Turn 3: Season 1980, Spring, Day 1, NightJack Theodore Egglan:
Go north, do the thing! Get the plants! Practice looking adorable and also being lucky to get the clover!
(
6*)
It take some time to leave the eggplant village and go straight northern, you feel in a moment of only twelve hours you have mastered how to walk on your plant legs, it feels so intuitive for you, especially with your hippocampus helping you out.
Anyways once you approach the tall grass fields, it hinders your movement as the tall grass that gets in your way and also having to search for both a four-leaved clover and red flowers.
You collect a single redflower, until you see a sapient strawberry with green legs and arms, and some black bulbous eyes. Except this strawberry seems to be critically wounded with a wooden pike pierced through your body, you don’t think it's going to make it, as it cries out with excruciating pain.
Hey it has a four-leaf clover, and stuck on some vines, also… prone. It would be a easy catch, if you did want that clover…
(Acquired 1x Redflower) Drive stumbles over to the fields, hoping to work in them.
(
6*)
You finally leave the crutched of your egghome and start asking people, while copying there voices with your vocal cords. It feels so weird to have understood so many voices, but at least it comes easy to you.
Anyways, with your preliminary
streetsmarts, tribesmarts. You reach to the location of Uncle Egg and ask him about working on the farm, it goes decently well.
”More hands for the farm is always welcomed, anyways most of the farm has been tilted and sowed, except one two-field at the edge of the tribe. It said to be haunted, but I don’t believe it. I just think some shroom punks thinks its funny to scare fellow eggplants. Anyways, minding sowing this two-field for me?, also here’s something for the road, not many people like it.(Acquired 1x SpicySoil and 1x Self-Worth)
Big Egg
Find Abergine and ask to be set up for a mock duel with another apprentice.
(
5*)
It takes some to traverse the tribe and mastering your footwork, but you get the hang of it and go to the hunter’s camp, and ask for a mock duel, which Abergine expressively accepts.
One of the hunter, around a foot and six inches, taller than you approaches. Hope your elephant muscles can take it.
(
6+1*) vs (
1*)
The mock battle is set, and then you both approach. You ready your arms, and go for a side strike with eggplant hand that is assisted with your elephantine muscles. The adolescent eggplant doesn’t expect and takes the full force of the strike, and goes down. Probably paralyzed him as well.
Abergine is surely impressed, and is willing to talk to you in the morning, for some hunter adventures that he might give. Also will given equipment too for the journey.
(Acquired 5x Self-Worth) fight the seasoned warrior, I will rip him a new one with my claws and hatchet
(
3*) vs (
5*)
The mock duel is set for you, and you notice a buoyant elephant eggplant approach Abergine and he seems to be distracted. You now face the two-footed agile eggplant, and you make an aggressive rush with your claws set and your hatchet in the other hand. The other eggplant performs a side-step, and bashes you in the egg-side with the other side of the staff. It seems your combat struggle has past midnight, will you continue or surrender? You now have a large bruise on the side of your eggplant skin
Violently thrust open the chest.
(
6*)
You run solidly into the chest, and don’t suspect a thing, except that it must contain valuables!. The chest seems to be locked, and you wonder why a unlocked chest is here in the woods… you see that the chest is filled with shiny fruits and gems. You start grabbing some, until you hear a creaking noise, and…
(
2+1*)
You nearly jump away as a net fall down right besides you, except there was another trap!. There was a rope right beside your eggplant foot, and it grabs you. It swiftly lifts you as you are now upside-hanging on a tree. Before you can attempt to get out of this predicament, you see shadowy yet greeny figures, approach you from the bushes…
Head off to fight the spiders and rats.
Your journey from the eggplant-shifter mud house to the village than forest, was a long one but it at least gave you time to think about your existence of your life and your goals, or maybe you were blanklessly perceiving the world, who knows. You approach the forest, as the suns set out.
(
3*)
You don’t even know how a rat even works, or even what it looks at this stage. So finding it, gave you some difficulty in the forest. However, you notice furry creatures that hid in the shadows of the sunless night. Some were larger or smaller than you, until you get full eye set on a whole foot and a half furry and grey creature, around 10m from you, it spots you. It seems instead of running, and trying to approach you. It’s also stiffing as well, you might thinks it hungry...
PC: Roboson
Name: Plovo
Sex: Male
Gender: Male
Bio: Plovo is an exceptionally large eggplant. He is big and strong compared to most eggplants, an excellent specimen indeed. He has a dark purple coloration with bit of grey striping throughout. He is glorious eggplant, but he's as dumb as a potato. (Yeah that's right, potatoes are dumb. Plant racism)
Eggplant Affinity: Elephantine (+1 to Strength)
Eggplant Aversion: Empty-Headed (-1 to Intelligence)
Caste Genetics: Scout: Zippy Legs: Penalties to moving or dodging in difficult terrain is ignored
Nutrition: 4.5/6
Self-Worth: 0
Inventory:(1/3); More spaces with backpacks, satchels, and the like)
1x SoilRations: It might not taste good, but it fills you right up. +2 Nutrition.
