Year after year the water level lowers bit by bit. In the spring water rains down from above and flows through streams into your lake, but when the rains stop and the creek dries up, there the water slowly fades away. As the hydrosere continues, the wide free standing body of water shrinks and shrinks until it is a small lake, many times smaller than its original size several million years ago. The region changes rapidly over this past era. No longer is it one continuous bog, but instead a large dryer area with several small lakes. Every few years heavy rains will connect these lakes through a series of streams or floods. However, the vast majority of the time its a more terrestrial environment with ponds and small lakes being fairly common in the region. As you will soon discover, your species actually exists on a small fairly homogeneous continent. The world above the water line is strange and full of giants. What wonders will you discover in the open air?
Walking PolypPopulation: 230 (292+21-7)x.75
Size: 6×2
Food Income: 260/1020
Diet: Algae (60%), Sardines (40%)
Herbivore: 4
Predators: Trilobites, Lizards
Offspring Cost: 4
Traits: Coral Secretions[1], Smell [1], Stinging Cells [-], Serrated Tentacles, Aquatic [-], Tunnel Dweller, Bottom Dweller, Swimmer (slow)
Behaviors: Food Rot
Diboxiscill [DBC] is a stinging paralytic venom that causes sharp pain which deters predators to some degree while also immobilizing smaller prey to be torn apart or eaten. This postsynaptic neurotoxin plays an important role in the capture and/or killing of prey by binding to the nicotinic acetylcholine receptor on the skeletal muscle disrupting neurotransmission and leading to temporary localized paralysis.
[-(6x2)][-][-][-][N][BBC]
Your species carries on in the muddy substrate of the lake you've called home for so long now. As others leave, you decide to stay and wait out the drought. Your species gains an additional excretion ability, allowing them to create a water retaining mucous. This allows your species to spread further into the banks of the pond than ever before. Its rockier there, and the soil is interwoven with some weak plant roots in some areas. While your tunnels expand, they can only go so far, being forever linked to the shrinking body of water. But this is not your main problem, food is your concern now. The plankton no longer floats through the stagnant water like it did in the glory days of this area. Your species is left with a much smaller grazing area, and with only algae and a few pockets of dying sickly kelp and the occasional sardine. In order to combat this, the polyps grow longer and snakelike. The shorter smaller individuals couldn't store enough fat to make it through times of hardship, so quickly the species grows larger. Interestingly enough, this allows for some basic lateral undulation. You begin to notice new creatures occasionally visiting the water and then leaving. A few of the smaller individuals manage to survive and become a minor species!
Snapping TrilobitePopulation: 38 (17+25-4)
Size: 11x6
Offspring cost: 66
Food Income: 1700/1700
Omnivore: 0
Diet:
Predators: None
Traits: Tentacle Arms [1], Armor [-], Mandibles [-], Heat vision [1] Terrestrial [-], Bottom Dweller, Swimming (slow), Imposing Stripe
Behaviors: None
Seeking greener pastures, your species switches out its gills for a set of lungs. These oxygen breathing organs under their protective shells allowed your species to transition onto land, while still voyaging into the waters. This is a very fortuitous advancement because it opened up your species to new food sources. The surface world is filled with woody spiral ferns which have leaves high above the ground. You find it impossible to chew through the tough bark or scale the trunk at this time. Your species does locate some strange cat-tail like plants which have starchy nutrient dense seed pods near the top, and you manage to chew threw the stalk, toppling the plant and bringing the best part into reach. The majority of the world seems to be barren dirt and rock. There are no grasses, to there is little green on the ground to eat. However, animal live is abundant and your species begins to prey actively on a small round insect with branching defensive prongs, as well as a longer amphibious creature. A large beaked furry creature several times your size manages to devour a few of your species!
Nightmare ShrimpPopulation: 686 (815-108-21)
Size: 4x.5
Herbivore: 5
Diet: Algae (100%)
Food Income: -217/8150
Offspring Cost: 2
Predators: Lizards, Kelp Crabs
Traits: Poisonous [1], exoskeleton [-], Mandibles [-], Sound [1], Passive Electroreception [1], Aquatic [-] Swimmer (Fast), Bottom Dweller
Behaviors: None
Bivaydyzine (BAD) is a hemotoxic poison which interferes with the oxidizing process of cells. By preventing oxygen from reaching nearby cells, mainly in the stomach and intestine areas, sections of these areas begin to suffocate and die. This leads to a variety of unpleasant gastrointestinal issues, which includes bleeding and stomach acid leakage, and can result in death if too much is consumed over a short period of time.
[1(4x.5)][1][1][1][N][BBC]
Given the changes to your environment, only those fast enough to find food and avoid predators survive. There is signifigantly less food in your environment, which has been reduced many fold in the last few million years. What was once a very large lake, is now much smaller. This pond is too small to support plankton and little kelp can survive is the diminished shallower environment. You're left scraping by on algae, and your species is unable to find enough food to support your large population. Luckily most of your predators have abandoned this puddle, and those that have not, can only rarely catch your species. These are dire times indeed for these small crustacean.
