IT'S TIME TO DIE! Inning Seven!
Ryden
Draw another card and flip through the rule book to see if I can catch ocean cheating.
[2 for Ocean/3 for Ryden]: You manage to spook Ocean enough that he decides to pull back Matt. Leaving him defenseless and ready for an attack from John!
[5 for John/3 for Ocean]: Ocean takes 2 damage to his person! He only has 2 bases left before it is game over!
(+1 to your next roll)
*Cough*
[2, no bonuses?]: You can't do this action, as John has been discarded to the graveyard. You need to draw another player!
(I apologize if I didn't state this earlier, but if you physically cannot do an action, it's an automatic 2, since you have no way of using John since he's well... dead, there's no way you can physically do that.)
[5+1=6]: You draw another card, and it turns out to be Joe DiMaggio. While summoning him you find out in the rules that Joe DiMaggio is an illegal card to use, and now you are the one who is cheating! This is not good for you! (-1 to your next roll)
Travel to the Jojo’s Bizarre adventure universe and become someone’s punch ghost
[6]: You warp through the gateway and into the Jojo Universe! While there, you get sucked into a sword at the top of a mountain that you randomly appeared at! You suddenly take on dog-like features, and become the stand Anubis! However, you are forever trapped in this sword on this mountain until someone either releases you or uses the sword. (-1 to your next roll)
Grow limbs.
[4-1=3]: You grow one leg... This won't help you grab the money, but hey, at least you can hop on one foot, while also being a Capri-Sun. That sure sounds exiciting!
Create a universe filled with constantly shape shifting, ever evolving monstrosities, all of which worship me as a god.
[2-1=1]: You instead create nothing, lose your powers, and get sent back to your original universe? Why? Because karma is a bitch. You destroyed this universe, you're gonna go down with it. (-1 to your next roll!)
Gather up legions of undead badass romans to fix hole in space and time and stop world collapse.
[1-1=0]: You instead lose your god powers, and your skeletons, realizing that you are a weak, easy target for them to sate their bloodlust, decide to massacre you! You must roll to dodge!
[4 for Skeletons/2 for Sandro]: You get cut up pretty bad by the skeletons, but not enough to kill you. You stumble over weak, and defeated. But you see your consciousness traveling... You know that even if you die in this universe, your mind will travel to another version of yourself somewhere, so you are never truly dead! (+1 to your next roll)
grab duct tape and seal the hole in reality.
[4]: You manage to duct tape the hole shut! Saving the universe temporarily! However, if the hole is not properly sealed within the next 2 turns, it will break the duct tape and destroy this universe and its inhabitants in the process.
Wander a round hell some more, look or interesting places to go and see.
[5]: You find a particularly interesting location. A singlular lava pit with a bridge leading to a single island, with a
Dark Blade sitting within a hellfire rock. You can feel the power of the sword, the intensity of the souls that reside within it. You have 2 options with the sword, you can either pick it up, and wield it, or leave it there. The choice is yours.
Zero
"There are moments when a single snail can make the world go extinct. Reveal to me your full potential, Gary."
Teach Gary II how to use the full potential of his mind hacking abilities. Have him mind hack all of humanity, excluding myself, and order them to kill themselves.
[4-1=3]: You teach Gary II a few pointers on how he can use his mind control powers, but he doesn't really pay attention to you as he is playing with a pebble on the ground.
[4]: You do have Gary attempt to take control of all the humans within your general region, and have them kill themselves! They must roll to dodge!
[4 for Humanity/5 for Gary II]: Gary manages to kill 10% of the population of the humans in your region! The other 90% managed to resist the mind control as the signal was just too weak to reach them. At least 1% of your mission of human extinction is done.
CEASE THE SPIN, STABILIZE AND DRAW ALL PLAYERS INTO MAGMAVERSE TO PLAY MAGMABALL.
[3-1=2]: You don't try to stop flying through space, which means you can't draw all of the players into the Magmaerse as you have no clue as to where the Magmaverse is.
Delay my victory a bit so we're not sent back into our original collapsing dimension before the game ends. Find another reality to be "returned" to when this duel ends.
[6+1=7]: You manage to put the entire game on an indefinite hiatus, you don't know how you managed to do that with a card game, but it just works. By doing so though, you have left yourself and your rival stuck in this current dimension... So that's not good. (-1 to your next roll)
[5-1=4]: You find Universe 2837, a universe remarkably similar to your own to travel to after this battle is over, and you've rigged the game to send you there if you win!
Event: Apocalypse Prevented... For now.
You have 2 more turns to escape this universe or seal the hole before the rift destroys the universe, killing all of its current inhabitants. So,
don't sit around drinking Capri-Sun all day! Get a move on!
Inning Finish!