Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: Trenchgrind: Deutchland  (Read 3125 times)

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #75 on: February 05, 2018, 05:10:35 am »

According to Google, the border between France and Germany is approximately 450km. So we'd need 450 battalions to be able to draw an unbroken line from one side to the other. We could just about get away with 112, if we stretched each battalion out to 2km, and had a 2km gap in between each one. They'd still be able to exert force anywhere down that line, but it'll be much more fragile.

We're currently at 65 battalions, so we're a little ways off. Pumping out regulars at our current rate, we'll have 98 ready to go at the start of the war. They'll have 150 if they do nothing but spam regulars. 300 if they  fill up with militia to have the maximum initial deployment.

However, we also have plenty of arty, with an effective range of 10km. This means we only need 45 artillery positions to provide overlapping arty fire across the entire front.

I'd appreciate if you could hold off a little Aigre, I'm hoping to get some Arms Race voting m Vote Boxing I  here for these plans.

Quote
[1] Infantry Escalation: Kashyyk
[] Overwhelming Firepower:
[] I <3 Artillery:
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #76 on: February 05, 2018, 06:28:41 am »

And that arty will be annihilating them since they have to move up if we entrench where we stand. Infantry can be reinforced easily, but artillery isn't the easiest to get to the front in a timely manner.

Neither side is going to have the manpower to cover the front completely with infantry at the time the war starts, but if we go artillery heavy (with light guns) we can absolutely decimate their positions before they've got a chance to dig in. That'll hurt their PP gain significantly and reduce their ability to cover the front.

Quote
[1] Infantry Escalation: Kashyyk
[] Overwhelming Firepower:
[1] I <3 Artillery: Taricus
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #77 on: February 05, 2018, 08:07:15 am »


Quote
[2] Infantry Escalation: Kashyyk, Doomblade
[] Overwhelming Firepower:
[1] I <3 Artillery: Taricus
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Madman198237

  • Bay Watcher
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #78 on: February 05, 2018, 08:07:52 am »

Quote
[1] Infantry Escalation: Kashyyk
[] Overwhelming Firepower:
[2] I <3 Artillery: Taricus, Madman
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #79 on: February 05, 2018, 08:19:34 am »

Quote
[1] Infantry Escalation: Kashyyk
[1] Overwhelming Firepower: Doomblade
[2] I <3 Artillery: Taricus, Madman
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #80 on: February 05, 2018, 05:26:00 pm »

Quote from: Der Plan
[1] Infantry Escalation: Kashyyk
[1] Overwhelming Firepower: Doomblade
[3] I <3 Artillery: Taricus, Madman, Piratejoe
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Funk

  • Bay Watcher
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #81 on: February 06, 2018, 05:18:52 am »

Quote from: Der Plan
[1] Infantry Escalation: Kashyyk
[1] Overwhelming Firepower: Doomblade
[4] I <3 Artillery: Taricus, Madman, Piratejoe, Funk
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #82 on: February 06, 2018, 09:03:32 am »

Resources Available in March 1914
Manpower: 33,000
Steel: 2,974.998

Forces in Training as of March 1914:

Delivered April 1914
35,000 Armoured Regular Infantry (Available 1 April 1914)
750 Light Artillery (Available 1 April 1914)

Delivered May 1914
30,000 Armoured Regular Infantry (Available 1 May 1914)
750 Light Artillery (Available 1 May 1914)

Quote from: Votes
3 PP Recruit, 2 PP mobilize: (2) Doomblade, Piratejoe
Training TBD


Quote from: Der Plan
[1] Infantry Escalation: Kashyyk
[1] Overwhelming Firepower: Doomblade
[4] I <3 Artillery: Taricus, Madman, Piratejoe, Funk

Matériel Changes:
Add:
8000 Armored Regular Infantry (160 tons) (Available 1 June 1914)
1400 Light Artillery (2800 tons) (Available 1 June 1914)

Strategic Incomes:

Recruitment rate changes:
At Start: 11,000/pp
Increased by 10%^2
End: 13,310/pp

Steel Income Changes:
At Start: 2,524.748 tons
Decreased by 2%^2
End: 2474.506 tons

Resources Available in April 1914
Manpower: (33,000-22,000+39,930) = 50,930
Steel: (2974.998-2960+2474.506) = 2,489.504

Forces in Training:

Delivered May 1914:
30,000 Armoured Regular Infantry (Available 1 May 1914)
750 Light Artillery (Available 1 May 1914)

Delivered June 1914
8000 Armored Regular Infantry (Available 1 June 1914)
1400 Light Artillery (Available 1 June 1914)

Undeployed Units
35,000 Armoured Regular Infantry (35 battalions)
750 Light Artillery (15 batteries)

Deployed Units:
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #83 on: February 06, 2018, 02:11:42 pm »

Cool, we now have 116 light artillery batteries to go with our 73 infantry battalions.

I would very much like to add some additional infantry to our forces.

We can easily add another 50 battalions, plus a few spare companies, although people will no doubt want more artillery. I'll cone you with a training plan in a bit.

Id like to put a PP into Steel, just to bring us back up to pre-war production. After that, I'd be happy to throw more at both the Netherlands and recruitment.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #84 on: February 06, 2018, 03:00:41 pm »

Yeah, more infantry is good at this stage, though we should continue to have a small trickle of artillery reinforcements to ensure we keep having fire support.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #85 on: February 06, 2018, 03:10:44 pm »

I do not want to adjust our steel/recruitment ratio currently unless we increase recruitment. We would actually lose more than we gained with our previous point in mobilization.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #86 on: February 07, 2018, 07:06:28 am »

This plan brings our infantry up to the same numbers as our artillery, then increases them both in step.
Quote from: Infantry Rollout
49 Battalions (49,000 men) start training as Regulars
- 490 tons for Infantry Equipment
- 490 tons for Trench Armour

7 Batteries (1,750 men) start training as Light Gunners
- 350 tons for the guns

Total Cost: 50,750/50,930 Men, 1,330/2,489.504 Steel

We're already at a ratio of about 3 batteries per 2 battalions, this plan just makes that official.
Quote from: Close Fire Support
29 Battalions (29,000 men) start training as Regulars
- 290 tons for Infantry Equipment
- 290 tons for Trench Armour

37 Battery (9,250 men) start training as Light Gunners
- 1,850 tons for the guns

Total Cost: 38,250/50,930 Men, 2,430/2,489.504 Steel

Some people really like arty, this plan is for them.
Quote from: I heard you like Guns
48 Batteries (12,000 men) start training as Light Gunners
- 2,400 tons for the guns

4 Battalions (4,000 men) start training as Regulars
- 40 tons of Infantry Equipment
- 40 tons of Trench Armour

Total Cost: 16,000/50,930 Men, 2,480/2,489.504 Steel

Regarding PP, I'd like to put one into Mobilisation, one into Steel to counter the steel drop, one into flirting with the Netherlands, and two into recruitment.
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #87 on: February 07, 2018, 09:11:14 am »

+1 to the Infantry Rollout, simply because we need boots on the ground and i am afraid that the enemy might be able to capture guns.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Trenchgrind: Deutchland
« Reply #88 on: February 07, 2018, 09:53:16 am »

They shouldn't be, because it (so far as I know) isn't listed anywhere in the mechanics section.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.
Pages: 1 ... 4 5 [6]