Event: Your species body changes strangely! Gain an additional mutation that drastically changes your body shape.
Scavenger HexopodPopulation: 4436 (4349+89-2)
Size: 2x.5
Herbivore: -1
Diet: Scavenging (100%)
Food Income: 89/16170
Offspring Cost: 1
Predators: Trolobites, Lizards, Scarabs,
Traits: Hexapox Resistance [X], Tentacle Arms [-], Sight (BW) [1], Amphibious [-], Swimmer (slow), Bottom Dweller
Behaviors: Parental Feeding Ground Exodus
Hexapox is an extraterrestrial disease which infests the hexapods. It is a bacterial infection caused by the bacteria Hexalobacter. This spirilla bacteria has exactly five helical turns in its structure. Hexalobacteriosis's main symptoms are vomiting, myalgia, fever, and nausea. These have intense effects quickly after consumption as the bacteria irritates the stomach. These effects fade after vomiting reduces internal bacteria population.
[1(2x.5)][2][1][0][]As the pond dries up, it is those with the largest populations which are hit hardest. Your species develops a simple lung so that it may voyage short distances over land. However, this is markedly less successful than other creatures which head onto land. Because you evolved a simple lung rather than replacing your gills, your hexopods are still very tied to shrinking water supplies. A few other ponds are colonized as your species spreads across land, but they have as little food as your homeland. With few options, your species scavenges for food, and manages to find enough to maintain a stable population.
Lesser SardinePopulation: 1241 (1132+185-76)
Size: 3x1
Herbivore: -1
Diet: Algae (80%), Larva (20%)
Food Income: 370/4680
Offspring Cost: 2 (3x.666)
Predators: Lizards
Individuals Lost: 60
Traits: Sight [1], Increased Reproduction, Amphibious [-] Swimmer (Fast)
Behaviors: Schooling
The lesser sardine population barely grows during this period. Food is incredibly scarce as the pond becomes too small to support epipelagic plankton and they go almost completely extinct as the water fails to return. This leaves the sardines with very little option but to eat algae. That is until strange larva begin to appear. The strange wormy little things wriggle in the stagnant water and you're vision allows you to spot them and devour them to supplement your failing nutritional needs. Your ability to go long periods out of water allows your species to spread to nearby ponds, like several of the other species, but those ponds seem to be sharing the same fate.
EVENT: Your species gains a strange mutation! Gain an additional mutation related to your species diet.
Scavenger ScarabPopulation: 37 (37+4)
Size: 4x5
Omnivore: 0
Diet: Scavenging (90%), Walking polys (10%)
Food Income: -87/270
Offspring Cost: 20
Predators: None
Individuals Lost: 0
Traits: Exoskeleton [-], Smellvision[1], Mandibles [1], Pheromone Marking [-]Bottom Dweller
Behaviors: Swarming
The scavenger scarabs go hungry during this era. There is no large food source remaining in the small lake, now many times smaller than it was just a few eras ago. This leaves your species to scavenge for whatever it can, and it is simply not enough to support your existing population. Your species begins marking areas with pheromones, but given the small size of your habitat, there is little to mark. Without finding more food soon, your species may quickly face extinction.
Event: Your species mutates in strange and unpredictable ways! Pick two colors and gain a mutation related to growing a new external body part.
Smiling LizardPopulation: 476 (185+308-17)
Size: 6x1
Omnivore: 0
Diet: Antleetle (40%), Walking Slug (20%), Misc. Insects (10%), Purple twigs (10%)
Food Income: 1850/1850
Offspring Cost: 6
Predators: None
Individuals Lost: 0
Traits: 360 Sight[1], Scales [-], Teeth [-], Amphibious [1],Swimmer (slow), Bottom Dweller[/color]
Behaviors: Burying Ambush* (Potential to be lost!)
Your species develops longs to use alongside its gills, and finds this to be an unpleasant situation. Your gills will often dry out, forcing you back towards the water despite your species being perfectly capable of breathing nothing but air. Given time, it is likely your gills will fade away completely as those individuals who lose them are more free to roam and be successful. Or perhaps your gills will improve some mechanism which will allow them long periods without use. Only time will tell. In your brief voyages out into the dry lands, you see more than any alien species has seen yet. Large spiraling ferns dot the barren dirt which stretches on endlessly. Small woody lumps with just the slightest hint of greenery stand like living rocks in open areas. Small creatures buzz between strange flowers of purple twigged sprouts. They're hard to catch, but you manage to get a few. A large beetle with branching defensive antlers makes up a good portion of your diet. A semiaquatic creature that reminds you of a slug with legs is also fair game. And of course you still prey upon the sardines and nightmare shrimp which are now fish in a barrel. You manage to lose several individuals to a very large hairy predator which only has two limbs and a sharp predatory beak. For now, going back to the water is fine because there is shrimp and sardines there, but if those water dry up or those prey leave, you could be facing a serious dilemma.