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Author Topic: Tanning of hides, bigger animals make more (larger) tanned hide  (Read 3985 times)

warwizard

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Tanning of hides, bigger animals make more (larger) tanned hide
« on: January 26, 2018, 04:54:11 pm »

 So currently, I can tan a rabbit and make a leather armor out of it, and I can tan a dragon, and make a shoe out of it... wait, what?

  Yeah that 20,000 urist weight dragon produces only enough tanned hide for one object. I would like the butcher job to create a hide that is 5% of the creature's starting mass OR to create a stack of hides accomplishing the same result. The different leather work items would then need to use different amount of hide materials, or even different hides from different types of animal. Example the ostrich skin cowboy boots still use cow leather for the soles and inner layer of the boot.

  You should need to gather up some 50 or so rabbit hides to make a leather cloak, or one dragon hide to make a dozen leather cloaks.

  And that roc hide, well it weighs 6000 urists, and can provide roc hide clothing for the entire fort for years.
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SixOfSpades

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #1 on: January 27, 2018, 02:44:39 am »

Also #1: Fur. Long-haired mammals like bears, yaks & llamas should give "pelts", with the fur still on it. Turning a pelt into a hide would require the additional step of "unhairing", which would take place at the Tanner's shop, require some quicklime (IIRC), and produce the same hair as a shearing job. Pelts would provide better cold insulation & probably be more expensive than the same clothing/armor made from hides, but be more difficult to keep clean.

Also #2: There should be at least 3 different levels of skin thickness/toughness. You can currently make chicken skin into armor, and rhinoceros hide into gloves. No WAY should that be possible.
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Encrtia

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #2 on: January 27, 2018, 07:31:24 am »

I concur.
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compsognathus

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #3 on: October 15, 2018, 03:40:48 pm »

   You should need to gather up some 50 or so rabbit hides to make a leather cloak, or one dragon hide to make a dozen leather cloaks.
 

Also #1: Fur. Long-haired mammals like bears, yaks & llamas should give "pelts", with the fur still on it. Turning a pelt into a hide would require the additional step of "unhairing", which would take place at the Tanner's shop, require some quicklime (IIRC), and produce the same hair as a shearing job. Pelts would provide better cold insulation & probably be more expensive than the same clothing/armor made from hides, but be more difficult to keep clean.

Also #2: There should be at least 3- 4- 5- 6 different levels of skin thickness/toughness. You can currently make chicken skin into armor, and rhinoceros hide into gloves. No WAY should that be possible.


I agree
« Last Edit: October 15, 2018, 04:02:11 pm by compsognathus »
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catoblepas

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #4 on: October 16, 2018, 08:36:53 pm »

I'd love to see an overhaul of how the leather industry currently works, but I suspect proper furs will have to wait until if/when Toady gets around to implementing compound items (stuff made from multiple materials) Something I eagerly anticipate, but suspect is pretty far off.

Larger animals should definitely yield larger quantities of skin though-not just just because of the larger surface area, but also because larger hides can be split into thinner, more usable hides.

Creatures drop varying amounts of bone, meat etc based on how big they are, it would make sense for skins to scale as well, or at least for a skin to be convertible into a number of leather units appropriate for its size upon tanning.

While we are at it, I think scale and chitin is still not usable as a leather substitute? I would be nice if it could be used.
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Dozebôm Lolumzalìs

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #5 on: October 16, 2018, 09:27:56 pm »

Some mods achieve this by making raw skin into a glob which is then processed as fat would be.
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voliol

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #6 on: October 17, 2018, 01:13:08 pm »

I'd love to see an overhaul of how the leather industry currently works, but I suspect proper furs will have to wait until if/when Toady gets around to implementing compound items (stuff made from multiple materials) Something I eagerly anticipate, but suspect is pretty far off.

Adventurer-mode axes I'm pretty sure are compound already? There should be some framework or another for it.

Azerty

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #7 on: October 18, 2018, 06:27:01 am »

While we are at it, I think scale and chitin is still not usable as a leather substitute? I would be nice if it could be used.

Scales could be used (see crocodiles), but not chitin, apart if fantasy is involved.
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Dozebôm Lolumzalìs

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #8 on: October 18, 2018, 08:04:41 pm »

Compound items already exist. See instruments and books. Books are rather bugged wrt materials, though, and existing items (like traction tables) that should logically be compound are not.
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SQman

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #10 on: October 19, 2018, 01:15:40 pm »

Scales could be used (see crocodiles), but not chitin, apart if fantasy is involved.

There's plenty of giant bugs in DF, so why not use chitin as leather? Insect chitin isn't like plastic or ceramics like it's sometimes portrayed, but well, leathery. Chitin of a bear-sized grasshopper could be used as tough leather.
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Bumber

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #11 on: October 20, 2018, 07:38:23 am »

Do compound items actually behave like compound items in combat? I thought they were treated as whatever the main material is.
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Ninjabread

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #12 on: October 21, 2018, 08:43:55 am »

A while back I looked into the compound items to see if I could translate that into a mod that makes compound item weapons. They aren't really compound items, they act as if they were made entirely out of the "main" material, so with adventure mode axes it's treated like an axe-shaped rock, and instruments take their material properties from a single component, and just display the other components' materials in the description without it actually affecting anything.
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Dozebôm Lolumzalìs

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #13 on: October 21, 2018, 02:35:54 pm »

Minor correction: non-main materials do affect item value. But you may have been talking only in the context of combat effects.
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Ninjabread

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Re: Tanning of hides, bigger animals make more (larger) tanned hide
« Reply #14 on: October 21, 2018, 02:48:14 pm »

Yeah, I forgot about value actually being a material property, I was thinking of physical properties like weight, durability, e.c.t. but yeah, they're essentially treated the same as decorations.
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