Have they ever gotten around to dialing back the hostile mobs? I remember rather liking the various crafting activities but I hated how wolves and those weird goblin things would just never leave you alone; they spawned frequently and were so hyper aggressive your only choices were to kill or be killed.
Yes. And, via normal in-game menus for creating a new world, you can make the world as temporally unstable/aggressive or 100% peaceful as you wish. And anywhere in between.
You can vary the world size (length/width), depth, realism, precipitation, temperature, surface deposits, and more.
If you want a massive desert world, no problem. Tropical jungle? Sure. Snowy wasteland, all good.
You can also have something remarkably earthlike, or something with huge floating islands in the sky and patchwork adjacent biomes.
You can also have a world that is 1M x 1M x 256 (yes, 1 million blocks squared x 256 blocks thick) and it's perfectly fine. Game runs great. You can also shrink that down to ~5000x5000x128 if desired, and anything in between.
This is one of the most easily user-adjustable or user-customizable games I have come across in the past 10+ years. Almost everything you could want to modify or adjust for all aspects of gameplay can be adjusted simply be editing a .json text file.
And the best part? Most of the time, you don't have to regen your world. It just works the next time you load it. Often, you don't even have to exit to desktop, just back to the main menu and reload.
1.17 and 1.18 in particular added some really nice features to avoid the ridiculous lethality of night-time, if desired. I mean, yes, it was terrible. Drifters would spawn and kill you non-stop. Players would get permanently pushed into the rust world and not even know it. Not ideal. Totally optional, now.
Another thing.. the crafting system in this game is one of the most immersive I have ever come across. It's
really good. You actually dig up the ore, smelt it in a crucible, and either cast it into hardened clay molds, or into ingots for smithing later. The forge/hammering process is great, too. It's all so consistent in it's contextual implementation that you believe it. You feel like your avatar is doing it. Sure, it's all voxels/micro-voxels, but.. I am sold on the theme. If ECO could take anything from Vintage Story, I would hope for the crafting system.
Farming is straightforward, and easily moddable/adjustable. You don't have to be a programmer to mod this game.
Anyway, I wholeheartedly recommend fans of DF, Minecraft, Portal Knights or Voxel fans in general check it out.
You can even pour water onto magma and make obsidian.