Alright, redoing the table since I cocked it up badly. Anyway, we should focus on mobilising more, as that'll save us a lot of PP in the long run if we can get twice as many men per PP than what they can. If we're lucky it'll mean we can easily surpass them in manpower.
Deutchland Divisional Register:I. Korps
1. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
2. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
3. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
4. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
1. Feldartillerie-Division (3000 Men; 3 Light Artillery Regiments (12 Batteries, 300 Guns)
II. Korps
5. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
6. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
7. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
8. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalion
[7 Missing], 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
2. Feldartillerie-Division (3000 Men; 3 Light Artillery Regiments (12 Batteries, 300 Guns)
Surplus units:
4 Light Artillery Batteries
Armored Infantry (2): Doomblade, Taricus
3 PP Recruit, 1 PP Mobilize, 1 PP to Netherlands (1) : Doomblade
2 PP Mobilise, 3 PP Recruit (1): Taricus