Weekend 2 EventsTwo scientists stare intently at a glowing readout sat in front of them, upon it a vague outline of a human form, not dissimilar to what one would expect to see in an x-ray or MRI. This, however, was of notably stranger origins, a technological projection of a magical phenomenon. When they'd turned it on, they'd expected to see something like a temperature map across the subject's body, but this... This warranted further study. They dial up the precision on the magical scanner they were employing. This would be a little uncomfortable for the subject, but nothing major, not compared to... whatever this was they were seeing. after a time, they'd power off the magic circle they'd used to determine her magical signature, and have her take a seat nearby, placing a printout in front of her.
"This shows the dispersal of thaumic energy inside a human's body. You'll see that while it generally pools in certain areas of the body and along some set paths, it generally radiates out from these points all throughout the body. And this..."
They produce another sheet, this one showing a similar human form, this time covered in small, red lines crisscrossing their body, seemingly tangled up around certain locations inside it, roughly two dozen or so such clusters spread throughout. Unlike the first, the energy seemed to exist only in these narrow channels, not radiating out through the rest of the body like was apparently normal.
"This is what your readout looks like. The energy in your body seems to be much more concentrated, not spreading through you like a living being, or distributed entirely through the body like the other subject's. We theorize that this might mean that you may be able to produce much higher energy density than normal when making use of that power. We're not sure, yet, but we'd like you to stop by again
once you've picked up at least one spell, so we can experiment further."
Bernie and Alex are sitting together, as far away from Scarlet as they can get without it
actually looking like they're avoiding her (more for comfort than anything else), reading through old dusty tomes about the nature of luck and ritual magic...
Luck, as most refer to it, is merely a quantification of the will and bias of god and the universe. By manipulating several underlying factors, a sufficiently prepared wizard or being can shift the balance of the phenomenon known as luck, to some degree uplifting or damaging their own or others' chances of success. This book will endeavor to impress upon you how such things can be affected, both on the scale of ritual and evocative magic, with the intent of enlightening you to the true power of this branch of magic.
By encoding certain sigils and signs upon a vessel, one can cause the flow of magic to change naturally as it passes through such devices. In this way, one can 'store' a spell or other effect within such items, to be released by simply filling said vessel with magic and casting it at the desired target. The process for this takes quite some time, and is involved, requiring no small amount of improvisation to adjust the technique to different spells, but can in theory be applied to any feat of magic one might be capable of...
Crystal Rose - A new age shop dealing largely in spiritual trinkets, cures and self-improvement. Highly popular with a small community of mystics, the shop is well stocked with helpful "white magic" items such as chakra-balancing crystals, dream catchers, incense and other aids for empowering or enlightening the self. Owned by a middle aged couple helped by their children, the store often houses activities such as meditation circles or acupuncture lessons. -- Spending the evening at the store counts as a mentored class in Essence and Attunement. In addition, certain magical and pseudo-magical items can be purchased here.
Arcane - A highly popular boardwalk arcade stocked with rare and highly challenging games. On the weekends it has a discount for infinite-ticket cards allowing those who have the patience to stand in like to have as many goes as they like at a particular game. Or at least as many as time and popularity allows. Can either be challenged by yourself or with a partner. When playing with a partner, the results of the separate players' checks will be added together and used to calculate stat gains.
1-75 no gains.
76-99 +.5
100-150 +1
151-199 +2
200 +3
Undead residence -- A two-man light-gun game facing mounting difficulty against hordes of demons and zombies. Requires a partner but gives a highly boosted Dexterity growth
Fortune crumble -- a typical (but rumored to be far more accurate) fortune telling game. The life-like wooden statue dispenses slips of good or bad fortune. Daring your luck at this "game" can lead to good or bad luck for the coming week. (can only be played solo, 50/50 chance of applying a +10/-10 to your rolls for the following week)
Rhythm Renaissance -- A extremely popular rhythm game. Serves as a boosted Dex/End growth.
Cello Protagonist -- Learn to play the cello with this cutting-edge simulator! Dex/Att growth.
Alley Brawler -- A fighting game with fierce competition. Due to it's limited but highly versetile caste of characters, it doesn't just test your skill but your ability to read your opponent. Raises Dexterity and Attunement
SOUL CLASH -- TEST THE MIGHT OF YOUR SOUL AGAINST YOUR FRIENDS! MAKE THEM BOW DOWN TO YOUR SUPERIOR MAGE-PEEN. att/ess growth
THE TRUNADE -- 25% chance to get a random minor enchanted item, 10% to get a more powerful one!*
*chances may not be exact and can be adjusted by owner.