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Author Topic: Trenchgrind: Deutchland  (Read 3124 times)

Doomblade187

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Re: Trenchgrind: Deutchland
« Reply #45 on: February 01, 2018, 02:08:50 pm »

I also support getting on the politics early. If we can gain allies early, that could cut down on french options.
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Sheb

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Re: Trenchgrind: Deutchland
« Reply #46 on: February 01, 2018, 02:23:50 pm »

PTW
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Taricus

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Re: Trenchgrind: Deutchland
« Reply #47 on: February 01, 2018, 02:40:36 pm »

Alright, redoing the table since I cocked it up badly. Anyway, we should focus on mobilising more, as that'll save us a lot of PP in the long run if we can get twice as many men per PP than what they can. If we're lucky it'll mean we can easily surpass them in manpower.

Deutchland Divisional Register:
I. Korps
1. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
2. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
3. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
4. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
1. Feldartillerie-Division (3000 Men; 3 Light Artillery Regiments (12 Batteries, 300 Guns)
II. Korps
5. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
6. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
7. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalions, 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
8. Infanterie-Division (10000 Men; 3 Infantry regiments (9 Battalion [7 Missing], 9000 Men W/Trench Armour), 1 Light Artillery Regiment (4 Batteries, 100 guns)
2. Feldartillerie-Division (3000 Men; 3 Light Artillery Regiments (12 Batteries, 300 Guns)

Surplus units:
4 Light Artillery Batteries

Quote from: Votes
Armored Infantry (2): Doomblade, Taricus
3 PP Recruit, 1 PP Mobilize, 1 PP to Netherlands (1) : Doomblade
2 PP Mobilise, 3 PP Recruit (1): Taricus
« Last Edit: February 01, 2018, 02:59:01 pm by Taricus »
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Madman198237

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Re: Trenchgrind: Deutchland
« Reply #48 on: February 01, 2018, 04:54:36 pm »

If we do that, though, we're going to lose out on metal production that we need to keep cranking out armored soldiers and field artillery.
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Taricus

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Re: Trenchgrind: Deutchland
« Reply #49 on: February 01, 2018, 05:11:12 pm »

At our current production we'll be able to keep cranking out four entire divisions worth of troops per month with steel to spare. So long as we keep our steel production in parity with the mount of mobilisation actions we do we'll be fine.
« Last Edit: February 01, 2018, 05:14:30 pm by Taricus »
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Doomblade187

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Re: Trenchgrind: Deutchland
« Reply #50 on: February 01, 2018, 06:51:34 pm »

Quote from: Votes
Armored Infantry (2): Doomblade, Taricus
3 PP Recruit, 1 PP Mobilize, 1 PP to Netherlands (1) : Doomblade
2 PP Mobilise, 3 PP Recruit (1): Taricus

Votesssss.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

piratejoe

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Re: Trenchgrind: Deutchland
« Reply #51 on: February 01, 2018, 07:15:19 pm »

Captain General gunner Gruber von Hanz says that they would rather steel and mobilization where prioritized, but will abstain from voting for now.
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Madman198237

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Re: Trenchgrind: Deutchland
« Reply #52 on: February 01, 2018, 08:10:29 pm »

Quote from: Votes
Armored Infantry (3): Doomblade, Taricus, Madman
3 PP Recruit, 1 PP Mobilize, 1 PP to Netherlands (2) : Doomblade, Madman
2 PP Mobilise, 3 PP Recruit (1): Taricus

Let's get some politicking done now, then we can work on recruiting faster.
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Funk

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Re: Trenchgrind: Deutchland
« Reply #53 on: February 02, 2018, 06:08:34 pm »

Quote from: Votes
Armored Infantry (4): Doomblade, Taricus, Madman, Funk
3 PP Recruit, 1 PP Mobilize, 1 PP to Netherlands (3) : Doomblade, Madman, Funk
2 PP Mobilise, 3 PP Recruit (1): Taricus

