Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: Evolution  (Read 4182 times)

Kilojoule Proton

  • Bay Watcher
  • µ
    • View Profile
    • YG toolbox
Re: Evolution (Interest Check/Sign up)
« Reply #30 on: January 27, 2018, 03:08:53 pm »

The Sardines, being one of the bases of the food web, gradually adapt to bear more young more efficiently. Effectively defenseless against their predators, it is a gamble, of course. While the abundant food ensures that the more numerous young mature and enter the breeding pool faster, the smaller, weaker fry are somewhat more susceptible to predation.
Logged

b28b 84f2 b6e5 6f86 b10b c99b 8d9a 8530 54dc 2c8c d3b2 0e8e 36d4 9949 d87e d12b

darkwarlock3

  • Bay Watcher
  • !!LET IT BURN!!
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #31 on: January 27, 2018, 03:24:59 pm »

The scavenger scarabs evolve sharper mandibles which should allow them to swarm other creatures and rip them apart in a horrific manner, this should hopefully stop other creatures from attacking them while they are in a swarm, hoping for piranha like results here
« Last Edit: January 28, 2018, 11:44:23 pm by darkwarlock3 »
Logged
I need more things to join, Send me a request if you need players for something.
I came for the games and stayed for the lack of sanity.
Grammar is my only weakness

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #32 on: January 27, 2018, 03:30:12 pm »

Tentacla Trilobita, over its generation shall mutate and evolve, and has grown pairs of light receptors that can only see in the infrared spectrum. It will allow this creature to have a small but significant sense of tracking down creatures with its basic heat-sense. However it means it will finally get a picture of how the world works and functions, as it can now see the ecosystem. The photoreceptors are not on the scaled armor of the creature, but on its frontal underside.
« Last Edit: January 27, 2018, 04:53:29 pm by Shadowclaw777 »
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #33 on: January 27, 2018, 03:49:05 pm »

The Abominatius Shrimpicus, or Nightmare Shrimp adapt to their new, larger wider and overall just greater, environment by growing twin sound sensitive stripes, one at the top of their body and one on the bottom, that allow the Nightmare Shrimp to detect nearby objects by the sounds they make, unlock a crude form of passive sonar. While simple and dependent upon other creatures actually making noise, this is the first step into a more sensitive world for the Nightmare Shrimp, for they can now detect things in their environment in ways that do not involve swimming into said things.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #34 on: January 27, 2018, 04:53:11 pm »

The Walking Polyps evolve some of their tendrils into mobile tentacles with a serrated cutting edge, so they can snatch larger prey or bits of seaweed to eat.
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #35 on: January 27, 2018, 04:55:37 pm »

The Scavenger Hexopods Improves Sight towards black and white.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #36 on: January 28, 2018, 11:31:09 pm »

Is this alive? Remember to set deadlines, as in, if someone doesn't post for a while and is dragging everyone down, the game goes on without them.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #37 on: January 28, 2018, 11:32:31 pm »

Is this alive? Remember to set deadlines, as in, if someone doesn't post for a while and is dragging everyone down, the game goes on without them.
It's been 2 days. Show some patience KittyTac.
Post something like this if it's been a month.
Logged

Roboson

  • Bay Watcher
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #38 on: January 28, 2018, 11:57:07 pm »

I've just had a busy weekend, jeez.
Logged

Roboson

  • Bay Watcher
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #39 on: January 29, 2018, 06:17:45 pm »

The darkness of your formulative waters fades into the deep ancestral collective consciousness of your species. The goopy green waters of your new home are vivid and wild. Their brackish depths are surprisingly comfortable to your species, though as time goes on the large lagoon begins to change. Some populations explode, and you begin to wonder how this may effect the bottom levels of the food web.

Walking Polyp
Spoiler: Info (click to show/hide)
As time goes on, your species begins evolving and adapting to its new environment. The soupy sandy bottom of the bog makes it more difficult to build hard tunnels. They tended sink deeper and deeper into the gunk. As a result, complex tunnel systems are being constantly constructed and built on top of as they sink down further down away from the surface and fall into disrepair. Strange five legged creatures have taken up residence here and continue to devour your stored food. Your tunnels have spread across to areas dense in bog kelp and your species has begun using its new serrated tentacles to cut sea weed into smaller bits. This has brought them into conflict with other creatures which depend on the kelp for food. This increases predation of your species. Something large is also burrowing into your tunnels and devouring your species, but lacking advanced sensory organs, this is hard to avoid.

Snapping Trilobite
Spoiler: Info (click to show/hide)
Behaviors: None
Your species quickly comes to maximize on the new light all around them. The strange new world was full of light and heat and all manner of different things, and for the first time the trilobites were no longer stumbling around in the dark. As a result, they began to flourish. Food was easy to come by. Most of the environment was blurry gradients of heat, quite difficult to interpret really. However, prey did tend to be slightly warmer than objects. Plants only mildly so. Your species begins eating kelp that has more heat on it, which tends to have more meaty prey like slugs and polyps. Large heat signatures are observed in the ground, but are too large to reasonably fit in your mouth.

