bronze, which is exactly enough to cast an anvil. I'm just not sure I have enough charcoal for the job, so I might hold off for a bit.
« Last Edit: May 05, 2023, 10:52:58 pm by Sirus »
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Great Order

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #186 on: May 05, 2023, 11:11:56 pm »

Once you've got the anvil and a pick, get looking for iron. Once you've got that it's so much easier. No need for alloying.
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I may have wasted all those years
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Sirus

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #187 on: May 06, 2023, 01:31:39 am »

Got the anvil made, a bronze pickaxe head cast, and smithed both a sawblade and a knife blade. Expanded my shelter some and dug the beginnings of a proper cellar, underground and with its own door. Still haven't figured out which direction to go for armor, but overall things are looking up. Next I need to get a prospecting pick made and try to figure out how to use it.

Now if only those damn drifters wouldn't swarm my house at night. I swear there must have been a dozen of them out there, at least half of which were constantly trying to clip through the front door and all of them growled the entire night.
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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #188 on: May 06, 2023, 08:02:12 am »

Oh yeah, hate surface drifters.

You know, thinking about it, a mod that removes their ability to spawn on the surface would be great. You can turn off the rifts, but that just makes them spawn at night.
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I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

Sirus

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #189 on: May 06, 2023, 09:21:31 am »

I wouldn't mind them so much if they didn't aggro quite so hard on me. I'm tucked away in my little house, not bothering anyone at all. They shouldn't be aware of me through solid cobble walls, and they definitely shouldn't be trying to path to me so hard that I can see their models clipping through my door. Luckily they haven't managed to physically get inside yet, but I worry anyway.
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Great Order

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #190 on: May 06, 2023, 10:03:59 am »

Just be careful about standing near any walls or doors while they're there. I've been smacked through them on occasion.

EDIT: For the umpteenth time, just in case (Since a few people seem to be playing): If anyone finds a server, I'd be up for multiplayer.
« Last Edit: May 06, 2023, 03:03:21 pm by Great Order »
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I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

Ozyton

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #191 on: May 06, 2023, 07:17:11 pm »

Surface drifters have a very high chance of running away (and eventually despawning) but it's not a 100% chance. I try to carry 3 spears on me because 3 flint spear throws will take care of surface drifters. You can open the door and sprint outside, then go out and do tasks away from your house and by the time you come back they'll be gone. This doesn't really solve your problem, but it's how I usually deal with that stuff. At least it's not a bear camping in front of your house.

Also, you can use trapdoors as makeshift windows. You can poke them through it then close them so they can't retaliate.

For the umpteenth time, just in case (Since a few people seem to be playing): If anyone finds a server, I'd be up for multiplayer.
I wouldn't mind multiplayer. I'm not currently actively playing, but I've managed to settle down in a spot I'm... not super happy with but world generation is just so absurdly noisy it was the best I could find. I swear, the terrain elevation changes need to be looked at.

Anyways, I don't have a machine for dedicated servers, and if we did make a server I'm not 100% sure how often I'd play on it and what settings would be good for an MP server. Generally speaking a single player can pick an rea of resources clean fairly easily and having multiple players doing so together could be an issue. You could have people spread out but that kind've defeats the purpose...

Sirus

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #192 on: May 06, 2023, 07:26:55 pm »

Does anyone have tips on how2prospect? The wiki explains the basic method well enough, but I'm not entirely sure how to interpret what I'm finding. Like, I prospected four different hills and they all talked about ultra-high concentrations of cassiterite in the area. Then I found a massive (and I do mean massive, the place has at least three underground ruins in it) cave in the area and found ridiculous quantities of olivine, but only a few blocks of cassiterite. It's possible I missed some in the darkness (and my pick was broken so I had no ability to dig for more), but why didn't the prospecting pick note any of that olivine?
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LuuBluum

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #193 on: May 06, 2023, 07:36:41 pm »

So, if I recall correctly there's two modes. The first one, that reports all the ore types in an area, is based on world generation. If some additional thing produced a bunch of ore as a part of its generation, it won't report that.
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Great Order

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Re: Vintage Story - Better than TerafirmaCraft!
« Reply #194 on: May 06, 2023, 08:06:05 pm »

It works on a chunk-by-chunk basis, I believe. There may be loads of cassiterite around but it's buried super deep.

Personally I turn on the alternate propick setting. Far better and makes ore finding far less luck-based.
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I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears
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