Let's get some politicking done now, then we can work on recruiting faster.
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Aigre Excalibur

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Re: Trenchgrind: Deutchland
« Reply #54 on: February 03, 2018, 07:04:32 am »

February 1914

Resources Available 1 February 2014

Available military volunteers: 37,500
Political Points: 5
Steel stockpile: 2,800 Metric Tons
Production: 2,550.25 Metric Tons

Training:
35,000 Armoured Regular Infantry (Available 1 April 1914)
750 Light Artillery (Available 1 April 1914)

The Deutchland General Staff commissions the training of another 30,000 Regulars with Trench armour and 750 light guns
It also spends 60% of its political efforts on recruitment, 20% on increasing the rate of recruitment and another 20% to reach out to the Kingdom of Netherlands

(Effects of politicking posted on the main thread. http://www.bay12forums.com/smf/index.php?topic=169365.msg7683671#msg7683671)

Add:
30,000 Armoured Regular Infantry (Available 1 May 1914) (600 tons)
750 Light Artillery (Available 1 May 1914) (1500 tons)

Strategic Incomes:
Recruitment rate changes:
At Start: 10,000/pp
Increased by 10%
End: 11,000/pp
points spent on recruitment: 3 for 33,000

Steel Income Changes:
At Start: 2,550.25 tons
Decreased by 1%
End: 2,524.748 tons

Resources Available in March 1914
Manpower: 33,000
Steel: 2,974.998

Forces in Trainnig:

Delivered April 1914
35,000 Armoured Regular Infantry (Available 1 April 1914)
750 Light Artillery (Available 1 April 1914)

Delivered May 1914
30,000 Armoured Regular Infantry (Available 1 May 1914)
750 Light Artillery (Available 1 May 1914)

« Last Edit: February 03, 2018, 07:13:23 am by Aigre Excalibur »
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piratejoe

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Re: Trenchgrind: Deutchland
« Reply #55 on: February 03, 2018, 09:27:53 pm »

So, it seems that our enemy is planning on simply being the USSR in world war 2, just drown the superior equipped enemy with superior numbers. I believe that we should focus more on mobilization to make sure we can catch up to them quicker while spending less political points in the long run. I also believe we should as a secondary priority continue to push the Netherlands away from the cheese eaters, maybe we can appeal to the fact that Queen Wilhelmina is a monarch like our Kaiser, and bring up the history of how the frog's treated their old king and queen...Either way, they would be useful if they decide to invade Belgium or get Belgium on their side.
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Doomblade187

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Re: Trenchgrind: Deutchland
« Reply #56 on: February 03, 2018, 09:52:01 pm »

Given that our politics are public, I want to maintain pressure on the Netherlands. I also realized that we lose more production/recruitment if we switch points into the other after a buildup on one side.

Basically, 10% of 15000 is more than 10% of 10000.

So we need to decide which we favor, steel or recruitment, and focus that. Also, if we keep political pressure, we force them to spend points int hat area.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Re: Trenchgrind: Deutchland
« Reply #57 on: February 03, 2018, 10:13:16 pm »

We need both steel and manpower, so we should favour a balance between the two.
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piratejoe

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Re: Trenchgrind: Deutchland
« Reply #58 on: February 03, 2018, 10:24:55 pm »

I would say we need manpower more then steel, but only barely more. Taricus is right in that we should find a balance, but I think we should push for the investment of mobilization now so that we don't end up being burred in frogs.
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Madman198237

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Re: Trenchgrind: Deutchland
« Reply #59 on: February 03, 2018, 11:34:51 pm »

It doesn't matter how many corpses you're buried under, so long as you can dig yourself out afterwards. We just need to be tough enough to dig ourselves back out, and I think the way we're setting things up is going to do that for us.

It's worth noting that we are, effectively, doubling the number of human beings they have to kill (Sadly, not doubling the amount of damage that each person does).
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