Nightmare Shrimp
Spoiler: Info (click to show/hide)
The nightmare shrimp explode in population. Their skinny size seems to make them particularly quick to reproduce. The world for them suddenly comes to life in a symphony of sound. The chewing of slugs, the slow moving of kelp in the current, the scuttling of fellow shrimp, everything made sound. And while it was not at all a precise sense, it certainly made life more understandable to the shrimp. Food may be here, other shrimp are there, predators are here, so on and so fourth. Avoiding the large trilobites was certainly easy now, they make incredible amounts of noise, yet a large predator which remains quite quiet is devouring your species in droves. However, your species incredibly outstrips the speed of consumption by quick reproduction.

Scavenger Hexopod
Spoiler: Info (click to show/hide)
Your species had a small photosensitive patches in the central head of your five limbed creatures. In this world swathed in light, those with better vision survived. With a strong dichotomy between light and dark, the hexopods have the second best vision of all creatures. Which is highly unusual, as more and more of them begin living in tunnels beneath the surface where light is almost non-existent. Here in the dark your population explodes, despite not being able to find sufficient food for all members to reproduce, your population still multiples in size! Food is getting harder to find, and while your sickly disease ridden bodies protect you for now, you feel as if hungry eyes turn towards your hordes.

Lesser Sardine
Spoiler: Info (click to show/hide)
Like many species, your population increases by an incredible amount. A good deal of this is due to the unique evolution to have small weaker fry and shorter term eggs. By having more and more children your species grows at a much faster rate, and for now, finding food is not too difficult. Avoiding predators is a major hurdle. Your food is free swimming, or on the exposed surface of the substrate, this puts you at incredible risk of being consumed. One ambush predator is particularly dangerous and devours large schools of feeding shrimp.

Scavenger Scarab
Spoiler: Info (click to show/hide)
The scarabs change rather dramatically during this era. While many other creatures had huge population explosions, the scarabs grew at a steady rate. This was largely thanks to their sharp mandibles which allowed them to cut up food into smaller pieces for consumption. However, it was quickly discovered that this simply made the devouring of kelp all the easier, and a greater amount of the scarab's diet became kelp. Of course there were slugs which lived on and devoured the kelp as well, and they made a tasty snack. Similarly the walking polyps which now lived in this area also we're edible despite being unpleasant to consume. The large scarabs move entirely away from scavenging, and begin eating food just whole sale because they simply were big enough to do so. This caused areas of kelp to be swarmed by large groups of scarabs, which quickly ravaged their small territory and moved to another.

Smiling Lizard
Spoiler: Info (click to show/hide)
The smiling lizards, which had such a rocky start, made a distinct comeback during this era. Their ambush behavior allowed them to easily prey on the nightmare shrimp and sardines. The smiling lizards would lay quietly in wait, then dart forward and snap its mouth closed around the target. It was quite effective, especially in areas where there was high concentration of shrimp. Having the best eyes and a 360 view of the world was a great advantage for this predator. Yet most of everything it saw was still blurry and murky in the gloom of the underwater murk. But a steady supply of bottom feeding prey and fish which just swim too close, the smiling lizard becomes an apex predator in this area.
« Last Edit: January 29, 2018, 06:19:26 pm by Roboson »
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #40 on: January 29, 2018, 06:21:36 pm »

The Walking Polyps begin to develop olfactory receptors on their tentacles, allowing them to detect predators, prey, and many more details about their surroundings as the water washes over them.
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #41 on: January 29, 2018, 06:36:20 pm »

The Scavenger Hexopods develop a new Behavior: Parental Feeding ground Exodus: Because their are so many of them, and food is limited, they develop a behavior to leave the area that their progenitors lived in and wander off in all directions to find a new area to search for food for themselves towards the end of adolescence.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #42 on: January 29, 2018, 06:50:59 pm »

The Snapping Trilobites saw or more generally perceived much contention across the bottom of the sea, the shrimps have become difficult prey to feed on once they started their own kelp grazing, the polyps and slugs were much slower so they didn't really have much affect. Anyways, the new trilobite generations develop from there legs, called swimming legs, that allows them to swim across the ocean, feeding on kelps and near-motionless slugs. The many pereiopods, are altered to be slimmer and smoother so that it is designed for aquatic locomotion, as they "paddle" there legs and swim from place to place, callously feeding off of the kelp.
Logged

Kilojoule Proton

  • Bay Watcher
  • µ
    • View Profile
    • YG toolbox
Re: Evolution (Interest Check/Sign up)
« Reply #43 on: January 29, 2018, 06:52:53 pm »

Limited somewhat by food availability and reproductive ability and the occasional predation, the Lesser Sardines' swimming ability improves noticeably. Related to this, sardines can occasionally be spotted jumping above the water, although this behavior is so rare as to not provide much clear benefit at this time.
Logged

b28b 84f2 b6e5 6f86 b10b c99b 8d9a 8530 54dc 2c8c d3b2 0e8e 36d4 9949 d87e d12b

Happerry

  • Bay Watcher
    • View Profile
Re: Evolution (Interest Check/Sign up)
« Reply #44 on: January 29, 2018, 07:03:06 pm »

The Abominatius Shrimpicus evolve four long antenna extending by about an inch or so beyond their head that are packed full of electrically sensitive cells. These cells, combined with the waving motion of the antenna, will allow the Abominatius Shrimpicus to gain basic Electroreception capabilities. Hopefully this will allow them to better avoid ambushing predators.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Pages: 1 2 [3] 4 5