I'm attempting to make a very large world with little ocean area to maximize playable area, very long history 800+ specfically for generating lots of dragons to reach full size, large amount of megabeast and many semi's. My param's are as follows...
[WORLD_GEN]
[TITLE:TEST GEN]
[DIM:257:257]
[EMBARK_POINTS:1504]
[END_YEAR:2]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:35:400:3200:3200]
[RAINFALL:4:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:2:1:65:50:35:25]
[RAIN_FREQUENCY:2:1:25:50:50:1]
[DRAINAGE_FREQUENCY:2:50:40:20:10:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:2:50:35:25:15:5]
[VOLCANISM_FREQUENCY:2:1:1:1:1:50]
[POLE:NORTH_AND_SOUTH]
[MINERAL_SCARCITY:4500]
[MEGABEAST_CAP:15000]
[SEMIMEGABEAST_CAP:5000]
[TITAN_NUMBER:225]
[TITAN_ATTACK_TRIGGER:0:0:100000]
[DEMON_NUMBER:69]
[NIGHT_TROLL_NUMBER:69]
[BOGEYMAN_NUMBER:69]
[VAMPIRE_NUMBER:69]
[WEREBEAST_NUMBER:69]
[SECRET_NUMBER:200]
[REGIONAL_INTERACTION_NUMBER:69]
[DISTURBANCE_INTERACTION_NUMBER:69]
[EVIL_CLOUD_NUMBER:69]
[EVIL_RAIN_NUMBER:69]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:100:500:2500]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:6000:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:5000:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:2000:0:0]
[REGION_COUNTS:HILLS:2000:0:0]
[EROSION_CYCLE_COUNT:500]
[RIVER_MINS:350:350]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:75]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:25]
[CAVERN_LAYER_WATER_MIN:50]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:15]
[LEVELS_ABOVE_LAYER_2:5]
[LEVELS_ABOVE_LAYER_3:5]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:50]
[CAVE_MAX_SIZE:150]
[MOUNTAIN_CAVE_MIN:69]
[NON_MOUNTAIN_CAVE_MIN:20]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:15]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
I've tested extensively altering one thing at a time to make sure it works then add in another change I want and so on so I don't go to generate such a long history to run into issues. Everything was working just fine until I started cranking up the megabeast, semis, and titans. at which point the world gen will make it all the way to "finalizing sites..." at which point the application doesn't necessarily crash but hangs endlessly. Can anyone pin point or help me understand why this is occurring? I've included a screen shot below.
https://i.imgur.com/zRuaRqo.png