I'm maybe halfway through summer, and here are the things I've noticed:
1. It takes weavers an unnecessarily long time to haul anything made out of wood. I guess it makes sense that it would be so heavy because it's made out of 'concrete', but it's still a pain.
2. I'd like it if there could possibly be a bit more plant variety. I realize that having a singular 'nanite' fills the bill for the plants, but maybe you could make a few more variations to make it feel a little more fleshed out.
3. There's nothing to fish. Maybe some fish like robots? Or even some cute little crabs outfitted with surveillance gear?
4. For the fish you did leave, it seems a bit odd that they seem to be the only source of leather. If anything, I'd think that the ocean would have been overfished and polluted to oblivion. But there is plenty of opportunity for aquatic mechs and automated nuclear submarines. As for leather, I think it would make more sense to have some animotronic like robots with an almost skin like synthetic covering that can be dried like leather.
5. I will admit, you did a really good job in setting the mood of the surface. The concrete 'grass', the big mess of spindly wires growing from the ground, and It was actually pretty funny to see the solar panels. Maybe instead of having the solar panels be domed as they are you could make them completely flat on top? That's just a really nit picky thing, but there is definitely a lot of room for thematically fitting 'plants' that would make the surface even cooler than it already is.
6. There's currently a lot of problems with sentient egg layers in fortress mode right now, including the egg layers eating their own eggs. That might be a more lore problem, because it can be avoided with some meticulous watching of the nest boxes. For a race that is completely based on egg laying, I will say it is a bit annoying to have unmarried females. I don't actually know if it would help, but maybe you could increase the value of romance to the civ and see if that increases marriages?
7. I don't know how many wild animals you have, but so far I've only seen ironflies and cars with hands. Maybe you could give that one a bit more graceful of a name, like 'Model 5x transportation unit' or something more official sounding.
I haven't encountered any actual gameplay problems yet, but I definitely like how its going so far. Great mod
1. Weavers are one of the smallest playable races so there's no getting around that one unfortunately. Unless you make hauling a labor exclusive to females, since they are bigger. Actually, I think I might make a slave race for the Weavers, like trolls are to goblins, that can haul things.
2. There could stand to be a bit more, yeah. Currently there are mundane nanites, recovery nanites that can increase healing speed and protect against mindhacking, oil pods which are edible, and special regenerative nanites found only in good biomes, which can be consumed to regrow one's limbs but probably needs a lot of micromanaging to work in fort mode.
3. There should be some fish like mussels and such, along with bottomfeeders of various types.
4. Sentient beings ought to be another source of leather. But overall my idea was that only muck-dwelling bottom feeders and a few other forms of life survived the collapse. I could totally throw in giant rats though. Synthetic skin also sounds doable, will test that.
5. I'm glad the atmosphere is working for you, people do seem to like that. I might revisit solar panels though, yeah. I'm not sure how to create flat mushroom caps either but I'll figure it out maybe if its possible.
6. This issue can be fixed a little by forbidding eggs as a cookable item I think, in the Z menu. But otherwise yeah, it might be a good idea to have a lot of prepared meals on hand to keep them from eating the eggs. I'll look into the romance stuff as well.
6. There are 20+ creatures in the mod, so I don't know why there's so little species variety in your area. On that note cars with hands are supposed to be mildly unnerving night creatures, like Stephen King's Christine, so I don't know why they are acting like normal animals.
Thanks for the feedback so far.