PC: MaximumSpin
Name: Jack Theodore Egglan
Gender Orientation: Male
Bio: Jack is rather gaunt for an eggplant, but with a deep rich colouration the eggplant ladies go wild for. He has hundreds of sharp pointy teeth like a shark for some reason.
Eggplant Affinity: Eccentric (+1 to Intelligence)
Eggplant Aversion: Esurient (-1 to Endurance)
Caste Genetics: Wiseplants: Hippocampus: Your powers over long-term memory is extremely powerful!. You can store 1 memory (which can be a spell) inside this thing, and it always succeeds in a memory roll or how-to-cast it roll. Memories inside this thing can be interchanged by will
Nutrition: 3.5/5 (-1 to MaxCap because of Esurient)
Self-Worth: 2
Inventory:(2/3); More spaces with backpacks, satchels, and the like)
1x SoilRations: It might not taste good, but it fills you right up. +2 Nutrition.
1x Redflower: A flower the Egg researchers apparently need.
PC: Darkwarlock3
Name: Lucky Ralph
Bio: He is a eggplant that is small but tough, even he does not know why but he is very friendly emotional roller coaster
Gender Orientation: Male
Eggplant Affinity: Earthly (+1 to Endurance)
Eggplant Aversion: Emotional (-1 to Charisma
Career Genetics: Hunter: Thorny Claws: Your unarmed melee attacks have more penetrative and cutting power
Nutrition: 5.5/7 (+1 to MaxCap because of Earthly)
PC: Puppyguard
Name: Big Egg
Bio: An incredibly fat eggplant with small limbs in comparison to the others. He's always hungry.
Gender Orientation: M
Eggplant Affinity: Elephantine (+1 to Strength)
Eggplant Aversion: Esurient: (-1 to Endurance)
Caste Genetics: Farmer: Reserve Stomach. This stomach allow you to store more food here than usual!
Nutrition: 3.5/5 (-1 to MaxCap because of Esurient)
Reserve Stomach: 0/2 (Whenever you use to reserve stomach to feed your body, it always take 0.5 food instead of 1)
Self-Worth: 6
Inventory:(1/3); More spaces with backpacks, satchels, and the like)
2x SoilRations: It might not taste good, but it fills you right up. +2 Nutrition.
PC: Secheral
Name: Woth
Bio: A slender purple eggplant. A wild beard full of bread crumbs grows out of his upper body for some reason.
Gender Orientation: Male
Eggplant Affinity: Elastic (+1 to Dexterity)
Eggplant Aversion: Egregious (-1 to Charisma)
Caste Genetics: Farmer: Reserve Stomach. This stomach allow you to store more food here than usual!
Nutrition: 5.0/6
Reserve Stomach: 0/2 (Whenever you use to reserve stomach to feed your body, it always take 0.5 food instead of 1)
Self-Worth: 0
Name: G. G. Drive
Bio: Although neither the brightest nor the strongest nor even the most eloquent eggplant, Drive is notable for his natural aptitude for speaking in funny voices.
Gender Orientation: M
Eggplant Affinity: Egalitarian (+1 to Wisdom)
Eggplant Aversion: Exhaustible (-1 to Strength)
Caste Genetics: Speaker: Manipulatable Vocal Cords: Can copy other creature’s voices and accents, maybe useful for disguising as another eggplant?, also good at making your voice sound better when singing, making a speech, etc if you have copied the appropriatevoice.
Nutrition: 5.5/6
Self-Worth: 1
Inventory:(1/3); (More spaces with backpacks, satchels, and the like)
1x SpicySoil: Soilrations filled the brim with spicy things, it's more edible certainly, however it really dehydrates you
Plovo: Somewhere in the Western Forest
Jack Theodore Egglan: In the Northern Tall Grass Fields
Lucky Ralph: Near the River, Near the Hunter’s Camp
Big Egg: Near the River, Near the Hunter's Camp
Woth: Somewhere in the Western Forest, one leg stuck on a rope, hanging upside down from a rope
River Delta: Where the Eggplant tribe roams. Has sporadic amount of tipis and mudhuts. A elder council hut. Also farms, granaries, and other things you expect from a semi-nomadic plant tribe.
Western Forest: Where the Peapods roam, also a usual forest. May or may not have scary intimidating creatures.
Tall Grass Fields: Where the Strawberries roam, the grass is quite tall to reaching from two to six feet of a mass of tall grass. Ambushes are quite easy in this location
Southern Grasslands: Where the Taters roam, just a large stretching green plains of mass