Can I borrow your brain?
Sorry, no, I'm in the middle of a big project at the moment.
. . . bare hands aren't really that great for fighting a vampire you caught feeding on someone, now, is it?
As I said, I don't think this thread is the place to discuss vampires, but just for the sake of being unbiased, I'll play along for a bit.
Let's say you're
unarmed, and entering the dormitory, you see someone stooped over another dwarf, who is fast asleep--and looking quite pale. The stooping figure turns, notices you, and hisses, & you see the fresh blood dripping off its chin. Enraged at this perversion of nature murdering innocents in their sleep, you fly at the figure, trying for a quick tackle. The vampire knows that
his life is on the line, too, and so grapples with everything he's got--you do the same, while yelling loud enough to wake the dead--or at least summon enough dwarves to grab you both & separate you. When the dust clears, you & the vampire both accuse each other, but
he's the one with blood around his mouth.
Alternatively, let's say that you're
not unarmed, you're a Miner toting her trusty copper pick. As you enter the dormitory, you see someone stooped over another dwarf, who is fast asleep--and looking quite pale. The stooping figure turns, notices you, and hisses, & you see the fresh blood dripping off its chin. Enraged at this perversion of nature murdering innocents in their sleep, you fly at the figure, and use your years of digging to swing a precise blow that instantly caves in his skull. When the other dwarves enter, you indicate your vanquished foe and say, "He was a vampire! I killed him before he could wipe poor Bomrek's blood off his face!" The chief medical dwarf looks at the puddle of pulp that was the vampire's head, looks back at you, and says, "Well, maybe, maybe NOT."
So, carrying a weapon is arguably better for the
dwarf, but not necessarily for the
fortress as a whole.
But even if they cannot sneak up on sleeping people, civilian weaponry makes things easier for vampires not harder. That is because vampires are still a covert attacker have the advantage of surprise. If civilian weapons are allowed the vampires go about the place carrying an enormous battleaxe and then they can kill off their unarmoured victim with a single surprise strike.
A vampire's goal is not to kill, their goal is to drink blood, blood pumped out by a
living victim. The victim can be unconscious, or restrained, but not dead. Lose that battleaxe and find a club instead--and be very careful how you use it.
With a good staff in my hand, I know that I'm still not going to do jack against a rhinoceros--but if it's only a couple of dogs, I could probably handle that okay. Personally, I say civilian weapons should be turned on by default: Even in an embark with wild rhinos & goblins, I'd still want to have a staff on me, in case I ran into a snake or something.
Anything that is realistically going to actually attack you, a lone stick is not going to save your life. Since the dogs would not actually fight you in the first place, your ability to clobber them with a stick is irrelevant.
Okay, now, that is just completely wrong. A staff can break bone quite easily if you know how to use it. While it wouldn't be really effective against, say, a grizzly bear (which has a lot of padding) or a mountain lion (which, by the time it gets within range, is already falling right down onto you, claws first), I'd still much rather have a staff than NOT have one. As for dogs, you've clearly never been around the wrong kind of dog.
Largely true, although many animals--herbivores & carnivores alike--will frequently take on wildly unbalanced odds (or at least make a show of doing so) if they're defending their lair, or defending their young, or surprised, or simply uncommonly aggressive, like wolverines.
None of those examples have any relevance to the situation we are dealing with. We should not be not sending our civilians into the lairs of bears or whatever.
We send Herbalists all over the fields, where their presence disrupts and threatens badgers. We send Woodcutters to go chop down the trees where Great Horned Owls (admittedly,
should) live. We send Weavers to gather up the webs that cave spiders and
Greater cave spiders need for food. We send Fisherdwarves to the riverbank, right through the nesting areas of the herons, egrets, and alligators. And yes, we
do send Miners & Masons to go tear down that bear den and build a Tavern there.
Of course fighting types are loaded up with fighting stats and civilians get massacred if they try to fight them! Because they are trained up and well-equipped for fighting purposes and the civilians are not. The mold you are trying to break is reality, civilians are basically useless for fighting purposes; that is why they *is* a concept of civilian in the first place.
Really? Even if they're covert attackers and have the advantage of surprise? A civilian can't go about the place carrying an enormous battleaxe and then kill off their victim with a single surprise strike? Of course they can . . . well, okay, maybe not a literal
battleaxe, but certainly a knife, or hammer, or chain / saw / frying pan / broom / etc. That's because the #1 most important part of fighting is
being mentally ready to fight, to be paying full attention, wide stance, guard up, knowing that you're about to kill or BE killed. If you don't have that, your weapons, training, and even armor will probably
not save you. Panicking and running away might save you, you do have a point there, but most animals can outrun humans, and humans would logically outrun dwarves.
Most games use a wildly different metric for civilians then they do for combatants: You could easily shrug off, indeed hardly even notice, blows that would literally
bisect an innocent villager. "Don't go into that burning building, citizen, for you will surely be burned alive--whereas
I can survive it, because I am trained in archery!" Don't get me wrong, I'm not suggesting that equipment and experience shouldn't
matter, I'm just saying that other games exaggerate the difference to a ridiculous extent, and it'd be nice to see DF drag it back to reality. In reality, someone who
wants to be a threat to you
is a threat to you, no matter what they're holding. Sure, three soldiers vs. three civilians is a clear victory for the soldiers--but the civilians might just take a soldier with them.
One soldier against three civilians with nothing to lose? The soldier might kill one or two, but that soldier is definitely going to die, especially if two of the civilians focus on grappling.
We don't really want our dwarves to always do the most effective thing though. Whether arguing based on the rule of cool, realism, fun, or story generation letting civilians arm themselves if they so wish and if it fits their personality and the situation choose fight over flight is a good idea (imo), regardless of if it means they sometimes get themselves killed.
Precisely. There is no good reason
not to let each individual dwarf choose. It makes no sense to allow them to claim clothes, and food, and earrings, but forbid them to do the same with their own tools.